Reward > Choice

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LC Wynter

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Jun 13, 2010
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I'm going to use the Witcher as an example here.
The King's daughter is cursed. He hires you to fix it and will reward you with a sword if you do. Problem is, she's colluding with the enemy and is overall not the nicest person. Normally I would just kill her, but I remember there's a sword waiting for me. A really, really awesome sword.

Therefore I go against all reason and save the King's daughter so she can make my quest difficult again all for an impressive sword.

I wish developers would stop doing this. While most of the Witcher's choices are well thought out and have no set good or evil label, the ones that falter are the ones with a reward on one side and one side only. Actually, most of them ones with rewards fall flat.

If you say to me, "HEY BRO, DO THIS AND YOU'LL GET A REWARD!", I'll look into it. If another dudebro says, "HEY BRO, ANOTHER REWARD OVER HERE FOR YOU!", I'll have to decide. Thing is, I'll decide via the rewards awaiting me rather than the possible outcomes that could happen depending on whatever Bro X and Bro Y want me to do. It exploits the cheap, greedy, lustful side of me that will do bad things for a great reward.

So tell me, Escapists, how does this affect you?
 

ColeusRattus

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Apr 16, 2009
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I actually like that, much like in real life, doing the right thing doesn't gain you a reward other than feeling all warm and fuzzy inside.
 

NathLines

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May 23, 2010
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I decide how I want to play. If the princess is evil then the ***** dies. If I have an option to weed out annoying characters out of the game, I'll take it.
 

Who Dares Wins

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Dec 26, 2009
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I don't understand your Witcher example because I was a saint in that game and I removed the curse. I'm pretty sure you got something wrong but I'm going to look it up.

EDIT: I did what the king wanted, because he is the king, who cares for other implications.

OT: I usually always chose the good side in games, doesn't matter what is the reward. If I get the choice I won't even take the reward if I get the option for it.
 

tzimize

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Mar 1, 2010
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ColeusRattus said:
I actually like that, much like in real life, doing the right thing doesn't gain you a reward other than feeling all warm and fuzzy inside.
Pretty much this. I found the choices in Witcher to be extremely interesting, especially as I started to see their consequences play out.

I cant wait for the sequel, its probably my most anticipated RPG ever.
 

Bobbity

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Mar 17, 2010
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I actually think this was a well thought out conundrum presented to you by the devs. It encouraged you to consider both sides of the conflict, which is not something that people might normally do. Besides which, you're not generally rewarded for doing good things in real life, so much as bad things might be rewarding.
 

LC Wynter

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Jun 13, 2010
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I don't understand your Witcher example because I was a saint in that game and I removed the curse. I'm pretty sure you got something wrong but I'm going to look it up.
No, you're right.

Killed the striga: I told Velerad of Adda's death. He seemed to accept the news... Velerad accepted Adda's death. (2000 XP)
or
Lifted the curse: I can tell Velerad doubted I could lift the curse. The king sent him to deliver my reward. A nice sword by any standard... The king has rewarded me, and a fine sword it is. (D'yaebl + 3000 XP)

You don't get to choose, but you can go out of your way not to save her. My example was incorrect.
 

Jonluw

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May 23, 2010
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Nah, I like it that way. It exposes that you'd be willing to go against your beliefs if there's something really awesome in it for you.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Eh. I guess.

Personally, I will happily forgo gameplay-related rewards in order to make story-related choices.
 

darth.pixie

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Jan 20, 2011
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You do know that there were better swords than that one? I don't really remember exactly the stats on it but I didn't play with it and continued with my old one.

It's a matter of deciding if the reward is worth it. Plus, it's natural for quest givers to give you rewards and for you to play the way you want to. I rarely let myself influenced when role playing anyway.

Jonluw said:
Nah, I like it that way. It exposes that you'd be willing to go against your beliefs if there's something really awesome in it for you.
Also this. If you felt strongly about the princess (who wasn't that much of a ***** without the curse) you'd have killed her anyway.