THERE ARE A FEW SPOILERS IN THIS THREAD REGARDING THE CAMPAIGN OF RESISTANCE 2, READ AT YOUR OWN RISK!
Review:
I have spent many-an-hour playing this game (Resistance 2) and it is safe to say that it is good. However, no game is perfect and Resistance 2 is not an exception. I will elaborate.
1st section: Campaign Gameplay
Resistance 2 starts off directly where the first left, Nathan Hale (protagonist) wanders through a snowy wasteland after escaping certain doom via massive explosion. An aircraft soon arrives with a Major Richard Blake, who ships Nathan to a military facility in Iceland that, very soon afterward, is attacked by the evil chimeran aliens bent on mankind's extinction! Game play picks up here and is pretty straight forward FPS style. Through and through I did not notice any detrimental gameplay issues other than one annoying bit. It seems like the AI in the chimeran units is making them commence rush tactics which isn't something you would expect from a highly intelligent alien species. Other than that it doesn't lack essentials and was very enjoyable.
"... boss game play was mostly repetitive movements and very quick to learn patterns..."
Now the campaign story of resistance 2 is a bit loosely told and difficult to understand, that is, unless you manage to find some hard-to-come-by "Intel" documents throughout the game. These help give you an understanding of some not quite explained plot elements. The boss gameplay was mostly repetitive movements and very quick to learn patterns. Classic style, but not exactly up-to-date. One boss battle was exceptionally good, however. The battle in Twin Falls, Idaho with the Mother Spinner. Gave me a couple chills and an experience not soon forgotten. The final boss with SPOILER SPOILER Daedalus was rather disappointing and lacked realistic physics (according to the previous scenes that Daedalus had been in). Some may complain about the new 2-weapon system, but I find it adds realism and resourcefulness to the game. The Chimera unit AI is well-rounded with some minor errors, but is overall good.
2nd Section: Multiplayer
By far an amazing feature in this title is the online multiplayer capable of 60 units on-map at once. Online Competitive shines with many different forms to enjoy it. Although I could never quite understand the point of skirmish, it still allowed for interesting teamwork options. There is also a capture the flag mode and deathmatch. All-out Chicago 30 on 30 really made my day, and I love the new option to choose your weapon and berserk load out. For those of you who haven't played R2, berserk is a new feature which, once enough kills/xp is earned, you can change the tide of battle by supercharging your unit with a number of different abilities.
"...the bright point of co-op in all games is teamwork but, if its not there, it will fail."
Co-operative however, is a bit of a disappointment. Don't get me wrong, Insomniac did amazing work on the system, in fact it is a profound way of co-op that works great. Yet, only if the teammates would care to realize that charging that Titan Overseer isn't going to end well. You see, the bright point of co-op in all games is teamwork but, if its not there, it will fail. Co-op basically consisted of 8 players tactically finding a way around every new Chimeran threat, but turned out to be an 8 player mash up of "kill that guy first so I can get the xp!!!" Do not be discontented, though. I was able to find plenty of games that had good, reliable team members. It just was not as easy as it should be.
3rd Section: Graphics and Presentation
Graphics certainly do not make a game. But in the growth of gaming, some players want to be immersed in their experience, so graphics certainly help. Resistance: Fall of Man had a very dull and dusty look to it, even in the main menu screen. In R2 that was wiped totally clean. What remains is solid graphics and sheer brilliance of the lighting effects. The main menu also has been overhauled, no more dirty computer terminal, no no, now a well polished view of Sgt. Hale, whose appearance changes during your playing the Campaign. In short, graphics are a must for next-gen games and Resistance 2 delivers, and satisfies.
Conclusion:
This game truly was built on a massive scale, and upped practically every thing Resistance: Fall of Man lacked. Although some may not agree with me, I still stand by my decision for the review. This is a GOOD game. While playing, it almost seems like all the minor technicalities are all but forgotten. It didn't quite push any boundaries for FPS gameplay or story, but it certainly delivers a beautiful presentation that many will greatly enjoy...
- CoolioDaFabio
"This game truly was built on a massive scale..."
Review:
I have spent many-an-hour playing this game (Resistance 2) and it is safe to say that it is good. However, no game is perfect and Resistance 2 is not an exception. I will elaborate.
1st section: Campaign Gameplay
Resistance 2 starts off directly where the first left, Nathan Hale (protagonist) wanders through a snowy wasteland after escaping certain doom via massive explosion. An aircraft soon arrives with a Major Richard Blake, who ships Nathan to a military facility in Iceland that, very soon afterward, is attacked by the evil chimeran aliens bent on mankind's extinction! Game play picks up here and is pretty straight forward FPS style. Through and through I did not notice any detrimental gameplay issues other than one annoying bit. It seems like the AI in the chimeran units is making them commence rush tactics which isn't something you would expect from a highly intelligent alien species. Other than that it doesn't lack essentials and was very enjoyable.

"... boss game play was mostly repetitive movements and very quick to learn patterns..."
Now the campaign story of resistance 2 is a bit loosely told and difficult to understand, that is, unless you manage to find some hard-to-come-by "Intel" documents throughout the game. These help give you an understanding of some not quite explained plot elements. The boss gameplay was mostly repetitive movements and very quick to learn patterns. Classic style, but not exactly up-to-date. One boss battle was exceptionally good, however. The battle in Twin Falls, Idaho with the Mother Spinner. Gave me a couple chills and an experience not soon forgotten. The final boss with SPOILER SPOILER Daedalus was rather disappointing and lacked realistic physics (according to the previous scenes that Daedalus had been in). Some may complain about the new 2-weapon system, but I find it adds realism and resourcefulness to the game. The Chimera unit AI is well-rounded with some minor errors, but is overall good.
2nd Section: Multiplayer
By far an amazing feature in this title is the online multiplayer capable of 60 units on-map at once. Online Competitive shines with many different forms to enjoy it. Although I could never quite understand the point of skirmish, it still allowed for interesting teamwork options. There is also a capture the flag mode and deathmatch. All-out Chicago 30 on 30 really made my day, and I love the new option to choose your weapon and berserk load out. For those of you who haven't played R2, berserk is a new feature which, once enough kills/xp is earned, you can change the tide of battle by supercharging your unit with a number of different abilities.

"...the bright point of co-op in all games is teamwork but, if its not there, it will fail."
Co-operative however, is a bit of a disappointment. Don't get me wrong, Insomniac did amazing work on the system, in fact it is a profound way of co-op that works great. Yet, only if the teammates would care to realize that charging that Titan Overseer isn't going to end well. You see, the bright point of co-op in all games is teamwork but, if its not there, it will fail. Co-op basically consisted of 8 players tactically finding a way around every new Chimeran threat, but turned out to be an 8 player mash up of "kill that guy first so I can get the xp!!!" Do not be discontented, though. I was able to find plenty of games that had good, reliable team members. It just was not as easy as it should be.
3rd Section: Graphics and Presentation
Graphics certainly do not make a game. But in the growth of gaming, some players want to be immersed in their experience, so graphics certainly help. Resistance: Fall of Man had a very dull and dusty look to it, even in the main menu screen. In R2 that was wiped totally clean. What remains is solid graphics and sheer brilliance of the lighting effects. The main menu also has been overhauled, no more dirty computer terminal, no no, now a well polished view of Sgt. Hale, whose appearance changes during your playing the Campaign. In short, graphics are a must for next-gen games and Resistance 2 delivers, and satisfies.
Conclusion:
This game truly was built on a massive scale, and upped practically every thing Resistance: Fall of Man lacked. Although some may not agree with me, I still stand by my decision for the review. This is a GOOD game. While playing, it almost seems like all the minor technicalities are all but forgotten. It didn't quite push any boundaries for FPS gameplay or story, but it certainly delivers a beautiful presentation that many will greatly enjoy...
- CoolioDaFabio

"This game truly was built on a massive scale..."