RWBY: Welcome to Lodestar (A Fate Core System RP - Admissions Closed)

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hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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[HEADING=1]Welcome of Lodestar[/HEADING]
[HEADING=2]A FATE Core RPG set in the world of RWBY[/HEADING]​

RWBY is the property of Rooster Teeth Productions, LLC and is created and directed by Monty Oum. The original web-series aired on RoosterTeeth.com and YouTube and is available for free on both sites as of the writing of this post. A trailer is available here [https://www.youtube.com/watch?v=dsy7VJheMBI]
___________________________________________________________________________________________________________________________________________________

"Legends. Stories scattered through time. Mankind has grown quite fond of recounting the exploits of heroes and villains; forgetting so easily that we are remnants - byproducts - of a forgotten past. Man, born from dust, was strong, wise, and resourceful, but he was born into an unforgiving world. An inevitable darkness, creatures of destruction, the Creatures of Grimm, set their sights on man and all of his creations. These forces clashed and is seemed the darkness was intent on returning man's brief existence to the void.

However, even the smallest spark of hope is enough to ignite change and in time man's passion, resourcefulness, and ingenuity led them to the tools which would help even the odds. This power was appropriately named "Dust." Nature's wrath in hand, man lite their way through the darkness and in the shadow's absence came strength, civilization, and most importantly, life. But even the most brilliant lights eventually flicker and die. And when they are gone, darkness will return.

So you may prepare your guardians, build your monuments to a so-called "free world", but take heed. There will be no victory in strength. But perhaps victory is in the simpler things that you've long forgotten. Things that require a smaller, more honest soul."

____________________________________________________________________________________________________________________________________________

RWBY takes place in Remnant; a world very different from our own. It's a world where humanoids are outmatched by the monsters which which they share the world; surviving only through their the powers of highly trained warriors and the powerful Dust they've harnessed.

Characters in this game will be students in Lodestar in the Kingdom of Vacuo; a well-renowned (and extremely difficult) hunter/huntress academy.

___________________________________________________________________________________________________________________________________________

[HEADING=2]World[/HEADING]

Full information about the world of RWBY can be found here [http://rwby.wikia.com/wiki/RWBY_Wiki]


Humans are, arguable, the dominate species on the planet. This is particularly odd since they are physically the weakest of the higher lifeforms in the world. The reason for their ascent is primarily linked to their discovery and harnessing of Dust; a natural source of power.

Humans of Remnant are physically similar to the humans of our own world but are physically stronger and more robust than those of earth due in no small part to the existence of Aura (see below). Humans are defended largely by advanced, dust powered magi-tech and elite warriors called Hunters/Huntresses.

Humans (and the Faunus) have ordered themselves into four "Kingdoms" scattered across the world. However, despite what they may say, humanities territory is extremely small relative to the size of the world; largely limited to their cities and the immediate surrounding area. These kingdoms are connected by several large international organizations/corporations and largely co-exist peacefully due to their significant distance of separation and constant threat from Creatures of Grimm. Humans largely consider themselves to be living in a new age of peace having largely overcome the Grimm menace within their centers of civilization. Despite this, growing corruption, a burgeoning civil rights movement, and organized crime call into question some of these claims of a "new age of peace".

While technically allied with the Faunus, racial tensions are high between the two species and Faunus face constant discrimination from many humans. These tensions range from simple discrimination and prejudice to out-right racial violence.


Similar in most respects to humans, Faunus are different from humans in that they have some animal traits. Some common traits include animal-like ears, night vision, scent, tails, food-preferences, etc. though all traits connect back to a single animal. Faunus are physically on-par with humans in all other ways.

Faunus are largely considered a "lesser" species by humans and face significant racial prejudice against them. In the recent past, humans attempted to confine the Faunus to Menagerie - a small, hostile are of the world. The Faunus resisted, starting The Faunus War. The war would be fought for many years, but eventually resulted in the Faunus making significant strides toward equality. Despite this, Faunus are still treated largely as second-class citizens, resulting in an increase in racial tensions and violence in an attempt to gain equality.


The Creatures of Grimm are several species of large and dangerous creatures. These creatures bare some resemblance to other mundane creatures, though are generally much lager and more violent than their distant mundane cousins. Almost all Creatures of Grimm are marked by their shadow-like bodies, exposed skulls, and piercing red eyes. Some rare Creatures of Grimm are albino, but otherwise similar to normal specimens.

Creatures of Grimm are extremely hostile to Humans and Faunus alike, having nearly pushed both to extinction in the distant past. Though humans and Faunus have managed to push them back over the years, the threat of attack is a constant problem. The Creatures of Grimm have grown more numerous in recent years, though they've yet to make any major attacks on the Four Kingdoms.

The source of these creatures and the reason for their hostility toward humanity is unknown

Magic and Technology can't truly be separated in Remnant as almost all technology is dependent on Dust to function. While the general level of technology is similar to modern day, examples of more advanced technology exist. The following is a basic overview.


Dust are crystals which provide the power for all humans technology and magic. Several different types exist, each corresponding to a different mystical element (i.e. fire, electricity, ice, etc). This dust is mined from Remnant's crust before being either cut into fine crystals or ground into a powder. In crystal form, Dust is much more potent and can be used in a way similar to a battery. When ground into powder, the substance is less potent but more stable and is used more like a fuel.


Powered by Dust, Hunters and Huntresses use variable weapons to combat the Creatures of Grimm. These weapons usually take two forms - a melee form and a ranged form - for maximum versatility in the field. Weapons are usually constructed by their wielders to suit their own way of fighting, though using a weapon passed down from generation to generation is not unheard of. Larger weapons are usually collapsible for easy transport. Humans and Faunus have a tradition of naming the weapons they create, usually combining a pair of descriptive words to describe both the weapon and the dust it uses. (example: The above weapon is called "Crescent Rose" - Crescent for the scythe blade and Rose for the Red Dust it uses). These weapons are used to channel a person's Aura to better harm Creatures of Grimm


Referred to as "The Light of the Soul", Aura is an energy field put out by all life forms other than the Creatures of Grimm. This energy field has many uses, but all have the following in common:
1) Heightened Perception: This ability gives the user a "sixth sense" for danger.
2) Defense: The most basic use of Aura, it can be used to form a barrier between you and your enemy
3) Offense: When properly channeled through training, weapons, or (usually) both, Aura can cause significant harm to Creatures of Grimm and even other humans/Faunus while their Aura is depleted
4) Healing: Aura aids the body in repairing damage. The stronger the field, the faster the healing
5) Semblance: This power is unique for each individual and is described further below.

All uses of Aura - including Semblance - require the use of Dust.


Semblance is the unique ability of a person's Aura. They range from enhancements to physical abilities to powers similar to spellcasting. The reason for different semblances are unknown


The Humans and Faunus of Remnant have several methods of transportation. Due to the dangers outside cities, most transportation is either in highly-defended group transport (usually by train or ships) or using massive heavier-than-air flying machines to avoid most Creatures of Grimm. Individual vehicles are common within cities. All non-human-powered vehicles are powered by Dust.


Largely used to defend transports where Hunters and Huntresses are unavailable, drones are dust powered automatons of varying shape and size. While no where near as adaptable as human or Faunus hunters/huntresses, they serve well in defensive roles against thieves, dissidents, and Creatures of Grimm in a pinch. Expensive in the extreme, they're rare enough that most have never seen them.


Scrolls are advanced micro-computers used for tactical analysis and communication. Built for combat, scrolls are light and durable, though somewhat bulky due to their size (approximately that of a small tablet computer). Like most technology, they're collapsible for transport. In addition to all the expected features of a computer, scrolls offer real-time analysis of a users Aura and the Aura of teammates, allowing them to make decisions regarding strategy and tactics based on new data as it appears.


Of the Four Kingdoms, Vacuo is the most isolated. Where the other three kingdoms have well traveled land and sea route to connect them, Vacuo is only connected to the other kingdoms by air routes and extremely long, circuitous, and highly dangerous sea routes. As such, of the four kingdoms, it's the least affected by the actions of the others and also the most vulnerable to attack. As a result, Vacuo developed a culture of individual strength and nationalism. In effect, because of their isolation they're isolationist.

The Kingdom was initially claimed not so much by pushing the Creatures of Grimm out of the territory so much as claiming territory which had little to offer. The land in Vacuo is naturally largely barren and undesirable. When the first humans settled here to escape the Creatures of Grimm, they found vast Dust deposits very near the future. Taking advantage of this single good fortune, they began altering the land to suit their needs: redirecting rivers, bringing in crops, digging and breaking down the rocks into soil, etc. In doing so, they managed to make the land remarkably livable. In the process, they became survivors of the highest order with access to a large supply of resources.

Their success drew the attention of the Creatures of Grimm however, bringing about the first dedicated hunters and huntresses in the nation. With their vast reserves of dust and highly skilled warriors, they were quick to claim the land and push the Creatures of Grimm further out of their territory.

Many years later, during the Faunus war, it was Vacuo with their strong isolationist and nationalistic tendencies and large hunter/huntress supply that accentuated the conflict, dragging it on for years. Of all the nations, they were and are the most intolerant toward Faunus. These tensions have been lessening over the years as Faunus integrated into the population, but feelings of anger toward the Faunus are still common in just over half the population.

Located on the border between the wastelands and the greener areas of the continent, The Lodestar School is located in the area of Vacuo with the lowest number of Creatures of Grimm. This wasn't an accident so much as a consequence. Originally, the school was an outpost for Hunters and Huntresses located deep in the most Grimm infested region of their territory. However, Lodestar's rise as an academy and particular method of teaching so reduced the Creature of Grimm population as to make it the safest place in Vacuo outside the capital.

Lodestar has a reputation for its brutal training regiment, fierce combatants, and for graduating the most competent warriors in the kingdom. Only the best can hope to survive in Lodestar and you have to do more than survive to graduate. Advancement in the school is determined at the end of the year by a school-wide competition between students in the same year to see which teams move on. Your team must be one of the last 20 for freshmen year, last 10 for sophomore year, and last 5 for junior year. For senior year, all five teams are expected to graduate (assuming they survive), but competition remains to claim the "Valedictorian" spot.

Lodestar primarily accepts students from Vacuo, but they will take students from other kingdoms who prove their abilities. Lodestar as an organization is remarkably tolerant of Faunus. To Lodestar, if you're strong enough to get in, they don't care what you look like. Of course, individual students and faculty vary and no one has it easy at Lodestar.
___________________________________________________________________________________________________________________________________________

[HEADING=2]Game and Character Creation[/HEADING]

The usual escapist RP rules apply (i.e. no trenchcoating, godmodding, etc).

This game will be using the Fate RPG system for character creation and mechanics. For those familiar with the system, character creation and plot generation in Fate is cooperative in nature. This means that each character will be, in part, a group activity. While the individual abilities and backstory are still player driven, each character is required to have two connections to other characters.

To apply for this game, you need only submit a few details of the character first (see Character Sheet below), after which the best character concepts will be selected by me for expansion upon by the group. This discussion will also determine the plot. I encourage you to work together for character creation even in this earliest phase as it will help later.

For those unfamiliar with the Fate system, see the SRD here [http://fate-srd.com/fate-core/basics]

Finally; Arcanist will be a Co-GM for this game; he has as much power over the plot as I do.

In keeping with the request of Monty Oum, I'm implementing Monty's naming conventions for RWBY. These conventions are as follows:

Characters in RWBY must be:
1) A Color (i.e. "Green Smith")
2) Something that sounds like a color (i.e. "Andrew Greene")
3) Something that means a color (i.e. "Harlequin Smith")
4) Something that makes you think of a color (i.e "Andrew Spring")

In addition, team names are constructed by taking the first letter from each of the four character's given names and assembled into a word (or short-hand for a word) which also must follow the above rules. As such, know that it's a possibility I will ask you to change the character's name to make the character follow the rules. I apologize if this becomes a necessity

Tentative Name: What do they call you?
Species: Are you a Faunus or a Human? If Faunus, what kind of animal do you relate to
High Concept: See rules for character creation on the SRD
Trouble: See rules for character creation on the SRD
Weapon: Please include the name of the weapon and the what kind of weapon-combo it is.

Tentative Name: Jade Bordeleon
Species: Human
High Concept: Lucky Ambush Huntress-in-Training - Similar in nature to Napoleon Bonaparte
Trouble: "Destined" for Greatness - Believes she's guided by a "Lucky Star" and can be very arrogant.
Weapon: "Vertoile Arscie" - Chainsaw / Bow
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
[HEADING=1]Staring:[/HEADING]

Tentative Name: Jade Bordeleon
Species: Human
High Concept: Lucky Ambush Huntress-in-Training - Similar in nature to Napoleon Bonaparte
Trouble: "Destined" for Greatness - Believes she's guided by a "Lucky Star" and can be very arrogant.
Weapon: "Vertoile Arscie" - Chainsaw / Bow

Tentative Name: Ethan Steele
Species: Human
High Concept: The Man of Stone - A fighting style that focuses on leveraging the immense strength and resilience granted by his Semblance. Timid and soft-spoken outside combat. Based on an elemental theme - 'Earth'.
Trouble: Not as Tough as He Looks - A crippling lack of self-confidence, coupled with an inability to handle emotional stress, the result of losing both of his parents to a Dust mining accident in his youth.
Weapon: Irdenkrieg - a massive metal bo-staff that collapses into an eight-barreled Gatling gun.
Semblance: Soul of the Earth - Ethan has the unique ability to tap into the Aura intrinsic to Remnant's stone and soil. This has two main effects - herculean strength, and supernatural resilience. However, this carries with it the unpleasant side-effect of making him 5x heavier than a normal person - not normally an issue with his amplified strength, but disruptions to his Aura could(and often do) greatly truncate his agility.

Tentative Name: Amber Aries

Species: Faunus (Ibex/Goat)

High Concept: Brutish Assault Huntress-in-Training - Aggressive in battle, laid back out. Very loosely based off of the Greek God Pan.

Trouble: Racism Magnet - Despite the fact she "doesn't subscribe to that racial tension crap", she is unavoidably pulled into it thanks to both being a Faunus and having a parent in the White Fang.

Weapon: "Aeris Spina" (Bronze Thorns) - Spiked Gauntlets / Retractable Chain Whips

Semblance: Kinetic Amplification - Amber can amplify the kinetic force behind her blows, not only making them hit harder, but even creating shockwaves on impact.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Name: Diamond Blauw
Species:Faunus (Badger)

High Concept: Lead Initiator/Scout, a loner for the most part, she takes pride in her ability to handle herself and is rarely afraid, she considers herself someone to change the anti-Faunus views, either through her own achievements, or force if it is needed.

Trouble: Trigger Temper and Highly Territorial, Diamond is very protective of what she considers hers, or under her protection, and is not the most patient when it comes to anti-Faunus views or someone attacking her "territory", having lived with them her whole life, growing tired of it quickly and either forgetting the person completely, or putting them in their place if they proceed to boast of their accomplishments over Faunus kind

Weapon: Ivory Icarians

Housed inside two gauntlets covering her forearms are two sword blades, specifically detatchable falchions that can be thrown as returning boomerangs.

Semblance: Personal Levitation, Diamond's Semblance allows her to fly, though without the help of her Ivory Icarians, she doesn't have much control of where she goes.

Tentative Name: Schwarz Zaan
Species: Human
High Concept: Romantic Knight Prince-in-Training: A person who's chief desire in battle is fair combat, Schwarz likes to attack his opponents directly, drawing out the fight just long enough to end it conclusively with a Flourish.
Trouble: Intolerant: Of incompetence, of failure, of Faunus, of almost anything that displeases him, Schwarz has little patience for most things. If he gives anything he dislikes the time of day, it would only be because of social circumstance.
Weapon: Blooming Anemone (Sword/Gun-equipped with varying Dust ammunition)
Semblance: Flourish: Schwarz's Aura builds up during combat, allowing for a strike of incredible power (in non-dedicated form, the way it appears is mostly up to him) to be made. The power can also be stored for a longer period to allow for brief moments of overcharged ability.
Tentative Name: Elva Dias
Species: Human

High Concept: Excitable, Axe-Wielding Girl. She's extremely extroverted and enthusiastic, especially in regards to competition and fighting.

Trouble: Fear of Abandonment - Elva is terrified of being left alone. She draws her confidence and strength from the people around her.

Weapon: Labrys - A double bladed axe with dust powered propulsion jets in the head to increase the force of blows. Axe blades fold down to transform into a belt-fed light machine gun.

Semblance: Electricity - When she gets into heavy combat, Elva's hair and body crackles with electricity. She can channel this into Labrys to electrify her opponents.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
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Tentative Name: Chesshie Heliotrope
Species: Faunus (Feline)
High Concept: Swift Espionage huntress-in-training, a (former) literal cat burglar who can get in and out of any place easily. Based on the Cheshire Cat from the 1950'S versions of Disney's Alice in Wonderland
Trouble: Greedy Eye - aside from being a (former) thief, Chesshie is a it of a kleptomaniac who steals anything shiny that catches her eye, and is a borderline hoarder.
Weapon: Queen's Mallet- a giant pink and purple mallet resembling a giant version of the Japanese child's toy known as a kendama, only the ball part of the kendama is a spiked mace. The head of the mallet also hides a small revolver cannon.
(NOTE: if this ts a bit too much, I have an alternative in mind)
Semblence: Translocation - Chesshie has the ability to cause the atoms of her body to loose cohesion, essentially evaporating and reforming elsewhere. However, she can't go very far while evaporated, and can only do so for a short amount of time, or else run the risk of permanently being disintegrated. Also, it is possible that she might be blown anway by a strong wind while in an evaporated state.

Tentative Name: Jet Tylluan
Species: Faunus (Owl)
High Concept: Reformed White Fang Vigilante - Jet once fought for Faunus Rights with the White Fang, now he chooses to fight that which threatens everyone in Remnant: Creatures of Grimm.
Trouble: Stubborn Solitude - In short, not good with people as he has little patience for them. However, Jet is more than happy to work as part of a team, just don't expect him to join in on small talk.
Weapon: Shadowstriker - A sniper rifle with a tripod always attached. Three wicked blades make up the tripod and the weapon can fold around to turn the gun into a trident.
Semblance: Shadowcloak - Can merge with shadows briefly, becoming invisible. Limited to shadow availability and only really has a use in stealth.
 

Arcanist

New member
Feb 24, 2010
606
0
0
Hello everybody, and welcome to Lodestar! I'm Arcanist, your illustrious Co-GM.

In addition to the information Hiei supplied above, I'd like to reaffirm the usual rules of RP. Considering the universe, we're going to be pretty lenient concerning player power, but that doesn't give you carte blanche to do whatever you want. Be reasonable, and for Dust's sake, try to have fun!

As the wise men Bill and Ted once said, 'Be excellent to each other.' Follow that rule and we'll all get along just fine!

Also, my own character:

Tentative Name: Ethan Steele
Species: Human
High Concept: The Man of Stone - A fighting style that focuses on leveraging the immense strength and resilience granted by his Semblance. Timid and soft-spoken outside combat. Based on an elemental theme - 'Earth'.
Trouble: Not as Tough as He Looks - A crippling lack of self-confidence, coupled with an inability to handle emotional stress, the result of losing both of his parents to a Dust mining accident in his youth.
Weapon: Irdenkrieg - a massive metal bo staff that collapses into an eight-barreled gattling gun.
Semblance: Soul of the Earth - Ethan has the unique ability to tap into the Aura intrinsic to Remnant's stone and soil. This has two main effects - herculean strength, and supernatural resilience. However, this carries with it the unplesant side-effect of making him 5x heavier than a normal person - not normally an issue with his amplified strength, but distruptions to his Aura could(and often do) greatly truncate his agility.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
0
0
Well, you both know that I'm more than up for this. So, here's my sheet. Can't wait to see how this goes.

Tentative Name: Amber Aries

Species: Faunus (Ibex/Goat)

High Concept: Brutish Assault Huntress-in-Training - Aggressive in battle, laid back out. Very loosely based off of the Greek God Pan.

Trouble: Racism Magnet - Despite the fact she "doesn't subscribe to that racial tension crap", she is unavoidably pulled into it thanks to both being a Faunus and having a parent in the White Fang.

Weapon: "Aeris Spina" (Bronze Thorns) - Spiked Gauntlets / Retractable Chain Whips

Semblance: Kinetic Amplification - Amber can amplify the kinetic force behind her blows, not only making them hit harder, but even creating shockwaves on impact.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Name: Diamond Blauw
Species:Faunus (Badger)

High Concept: Lead Initiator/Scout, a loner for the most part, she takes pride in her ability to handle herself and is rarely afraid, she considers herself someone to change the anti-Faunus views, either through her own achievements, or force if it is needed.

Trouble: Trigger Temper and Highly Territorial, Diamond is very protective of what she considers hers, or under her protection, and is not the most patient when it comes to anti-Faunus views or someone attacking her "territory", having lived with them her whole life, growing tired of it quickly and either forgetting the person completely, or putting them in their place if they proceed to boast of their accomplishments over Faunus kind

Weapon: Ivory Icarians

Housed inside two gauntlets covering her forearms are two sword blades, specifically detatchable falchions that can be thrown as returning boomerangs.

Semblance: Personal Levitation, Diamond's Semblance allows her to fly, though without the help of her Ivory Icarians, she doesn't have much control of where she goes.
 

EmperorZuma

New member
Jul 16, 2009
527
0
0
Tentative Name: Schwarz Zaan
Species: Human
High Concept: Romantic Knight Prince-in-Training: A person who's chief desire in battle is fair combat, Schwarz likes to attack his opponents directly, drawing out the fight just long enough to end it conclusively with a Flourish.
Trouble: Intolerant: Of incompetence, of failure, of Faunus, of almost anything that displeases him, Schwarz has little patience for most things. If he gives anything he dislikes the time of day, it would only be because of social circumstance.
Weapon: Blooming Anemone (Sword/Gun-equipped with varying Dust ammunition)
Semblance: Flourish: Schwarz's Aura builds up during combat, allowing for a strike of incredible power (in non-dedicated form, the way it appears is mostly up to him) to be made. The power can also be stored for a longer period to allow for brief moments of overcharged ability.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
2,862
0
0
Tentative Name: Elva Dias
Species: Human

High Concept: Excitable, Axe-Wielding Girl. She's extremely extroverted and enthusiastic, especially in regards to competition and fighting.

Trouble: Fear of Abandonment - Elva is terrified of being left alone. She draws her confidence and strength from the people around her.

Weapon: Labrys - A double bladed axe with dust powered propulsion jets in the head to increase the force of blows. Axe blades fold down to transform into a belt-fed light machine gun.

Semblance: Electricity - When she gets into heavy combat, Elva's hair and body crackles with electricity. She can channel this into Labrys to electrify her opponents.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
When I first read the OP I had this idea pop in and I had to try it. Tell me what you think.

Tentative Name: Sun Wu

Species: Faunus (moneky)

High Concept: Free-spirited Monkey King. Happy-go-lucky, good-natured, childish and brave to a fault.

Trouble: Naive - Sun Wu believes in anything the people around him say. He believes in the good nature of people, respects everyone and just wants to have a good time.

Weapon: Golden Staff - (Staff/Gun, able to extend and shorten at will).

Semblance: The Nimbus - A cloud Sun Wu can ride, flying through the air in tremendous speeds.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
TheIronRuler said:
When I first read the OP I had this idea pop in and I had to try it. Tell me what you think.

Tentative Name: Sun Wu

Species: Faunus (moneky)

High Concept: Free-spirited Monkey King. Happy-go-lucky, good-natured, childish and brave to a fault.

Trouble: Naive - Sun Wu believes in anything the people around him say. He believes in the good nature of people, respects everyone and just wants to have a good time.

Weapon: Golden Staff - (Staff/Gun, able to extend and shorten at will).

Semblance: The Nimbus - A cloud Sun Wu can ride, flying through the air in tremendous speeds.
uh... [http://rwby.wikia.com/wiki/Sun_Wukong] the canon beat you to the idea.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
hiei82 said:
TheIronRuler said:
When I first read the OP I had this idea pop in and I had to try it. Tell me what you think.

Tentative Name: Sun Wu

Species: Faunus (moneky)

High Concept: Free-spirited Monkey King. Happy-go-lucky, good-natured, childish and brave to a fault.

Trouble: Naive - Sun Wu believes in anything the people around him say. He believes in the good nature of people, respects everyone and just wants to have a good time.

Weapon: Golden Staff - (Staff/Gun, able to extend and shorten at will).

Semblance: The Nimbus - A cloud Sun Wu can ride, flying through the air in tremendous speeds.
uh... [http://rwby.wikia.com/wiki/Sun_Wukong] the canon beat you to the idea.
.
That's embarrassing. I haven't watched it past the first two episodes because I couldn't find the time. Can I take another swing at it?
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
TheIronRuler said:
hiei82 said:
TheIronRuler said:
When I first read the OP I had this idea pop in and I had to try it. Tell me what you think.

Tentative Name: Sun Wu

Species: Faunus (moneky)

High Concept: Free-spirited Monkey King. Happy-go-lucky, good-natured, childish and brave to a fault.

Trouble: Naive - Sun Wu believes in anything the people around him say. He believes in the good nature of people, respects everyone and just wants to have a good time.

Weapon: Golden Staff - (Staff/Gun, able to extend and shorten at will).

Semblance: The Nimbus - A cloud Sun Wu can ride, flying through the air in tremendous speeds.
uh... [http://rwby.wikia.com/wiki/Sun_Wukong] the canon beat you to the idea.
.
That's embarrassing. I haven't watched it past the first two episodes because I couldn't find the time. Can I take another swing at it?
Of course!
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
hiei82 said:
TheIronRuler said:
hiei82 said:
TheIronRuler said:
When I first read the OP I had this idea pop in and I had to try it. Tell me what you think.

Tentative Name: Sun Wu

Species: Faunus (moneky)

High Concept: Free-spirited Monkey King. Happy-go-lucky, good-natured, childish and brave to a fault.

Trouble: Naive - Sun Wu believes in anything the people around him say. He believes in the good nature of people, respects everyone and just wants to have a good time.

Weapon: Golden Staff - (Staff/Gun, able to extend and shorten at will).

Semblance: The Nimbus - A cloud Sun Wu can ride, flying through the air in tremendous speeds.
uh... [http://rwby.wikia.com/wiki/Sun_Wukong] the canon beat you to the idea.
.
That's embarrassing. I haven't watched it past the first two episodes because I couldn't find the time. Can I take another swing at it?
Of course!
.
Here's another swing, lets not miss out this time:

*edited*
Tentative Name: Sampson Cloud
Species: Human
High Concept: Uncompromising Strongman. Sampson is determined, incredibly powerful and extremely dangerous when he is enraged. Hates the enemy with a passion Based off the judge Sampson.
Trouble: Excessively violent, trigger-happy and prone to outbursts of rage, Sampson is a ticking timebomb. Just point him at the enemy, turn him on and run away.
Weapon: Delilah's Twins (Brass Knuckles/Whip/Slingshot) - two twin dust infused steel bracelets, each connected to extendable steel chains. The chains wrap around Sampson's fists, forming formidable spiked knuckles. They can extend further and act as whips. Last links in the chain can disengage and shot at the enemy as projectiles.
Semblance: Energy Gauntlets - enhanced strength, endurance and fortified strikes.

This one turned out... kinda more violent than I intended. If I'm missing the tone of the game, let me know and I'll think of someone else, if you'll still have me.

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CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
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Nice to see this one, lemme give it a shot:

Tentative Name: Chesshie Heliotrope
Species: Faunus (Feline)
High Concept: Swift Espionage huntress-in-training, a (former) literal cat burglar who can get in and out of any place easily. Based on the Cheshire Cat from the 1950'S versions of Disney's Alice in Wonderland
Trouble: Greedy Eye - aside from being a (former) thief, Chesshie is a it of a kleptomaniac who steals anything shiny that catches her eye, and is a borderline hoarder.
Weapon: Queen's Mallet- a giant pink and purple mallet resembling a giant version of the Japanese child's toy known as a kendama, only the ball part of the kendama is a spiked mace. The head of the mallet also hides a small revolver cannon.
(NOTE: if this ts a bit too much, I have an alternative in mind)
Semblence: Translocation - Chesshie has the ability to cause the atoms of her body to loose cohesion, essentially evaporating and reforming elsewhere. However, she can't go very far while evaporated, and can only do so for a short amount of time, or else run the risk of permanently being disintegrated. Also, it is possible that she might be blown anway by a strong wind while in an evaporated state.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
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This idea. I like it.

I've never done a Fate Core style RP before, but I'll give it a shot.

Name: Indigo ("Indy") Octave

Species: Faunus (Bat)

High Concept: Indy's mastery of sound (when combined with the power of Dust) can be harnessed for immense power and speed alike. Energetic and cheerful, he's not easily fazed by anything. Finally, he's a party animal and , naturally, a music lover.

Trouble: Unfocussed and a bit of a class clown. Indy's playful nature might make him easy to get on with in many social situations, but people who take themselves very seriously may find him grating, and in combat his enthusiasm can give way to recklessness.

Weapon: Twilight's Beat. A large, double-headed warhammer, amplified by a Dust crystal at its core. Not only does this weapon pack a punch conventionally, it can also create powerful, area-of-effect shockwaves. This sonic energy can also be channelled forwards, through an extending muzzle at the top of the hammer-head, for some short-to-medium range capability.

Semblance: Synaesthesia. Indy has very acute hearing, and can see sounds as colour, making him able to identify the source of sounds with more clarity than most at long distances and even through solid objects.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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Tentative Name: Brynn Silver
Species: Human
High Concept: Scarred Defender of the Peace - Brynn trains and fights so that no one will have to go through trials like the ones she experienced.
Trouble: It should have been me... - Haunted by the by the memory of her family's death, Brynn constantly questions whether she should have been the only one to survive.
Weapon: Aero Aegis - A massive greatshield that can morph into a Dust-launching mortar. Can fire blasts while in shield form, but only at a drastically reduced range.
Semblance: Movere - Brynn can manipulate the momentum of nearby objects, either sapping their speed or charging it up.

I kept trying to come up with a silver pun for her weapon, but Aegis was the best I could do.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
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Tentative Name: Jet Tylluan
Species: Faunus (Owl)
High Concept: Reformed White Fang Vigilante - Jet once fought for Faunus Rights with the White Fang, now he chooses to fight that which threatens everyone in Remnant: Creatures of Grimm.
Trouble: Stubborn Solitude - In short, not good with people as he has little patience for them. However, Jet is more than happy to work as part of a team, just don't expect him to join in on small talk.
Weapon: Shadowstriker - A sniper rifle with a tripod always attached. Three wicked blades make up the tripod and the weapon can fold around to turn the gun into a trident.
Semblance: Shadowcloak - Can merge with shadows briefly, becoming invisible. Limited to shadow availability and only really has a use in stealth.

Weapon name may change, just can't think of a good one atm.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Tentative Name: Icarus Grey (prefers to be called Grey)
Species: Faunus (Corvid)
High Concept: Psychotic Idealist(/Paladin) - Seeks to destroy the creatures of grimm (/do his job) without compromising his morals (idealist in nature). Berserk in his approach to combat.
Trouble: Naive - Basically doesn't understand that humans(/faunus) can be evil unless they look evil.
Weapon: Sanguine Tremor - Double Bladed Sword/Shotgun (Fires red dust enhanced shells).
Semblance: Icarian Flight - Grey has the ability to form a large pair of black feathered wings to fly.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
2,048
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EDIT: Ok, ready.
Tentative Name: Jane Burgundy
Species: Human

High Concept: Cautious Optimist - Jane tries to focus on the 'best' option, and will try to make that outcome happen. while not a fairy tale, initially conceived as a parallel to Jane Grey.

Trouble: Crippling underestimation - Jane is quite skilled, and while not arrogant, will make poor judgements on the skill and/or danger of a given situation. Sometimes meaning she risks severe harm needlessly, and obliviously.

Weapon: Lady's Light - A scepter-like spear on one end that doubles as a rifle on the other end after minor changes. Name ironic, considering a black dust crystal is inserted into it.
I found this outline useful for what I was after:


Semblance: Apparation - In the heat of battle, she is able to zip from one place to another. Usually no more than a metre, and can only do so periodically.

Lemme know what you all think.