So one thing I've noticed about modern video games, is that once a game does something well and/or makes a lot of money with it, it gets totally copied by nearly every other game in that genre. I guess a good example is the recharging life/shield in Halo, using the 3D plane and mouse in Quake, or the control scheme of Street Fighter II. It's not a bad thing necessarily, it's just how genres evolve.
I'm definitely more of a casual gamer who plays games for the experience more than for honing "hardcore skills" or anything like that, so sometimes I'll see something really cool in a game and wonder why it never caught on.
The one I always think of is how impressed I was when I played Dead or Alive 3 for the first time. I'm not really a fan of the series, but I thought the idea that the environment was always changing made it feel like some cool action movie brawl and less like a sterile 1v1 fighting game. Kicking a guy through a window, then fighting on the balcony/roof, getting thrown to the ground and continuing the fight there was the coolest shit ever to me. This was even somewhat done in a Mortal Kombat II level, and even some levels in Street Fighter II had boxes that you could throw people against to feel just a little bit cooler.
Yet, for the most part, I've never seen other games really copy this, and I don't know why. Maybe fighting games tend to have lower development budgets, and most of it goes into balance (this would explain why Capcom's games tend to have horrendous music and so few levels to play in), I don't know. But I know that I'm way less interested in fighting games than I was 10 years ago because they feel way too influenced by other fighting games and less influenced by, well, fighting. It just always surprised me that concepts like this never caught on.
What are some others?
I'm definitely more of a casual gamer who plays games for the experience more than for honing "hardcore skills" or anything like that, so sometimes I'll see something really cool in a game and wonder why it never caught on.
The one I always think of is how impressed I was when I played Dead or Alive 3 for the first time. I'm not really a fan of the series, but I thought the idea that the environment was always changing made it feel like some cool action movie brawl and less like a sterile 1v1 fighting game. Kicking a guy through a window, then fighting on the balcony/roof, getting thrown to the ground and continuing the fight there was the coolest shit ever to me. This was even somewhat done in a Mortal Kombat II level, and even some levels in Street Fighter II had boxes that you could throw people against to feel just a little bit cooler.
Yet, for the most part, I've never seen other games really copy this, and I don't know why. Maybe fighting games tend to have lower development budgets, and most of it goes into balance (this would explain why Capcom's games tend to have horrendous music and so few levels to play in), I don't know. But I know that I'm way less interested in fighting games than I was 10 years ago because they feel way too influenced by other fighting games and less influenced by, well, fighting. It just always surprised me that concepts like this never caught on.
What are some others?