Resistance 2 Review

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Cooliodafabio

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Jan 12, 2009
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THERE ARE A FEW SPOILERS IN THIS THREAD REGARDING THE CAMPAIGN OF RESISTANCE 2, READ AT YOUR OWN RISK!

Review:

I have spent many-an-hour playing this game (Resistance 2) and it is safe to say that it is good. However, no game is perfect and Resistance 2 is not an exception. I will elaborate.



1st section: Campaign Gameplay



Resistance 2 starts off directly where the first left, Nathan Hale (protagonist) wanders through a snowy wasteland after escaping certain doom via massive explosion. An aircraft soon arrives with a Major Richard Blake, who ships Nathan to a military facility in Iceland that, very soon afterward, is attacked by the evil chimeran aliens bent on mankind's extinction! Game play picks up here and is pretty straight forward FPS style. Through and through I did not notice any detrimental gameplay issues other than one annoying bit. It seems like the AI in the chimeran units is making them commence rush tactics which isn't something you would expect from a highly intelligent alien species. Other than that it doesn't lack essentials and was very enjoyable.



"... boss game play was mostly repetitive movements and very quick to learn patterns..."


Now the campaign story of resistance 2 is a bit loosely told and difficult to understand, that is, unless you manage to find some hard-to-come-by "Intel" documents throughout the game. These help give you an understanding of some not quite explained plot elements. The boss gameplay was mostly repetitive movements and very quick to learn patterns. Classic style, but not exactly up-to-date. One boss battle was exceptionally good, however. The battle in Twin Falls, Idaho with the Mother Spinner. Gave me a couple chills and an experience not soon forgotten. The final boss with SPOILER SPOILER Daedalus was rather disappointing and lacked realistic physics (according to the previous scenes that Daedalus had been in). Some may complain about the new 2-weapon system, but I find it adds realism and resourcefulness to the game. The Chimera unit AI is well-rounded with some minor errors, but is overall good.



2nd Section: Multiplayer



By far an amazing feature in this title is the online multiplayer capable of 60 units on-map at once. Online Competitive shines with many different forms to enjoy it. Although I could never quite understand the point of skirmish, it still allowed for interesting teamwork options. There is also a capture the flag mode and deathmatch. All-out Chicago 30 on 30 really made my day, and I love the new option to choose your weapon and berserk load out. For those of you who haven't played R2, berserk is a new feature which, once enough kills/xp is earned, you can change the tide of battle by supercharging your unit with a number of different abilities.




"...the bright point of co-op in all games is teamwork but, if its not there, it will fail."


Co-operative however, is a bit of a disappointment. Don't get me wrong, Insomniac did amazing work on the system, in fact it is a profound way of co-op that works great. Yet, only if the teammates would care to realize that charging that Titan Overseer isn't going to end well. You see, the bright point of co-op in all games is teamwork but, if its not there, it will fail. Co-op basically consisted of 8 players tactically finding a way around every new Chimeran threat, but turned out to be an 8 player mash up of "kill that guy first so I can get the xp!!!" Do not be discontented, though. I was able to find plenty of games that had good, reliable team members. It just was not as easy as it should be.


3rd Section: Graphics and Presentation


Graphics certainly do not make a game. But in the growth of gaming, some players want to be immersed in their experience, so graphics certainly help. Resistance: Fall of Man had a very dull and dusty look to it, even in the main menu screen. In R2 that was wiped totally clean. What remains is solid graphics and sheer brilliance of the lighting effects. The main menu also has been overhauled, no more dirty computer terminal, no no, now a well polished view of Sgt. Hale, whose appearance changes during your playing the Campaign. In short, graphics are a must for next-gen games and Resistance 2 delivers, and satisfies.


Conclusion:


This game truly was built on a massive scale, and upped practically every thing Resistance: Fall of Man lacked. Although some may not agree with me, I still stand by my decision for the review. This is a GOOD game. While playing, it almost seems like all the minor technicalities are all but forgotten. It didn't quite push any boundaries for FPS gameplay or story, but it certainly delivers a beautiful presentation that many will greatly enjoy...

- CoolioDaFabio


"This game truly was built on a massive scale..."
 

dekkarax

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Apr 3, 2008
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Good review, could use a little detail here and there but overall, informative.
However, the people who you should write reviews for are people who haven't played the game, so putting spoilers in probably isn't a good idea.

For me Resistance 2 was initially frustrating, but once I got used to it's horrible health system I started to enjoy as much as I enjoyed the first, which was quite a lot.
 

Daymo

And how much is this Pub Club?
May 18, 2008
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I thought the intel was easy to find, but that may be because I am an exploreaholic. Probably could have gone into more detail about the weapons but I agree about the co-op, this always happens when I play with friends, we just go for the Xp, leading to us failing.
 

Maet

The Altoid Duke
Jul 31, 2008
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Cooliodafabio said:
Through and through I did not notice any detrimental gameplay issues other than one annoying bit. It seems like the AI in the chimeran units is making them commence rush tactics which isn't something you would expect from a highly intelligent alien species. Other than that it doesn't lack essentials and was very enjoyable.
There's nothing particularly wrong with the enemy using Zapp Brannigan tactics since numbers clearly aren't an issue for them. More tan a few times I would press on against a horde, take damage, hide behind a bit of debris, and have my oblivious ass flanked and shot to hell and back.

Two weapon system... not a fan. If this decision were about realism, then you should only be able to carry a LAARK with no secondary weapon (due to the size), and you should also have a magnum on you at all times as a fail safe. It didn't really bother me that much since the game usually had the weapon you should be using conveniently laying idle before you need it.

Bosses were fun, but I found the big mother fucker in Chicago to a bit anticlimactic. The massive shootouts were a lot more fun.

I'm basically writing my own review here, so I'm just going to move on now. Yours was a good review, but I do disagree with your final score because you laud basically everything about it (save the odd nitpick) and still give it an under 9. I don't care much for scores, but what you said about that game gives the reader the impression that this will probably receive full marks. Either your score is not an accurate representation, or your review failed to show why you gave it that grade. I'm also not a fan of the Gameplay/Multiplayer/Graphics/etc. break down since you interrupt the review only to let us know that you're moving on to a new subject.

All in all it's good, but not great. You'll get better as you go along though.
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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Good review, minus some of the grammatical errors.
UGH... I hated R2 the campaign to me was a load of ass, and the multiplayer sucked a big fat one. Maby I'm too use to the one to two shot kills from COD but it seems like some people on the R2 servers only play R2. The two weapons system was shit for me because I was too use to using every possible gun in my inventory.
One major killing point for me was a lack of the co-op campaign. My roommate and I always had a blast playing together on the single player campaign.
All in all though, good review.
 

dcheppy

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Dec 8, 2008
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Decent review but a couple points of contention.

You mention the campaign's story which acknowledges that it has one. It doesn't have one and it is irresponsible not to point that out.
Although I do appreciate that the ending allows for hopefully a less dull protagonist to take over in the sequel. Nathan Hale was one of the least creative character designs in a sea of bad character design for shooters.

Competitive Multiplayer is the best in the genre. It's better than COD4/Halo3, etc IMO, and I don't think you or the professional critics gave it enough credit.

Co-op is a worthless afterthought. The co-op amounts to nothing more than you, maybe a couple friends and a handful of strangers shooting at mindless endlessly spawning drones. There's none of the good level design, pacing, or well scripted enemies that make the single player firefights so exciting. You and the professional critics gave it too much credit.

You have by no means a bad review, but it is so similar to the critical consensus out there, that it just felt like I've read this somewhere else. You didn't really bring anything new to the table like a different opinion or a unique voice. A User Review this late to the game should at least bring something fresh to the table. Here you're essentially just agreeing with the big boys at outlets like IGN and Gamespot, but they have the unfair advantage of beating you to the punch.

The above is probably needlessly harsh, and really it is more of a commentary on a lot of user reviews that come late to the game and spout the critical consensus and not even in a fresh way. It's just if you want people to pay attention to your review it's got to have something more or its just going to get lost in the wash. It's okay to write reviews like that, it still gets your opinion out there and for some that's all that matters, but it's not going to convince anyone to buy/not buy the game. Well I've rambled on too long so I'm going to stop now.

EDIT: and oh by the way ditch the score, it's for professional outlets to please editors, show up on metacritic and contribute to the dumbing down of opinion. It has no place in a user review.
 

Cooliodafabio

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Jan 12, 2009
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dcheppy said:
"Decent review but a couple points of contention..."

"...Co-op is a worthless afterthought. The co-op amounts to nothing more than you, maybe a couple friends and a handful of strangers shooting at mindless endlessly spawning drones..."
Well, I'll have to disagree with you on the co-operative mode. It was well built and functioned fine. The only reason it fails is the lack of other-player strategy. Which is totally not the developer's (Insomniac's) fault.

Other than that, thanks for the criticism. Oh, and I took away the score, (You're right it is pretty pointless!) and added another screen to make it look loooooooooooooooooooooonger!
 

captain awesome 12

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Dec 28, 2008
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Not a bad review in itself, but dcheppy makes a good point. Your review sounded exactly like Gameinformer's and IGN's. It really didn't bring anything new. While that isn't necessarily a bad thing, if we've heard it before why read it again now? Give your audience a reason to listen to you. Other than that some more elaboration would have been nice, since even in your multiplayer paragraph you only wrote a few lines. Another area that you could improve in is making a firm and clear decision that you support. You contradicted yourself in a number of places; the most notable would be when you criticized the Chimeran AI and then praised it later on. I get the feeling that you were trying not to make anyone mad in this review, as you always covered yourself by using phrases meant to discourage disagreement. Since it's your opinion, don't be afraid to state the facts as you see them. There was a lot of "I don't really like this, but it's good."

Decent, not the best, but definitely not the worst. Nice screen shots, well written. A few grammatical errors but very clean and smooth. Work on it a little, take your time, and I'll looking forward to another of your reviews.
 

Ploppy

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Jul 6, 2008
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I thought that was a good review overall, and agree it is a good game. I found the single player campaign to be a liner [not necessarily a bad thing], and highly polished. Although I can't comment on the online sections,as I can't play online, a fair review overall.