I'm going to use the Witcher as an example here.
The King's daughter is cursed. He hires you to fix it and will reward you with a sword if you do. Problem is, she's colluding with the enemy and is overall not the nicest person. Normally I would just kill her, but I remember there's a sword waiting for me. A really, really awesome sword.
Therefore I go against all reason and save the King's daughter so she can make my quest difficult again all for an impressive sword.
I wish developers would stop doing this. While most of the Witcher's choices are well thought out and have no set good or evil label, the ones that falter are the ones with a reward on one side and one side only. Actually, most of them ones with rewards fall flat.
If you say to me, "HEY BRO, DO THIS AND YOU'LL GET A REWARD!", I'll look into it. If another dudebro says, "HEY BRO, ANOTHER REWARD OVER HERE FOR YOU!", I'll have to decide. Thing is, I'll decide via the rewards awaiting me rather than the possible outcomes that could happen depending on whatever Bro X and Bro Y want me to do. It exploits the cheap, greedy, lustful side of me that will do bad things for a great reward.
So tell me, Escapists, how does this affect you?
The King's daughter is cursed. He hires you to fix it and will reward you with a sword if you do. Problem is, she's colluding with the enemy and is overall not the nicest person. Normally I would just kill her, but I remember there's a sword waiting for me. A really, really awesome sword.
Therefore I go against all reason and save the King's daughter so she can make my quest difficult again all for an impressive sword.
I wish developers would stop doing this. While most of the Witcher's choices are well thought out and have no set good or evil label, the ones that falter are the ones with a reward on one side and one side only. Actually, most of them ones with rewards fall flat.
If you say to me, "HEY BRO, DO THIS AND YOU'LL GET A REWARD!", I'll look into it. If another dudebro says, "HEY BRO, ANOTHER REWARD OVER HERE FOR YOU!", I'll have to decide. Thing is, I'll decide via the rewards awaiting me rather than the possible outcomes that could happen depending on whatever Bro X and Bro Y want me to do. It exploits the cheap, greedy, lustful side of me that will do bad things for a great reward.
So tell me, Escapists, how does this affect you?