Hello, fellow Escapists!
With Resident Evil's 20th anniversary right around the corner, I just wanted to take some time to talk about the series, what I love about it and what it means to me as a gamer. I'm fresh off a playthrough of both RE1 Remake, 0 and Revelations 2 so it's pretty fresh in my mind.
I actually can't believe that the series is 20 years old, for starters. I remember as a 5 or 6 year old watching my Dad play the first game for a while, then finally getting to try it myself (win parenting.)
And it absolutely horrified me.
I was used to playing games like Super Mario Bros, Sonic and Crash Bandicoot. This was the first time a game had ever really SCARED me. There were some scary moments in other games I had played, sure. The sun in Mario 3, the water sections in Sonic. But this was the first time I'd ever really felt fear in a videogame. I was so terrified, even just the process of entering a new room would cause my heart to race. I still remember it all so vividly. Granted, I didn't get very far. I wouldn't expect anyone to at that age, but I still enjoyed myself, regardless of how scary it seemed. So any chance I could get, I'd watch my Dad play though it, whether it took weeks or months I don't remember. But I was hooked, even though the game was well above what I should have been exposed to.
And then came Resident Evil 2, aka my favorite game of all time.
I remember seeing pictures in old Playstation magazines. This game looked AMAZING. I was a little older and could comprehend things a little better, and I just remembered being so hyped to see this game in action. There was an image of the Super Tyrant on fire, the streets of Raccoon City looking desolate and in despair with bodies all over the place. My imagination ran wild.
Eventually, we got a demo disc which included Resident Evil 2. I think it also had Gex 3D and Rascal (Great disc.) But I finally got a chance to see a portion of the game. The opening cinematic wowed me. It looked incredible, and to my mind at the time, super realistic. (How far we've come.) Not only that, but it creeped me the hell out. Zombies in a quiet town, skulking around the alleys. That was terrifying to a child. And the game was only just starting. I got through the opening cinematic, and
Dad died in about 10 seconds. Zombies came from every direction and tore him apart before he could even get off the street.
Yeah, this game was awesome. Anyone remember the gun shop? The licker's first appearance? The windows in the green corridor? The licker in the interrogation room mirror? That game was full of genuinely frightening jump scares, especially to a younger mind. Imagination tends to fill in the gaps that the graphics can't do themselves. The lickers looked and moved like something from a nightmare. The pre-rendered backgrounds looked incredible (I still think they do.) The whole game was an experience for me, something I'll never forget, and something I'll always come back to. Even today, I could write pages on what I love about it. How the music and sound direction sets the atmosphere perfectly. The S.T.A.R.S office is a perfect example of this. The feeling of isolation and loneliness, seeing the picture of the group on the wall knowing full well that most of them are dead and the rest missing (remember, we didn't have all the pieces at this point,) you're left behind in an abandoned police station, stuck in a city full of zombies, and the ominous music in the background further emphasizing these emotions.
https://www.youtube.com/watch?v=y-OgyFuG-oY
Or what about the stairwell between the first and second floor of the east wing? The sounds of zombies moaning in the distance, and beyond the fence, just darkness.
Or the vacant factory, a quiet and abandoned area beyond the main city. The wind in the air, the full moon and abandoned buildings in the background, the sense of pure loneliness that the soundtrack conveys.
https://www.youtube.com/watch?v=fPglVVYl5Lc
And the save room music. It needs no explanation.
https://www.youtube.com/watch?v=53aDI5K49F4
I could go on forever, but my point is, I really, genuinely feel like this is a game with no wasted space. Where every area, every event, piece of music and pre-rendered background has a purpose and a place. It's one of the most tightly designed, beautiful and most haunting games I've ever played. It may be the nostalgia heavily talking, but even today I can fire it up and just get absolutely lost in this game. And that's not even talking about the gameplay, tank controls be damned, It still plays bloody well. 2 separate scenarios for each character, an A and B side. (My mind was absolutely blown when I started Claire B on the OTHER side of the car wreckage.) I always feel in control of my character. The camera angles lend a lot of tension, yet I still think they are fairly placed and you're never caught completely off guard. The guns have a good sense of weight and power behind them. Especially that upgraded shotgun. So satisfying.
I'll leave my thoughts on the Remake of 2 for another day, but I have a lot to say about my hopes for it and I pray to god that they don't mess it up, however, if they do, there's still the original, which I'll always love.
Anyway, moving off RE2 now and starting to wrap up, it's the game that got me into the series for good. I eventually got around to RE3 and CVX too and loved them both. When RE4 came out, even though it was different, I still loved it. I loved how it switched up and modernized Resident Evil, but still FELT like Resident Evil. I was eagerly following 5's development for a long time, and when it finally came out, my sister (who isn't even a gamer in the traditional sense, but enjoyed watching and occasionally playing the RE series) and I sunk over 100 hours into it, replaying over and over to get all of the weapons and secrets. Even RE6 I had a good time with, although I can see the criticisms, it still felt like it was it's own unique thing in the world of shooters. It may have been trying to mimic other games but it had it's own style, and while it couldn't really stick to one idea I did enjoy the variety it offered.
So all in all, having stuck with the series for 20 years and never missing an entry, Resident Evil is still one of my go-to franchises. I'll always find something to enjoy in any of the games (I even liked Survivor. Sue me.) I'm glad that the series has persevered for this long and although others won't agree with me, and I can see why, I, personally, am looking forward to what is hopefully another 20 years with the franchise that showed me the joys of shitting your pants while holding a controller.
With Resident Evil's 20th anniversary right around the corner, I just wanted to take some time to talk about the series, what I love about it and what it means to me as a gamer. I'm fresh off a playthrough of both RE1 Remake, 0 and Revelations 2 so it's pretty fresh in my mind.
I actually can't believe that the series is 20 years old, for starters. I remember as a 5 or 6 year old watching my Dad play the first game for a while, then finally getting to try it myself (win parenting.)
And it absolutely horrified me.
I was used to playing games like Super Mario Bros, Sonic and Crash Bandicoot. This was the first time a game had ever really SCARED me. There were some scary moments in other games I had played, sure. The sun in Mario 3, the water sections in Sonic. But this was the first time I'd ever really felt fear in a videogame. I was so terrified, even just the process of entering a new room would cause my heart to race. I still remember it all so vividly. Granted, I didn't get very far. I wouldn't expect anyone to at that age, but I still enjoyed myself, regardless of how scary it seemed. So any chance I could get, I'd watch my Dad play though it, whether it took weeks or months I don't remember. But I was hooked, even though the game was well above what I should have been exposed to.
And then came Resident Evil 2, aka my favorite game of all time.
I remember seeing pictures in old Playstation magazines. This game looked AMAZING. I was a little older and could comprehend things a little better, and I just remembered being so hyped to see this game in action. There was an image of the Super Tyrant on fire, the streets of Raccoon City looking desolate and in despair with bodies all over the place. My imagination ran wild.
Eventually, we got a demo disc which included Resident Evil 2. I think it also had Gex 3D and Rascal (Great disc.) But I finally got a chance to see a portion of the game. The opening cinematic wowed me. It looked incredible, and to my mind at the time, super realistic. (How far we've come.) Not only that, but it creeped me the hell out. Zombies in a quiet town, skulking around the alleys. That was terrifying to a child. And the game was only just starting. I got through the opening cinematic, and
Dad died in about 10 seconds. Zombies came from every direction and tore him apart before he could even get off the street.
Yeah, this game was awesome. Anyone remember the gun shop? The licker's first appearance? The windows in the green corridor? The licker in the interrogation room mirror? That game was full of genuinely frightening jump scares, especially to a younger mind. Imagination tends to fill in the gaps that the graphics can't do themselves. The lickers looked and moved like something from a nightmare. The pre-rendered backgrounds looked incredible (I still think they do.) The whole game was an experience for me, something I'll never forget, and something I'll always come back to. Even today, I could write pages on what I love about it. How the music and sound direction sets the atmosphere perfectly. The S.T.A.R.S office is a perfect example of this. The feeling of isolation and loneliness, seeing the picture of the group on the wall knowing full well that most of them are dead and the rest missing (remember, we didn't have all the pieces at this point,) you're left behind in an abandoned police station, stuck in a city full of zombies, and the ominous music in the background further emphasizing these emotions.
https://www.youtube.com/watch?v=y-OgyFuG-oY
Or what about the stairwell between the first and second floor of the east wing? The sounds of zombies moaning in the distance, and beyond the fence, just darkness.
Or the vacant factory, a quiet and abandoned area beyond the main city. The wind in the air, the full moon and abandoned buildings in the background, the sense of pure loneliness that the soundtrack conveys.
https://www.youtube.com/watch?v=fPglVVYl5Lc
And the save room music. It needs no explanation.
https://www.youtube.com/watch?v=53aDI5K49F4
I could go on forever, but my point is, I really, genuinely feel like this is a game with no wasted space. Where every area, every event, piece of music and pre-rendered background has a purpose and a place. It's one of the most tightly designed, beautiful and most haunting games I've ever played. It may be the nostalgia heavily talking, but even today I can fire it up and just get absolutely lost in this game. And that's not even talking about the gameplay, tank controls be damned, It still plays bloody well. 2 separate scenarios for each character, an A and B side. (My mind was absolutely blown when I started Claire B on the OTHER side of the car wreckage.) I always feel in control of my character. The camera angles lend a lot of tension, yet I still think they are fairly placed and you're never caught completely off guard. The guns have a good sense of weight and power behind them. Especially that upgraded shotgun. So satisfying.
I'll leave my thoughts on the Remake of 2 for another day, but I have a lot to say about my hopes for it and I pray to god that they don't mess it up, however, if they do, there's still the original, which I'll always love.
Anyway, moving off RE2 now and starting to wrap up, it's the game that got me into the series for good. I eventually got around to RE3 and CVX too and loved them both. When RE4 came out, even though it was different, I still loved it. I loved how it switched up and modernized Resident Evil, but still FELT like Resident Evil. I was eagerly following 5's development for a long time, and when it finally came out, my sister (who isn't even a gamer in the traditional sense, but enjoyed watching and occasionally playing the RE series) and I sunk over 100 hours into it, replaying over and over to get all of the weapons and secrets. Even RE6 I had a good time with, although I can see the criticisms, it still felt like it was it's own unique thing in the world of shooters. It may have been trying to mimic other games but it had it's own style, and while it couldn't really stick to one idea I did enjoy the variety it offered.
So all in all, having stuck with the series for 20 years and never missing an entry, Resident Evil is still one of my go-to franchises. I'll always find something to enjoy in any of the games (I even liked Survivor. Sue me.) I'm glad that the series has persevered for this long and although others won't agree with me, and I can see why, I, personally, am looking forward to what is hopefully another 20 years with the franchise that showed me the joys of shitting your pants while holding a controller.