Make a review of a game that you haven't played. You can have seen ads, watched play-throughs, or read other reviews. You just can't have ever touched the controls. You can even base the review on the cover image. The less you know, the better. Just write a coherent review with the least amount of information available.
The Uncharted series is based around a man named Nathan Drake as he hunts for adventure and fortune while cracking various one-liners and foiling the plans of Nazis, Middle-Eastern terrorists and evil British politicians to take over the world using the legendary treasure known as "Drake's Fortune," a vast horde of deadly alien technology protected by the soul of an ancient dragon who was left there by Nathan's ancient extra-terrestrial ancestors.
Dark souls is a game about being extremely difficult. The game's only goal is to try to make you chuck your controller through your television in rage. This just goes to show that the developers were working with television manufacturers so that they can sell more TVs.
Command and Conquer: Red Alert 3 is a clear indicator that EA doesn't understand what makes the series tick. While the Red Alert games have always had campy and goofy sci-fi elements and units, they at least appeared to be somewhat plausible in a "what if those crazy experiments in the 40's and 50's actually worked" kind of way. Each faction also had a core group of units that behaved much like real world weapons and vehicles. This sense of semi-plausibility is thrown out the window in Red Alert 3, with nearly every unit boasting some bizarre tacked-on weapon or ability that often doesn't make any sense.
Another hallmark of the Red Alert series is the live action cutscenes. The acting was often deliberately hammy, but it still took itself just seriously enough for the player to suspend their disbelief and enjoy the ride. Red Alert 3's cutscenes by comparison go overboard on the goofy acting and camp factor. Instead of one sexy, sassy female character you get several. Instead of somewhat menacing leaders like Romanov and Yuri, you get bumbling clowns. It feels like EA pandered to the lowest common denominator regarding the story's presentation.
Finally, there's my issue with the story itself. Instead of building upon the myriad of possibilities at the end of Red Alert 2/Yuri's Revenge, Red Alert 3 skullfucks all preexisting canon by going back in time and killing Einstein, effectively rebooting the franchise. I understand that this simplifies things for new players, but longtime fans like myself felt betrayed over how the narrative we loved so much was callously tossed aside like that.
In short, the first two Red Alert games were popular because they felt like an affectionate parody of campy B-movies and Cold War hysteria. Red Alert 3 on the other hand feels like a parody of a parody, which inevitably comes across as forced and uninspired.
Of course I could be way off base, but that's how the game appears to me.
In Saint's Row: The Third, you are the third in a line of figures that needs to repent from violent actions in order to become a saint. Even though your actions are incredibly horrific, the Catholic Church has faith in you that you will become the patron saint of gangsters (looking for a way out). Thus you begin your righteous crusade to thwart evil ways and promote peace and goodwill throughout the slums of whatever urban area they place you in. At the end you are murdered in a terrible drive-by, but your purpose has been served, and you are the shining example for any aspiring gangster that they too can become good if they want to.
Make a review of a game that you haven't played. You can have seen ads, watched play-throughs, or read other reviews. You just can't have ever touched the controls. You can even base the review on the cover image. The less you know, the better. Just write a coherent review with the least amount of information available.
Terraria....that game where you click on stuff and collect stuff to, I don't know, build a house and make weapons. Then there's some demons and things, and massive 2-D dungeons that almost always end with giant skulls, lava and an inevitable fall to your death. It looks incredibly boring, and horribly punishing with no real goals, but I'm sure it's one of those strangely addictive things. That's from watching someone play it for 10 minutes.
Halo is about people in space shooting other people in space, but on a planet and with lasers or some something. They seem to jump around a lot too. Fair enough.
During 2007, Square Enix was having a bad year. They'd released not one, but two money printing games under the impression that if you slap Final Fantasy and throw in some references to previous Final Fantasy games (chocobos for instance), you didn't need to make a real game. However, 2006/2007 had proven the last straw for Final Fantasy fans. Final Fantasy XII was characterised as being a game with such an unlikeable main character, that he was demoted to a side character. Even though the yaoi came in like a tidal wave upon the internet (made worse by Vaan's fem-boy appearance), even the most hardcore of fans had simply had enough. So Square Enix, realising they had to write an apology letter, decided to make Fan Service: The Game, a title that was changed about a week into development into Dissidia. However, was the game good enough to win back the very-loved, intelligent and well-respected fans of Final Fantasy or have they lost them to other intellectual electronic games such as Operation and Dead Or Alive.
A simply captivating game with a thrilling story that serves as a metaphor about climate change and the dangers of war.
The game starts as you choose your favourite Final Fantasy character out of a selection of five. Oh, there are more, but who wouldn't play as Zidane, Tidus, Cloud, Squall or Vincent over and over again? The reason for this will become clear later in the review. You start off discovering that since their grand adventure, each of the cast has decided to settle down, something that's interesting to realise but yet starts the game off with a severe downer. Who would want to learn that Tidus, after finally saving the world from Sin and therefore becoming the Final Fantasy Jesus, was unable to rest truly and now spends his days employed at a haunted house? The worst one is Squall, who now resembles Dante from Clerks as he tries to makes ends meet at an item store. Anyway, a portal opens, each one with a reflection of their greatest foe taunting them (except Vincent, who notices his mirror at the petrol station's toilets is bubbling) before sucking the cast in. They must now fight for their lives in a gladiator-style arena to appease the crowd. Failure would mean certain death. So they have to fight, against their previous foes and friends, to the death in an entertaining fashion so they may be spared at the end of the round. While the story is pretty good, and it's interesting watching the cut-scenes, the ending leaves the game pretty lacking.
They kill the gladiator king, the guy running the gladiatorial circuit, by slicing his chest open, where a portal back to their world appears in his heart.
However, I have to admit this may be one of the more gripping stories in the series.
You can see four of the five playable characters, with Vincent's display picture considered too risqué for The Escapist. There are other characters that you can play as, but who would?
The game-play is very interesting, liking to Gladiator: Sword Of Vengence and Shadow Of The Colossus. The game-play involves you and your foe to fly around the arena hitting each other until one falls to the floor dead, a bit like Dragon Ball Z. Unlike Dragon Ball Z, you are rated and so is your opponent. If your foe doesn't do well enough, you may execute him in an almost Mortal Kombat style finisher way. You are then judged if you preformed well enough, which if you didn't...Well...Out with the rabid Chocobos. As you can tell, Final Fantasy Dissidia really takes a lot of hints from other games and I think it pays off. If they didn't look to other games, it may of lead to the player to become confused and scared; this is especially bad since breaking the routine set in place or surprising us leads to the average gamer to huddle under the bed waiting for the rocks to fall for everyone to die. However, a first for a AAA game released in the west, is a mini-game most fans have been looking forward to. In what could be considered a mini-game, you are able to talk to other contenders. You can then challenge them to particular games such as chess, marbles and cluedo to win pictures of the character. These start off as dull, with the odd picture of the character sat on a chair facing backwards or sitting on the seat of a bench in the park, but as you win more and more games it begins to heat up as you're rewarded with pictures that, safe to say, lead to the game being given an 18 rating in the UK. While some may feel this is pandering to the fan-base or a needlessly inclusion that has excluded a lot of their fan-base, I for one feel this may indicate a shift to the right direction. It's clear that Square Enix has finally paid attention to their market research and is executing their game in relation to their core demographic. I personally feel that the mini-game system may be the strongest part of the game, really nailing home interactivity and social relations unlike any other game.
The graphics on the other hand, let the game down significantly. While they could of really pushed the graphics engine as hard as possible, it was bogged down by the processing power of the game-play, the compelling story and mini-games, which has lead to graphics being not only pixelated but now in 8-bit. However, this may work out for the game since this may draw some of the older fan-base who love nostalgia and fear development. While the graphics is obviously the weakest part, it's made a lot better by the incredibly accurate hit-detection, something that in previous Final Fantasy games have been a bit off.
In conclusion, this is simply one of those games that really is good enough to be considered a core game of the PSP. The thrilling story rivalling games like Russian Roulette adds to the immense game-play which rewards you for doing mini-games with prizes that are not just an extra skin or big head mode. With talks of a third game, I'm hoping they go back to their roots and make a true sequel to the original masterpiece and not another game like Dissidia 2 which seems to mimic some of their poorer quality games like Final Fantasy 6 and Chocobo Racing.
Catherine is about the coming-of-age ritual every Japanese male must go through to be a man. It gets a C- because it named its Japanese main character "Vincent."
I like the idea for this thread. Very amusing, that is if people keep in good humour.
Heavy Rain: One huge quick time event about a guy who barely has the ability to go out in public, let alone hunt down some serial killer, something which he is totally unqualified to do.
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