*Some information will hint at or even reveal parts of the game*
Upon reading many other user reviews, I was reluctant to write my own, it length not likely to match those of more experienced writers. Putting that aside here it goes.
Dead Space was made by Electronic Arts and released on October 14th. Now, I have only played 2 hours worth of this game, having beaten the first two chapters. From my experiences I will give an idea of what the game is like. Put in humorous terms, you are a space engineer wearing a space armor with space power tools (or space weaponry) in space on a space ship fighting space zombies. None of this should be news, as EA seemed to make it very clear what the game was about and what you did in it.
First off, the game looks very pretty, indeed as is was intended. The particle effects are absolutely beautiful, the sheer amount of gore in this game is awesome, that being meant in most usages of the word. Not only is the gore and blood well done, but the level and character design is fantastic. It really is something to look at when you feel like really exploring everything; the little details and objects here and there really make a difference.
That being covered in enough detail, lets move on to the controls. It seems to me that the makers of this game found it a good idea to test their controls before releasing it, or at least choosing a control scheme that worked well in past games. Camera control is as it should be, and melee is pretty easy to grasp. It is a bit difficult read the panels that describe how to use weapons when you begin the game, as it appears the game was meant for much bigger screens than my television (the old clunky vacuum tube behemoth that it is). Just playing for a few minutes though, getting a handle on the controls should be just as effective without the help of explanation.
The story. Well, the game has a reasonable story as in, you're just an average guy on a mission to investigate a distress call, and repair the communications relay. It is thought out too, little pieces of audio and video recording can be found that add some depth to it. It makes sense and that definitely is a plus.
Your character. You aren't some crazy combat veteran or Rambo or some psychotic institution escapee juiced on crazy stimulant packs, nor are you a man with every gun known to man in his pockets. No. You utilize repair tools (or maybe some military weapons for those who...well, there is just not a single reason why you should ever buy). And you are indeed human, you will get hurt.
The game, though fun, seems pretty easy. I played on medium difficulty. Sure, I died a few times, but I was just goofing around and not putting a strong effort into it. When I did though, it was quite easy to complete objectives and kills enemies.
The enemy intelligence is decent. If you stand there or just kind of swing now and again, they will get you. But by all means, if you just keep swinging your fist and stomping your foot, you will likely kill them before they get you.
Your array of weapons can easy remain your basics throughout the entire game. you can swing your gun for melee, or stop your foot, or shoot them. Smashing them in the face with your fist is definitely fun. The standard basic gun is good, fun to toy with.
I think by this point, enough information is given. I found the game to be really fun, but not scary. It's more of an action game. There are just not the right elements for horror. Still, really fun, not the best game ever made. I recommend renting it, it will be worth the five or so dollars. Buying, maybe not so much.
Upon reading many other user reviews, I was reluctant to write my own, it length not likely to match those of more experienced writers. Putting that aside here it goes.
Dead Space was made by Electronic Arts and released on October 14th. Now, I have only played 2 hours worth of this game, having beaten the first two chapters. From my experiences I will give an idea of what the game is like. Put in humorous terms, you are a space engineer wearing a space armor with space power tools (or space weaponry) in space on a space ship fighting space zombies. None of this should be news, as EA seemed to make it very clear what the game was about and what you did in it.
First off, the game looks very pretty, indeed as is was intended. The particle effects are absolutely beautiful, the sheer amount of gore in this game is awesome, that being meant in most usages of the word. Not only is the gore and blood well done, but the level and character design is fantastic. It really is something to look at when you feel like really exploring everything; the little details and objects here and there really make a difference.
That being covered in enough detail, lets move on to the controls. It seems to me that the makers of this game found it a good idea to test their controls before releasing it, or at least choosing a control scheme that worked well in past games. Camera control is as it should be, and melee is pretty easy to grasp. It is a bit difficult read the panels that describe how to use weapons when you begin the game, as it appears the game was meant for much bigger screens than my television (the old clunky vacuum tube behemoth that it is). Just playing for a few minutes though, getting a handle on the controls should be just as effective without the help of explanation.
The story. Well, the game has a reasonable story as in, you're just an average guy on a mission to investigate a distress call, and repair the communications relay. It is thought out too, little pieces of audio and video recording can be found that add some depth to it. It makes sense and that definitely is a plus.
Your character. You aren't some crazy combat veteran or Rambo or some psychotic institution escapee juiced on crazy stimulant packs, nor are you a man with every gun known to man in his pockets. No. You utilize repair tools (or maybe some military weapons for those who...well, there is just not a single reason why you should ever buy). And you are indeed human, you will get hurt.
The game, though fun, seems pretty easy. I played on medium difficulty. Sure, I died a few times, but I was just goofing around and not putting a strong effort into it. When I did though, it was quite easy to complete objectives and kills enemies.
The enemy intelligence is decent. If you stand there or just kind of swing now and again, they will get you. But by all means, if you just keep swinging your fist and stomping your foot, you will likely kill them before they get you.
Your array of weapons can easy remain your basics throughout the entire game. you can swing your gun for melee, or stop your foot, or shoot them. Smashing them in the face with your fist is definitely fun. The standard basic gun is good, fun to toy with.
I think by this point, enough information is given. I found the game to be really fun, but not scary. It's more of an action game. There are just not the right elements for horror. Still, really fun, not the best game ever made. I recommend renting it, it will be worth the five or so dollars. Buying, maybe not so much.