I was thinking about this the other day:
Shinji Mikami (creator of the Resident Evil series) has said that he intentionally gave Resident Evil bad controls because it would make the game more scary (the same goes for Dead Space). So, if a monster attacked you, the controls would be bad enough that you'd have a hard time taking down even one enemy.
That's cool I guess, very interesting from a design point and I respect that. However, I was thinking about whether or not you could still create a scary game with GOOD combat controls.
Think about all of the "horror" games that have good controls and good camera angles. Dead Space wasn't considered scary, but the controls aren't as bad as, say, Resident Evil 1-3. Resident Evil 4 wasn't as scary as 1-3 but it had significantly better controls. And yes, I know that there are other reasons why these games aren't considered scary, but I feel as though it might be more of an accomplishment to make a scary game that has good controls. For instance, if you die in RE 1, it's completely understandable for you to blame the controls. The game doesn't control well at all.
But in a game like, say, Penumbra, or Amnesia, the controls are spot on, so the only reason you would ever die would be your own inability to escape a threat (or other areas of bad design) but I feel that it's almost more of an accomplishment to not give the player disabilites just for the sake of making the atmosphere different.
Last thing: The same goes for the Silent Hill series. I've never played any of the games, so I guess I don't have too much experience, but after watching an LP of SH 3, I noticed several moments where the player is forced to walk through corridors without being able to see what was in front of them. Not because it was dark, but because the camera was pointed in another direction. From the character's point of view, this is actually kind of strange. They would definitely be able to see down the hallway, so whenever you accidentally walk into an enemy, you feel cheated. It really wasn't YOUR fault, the game should've showed you in my opinion.
What do you think?
Shinji Mikami (creator of the Resident Evil series) has said that he intentionally gave Resident Evil bad controls because it would make the game more scary (the same goes for Dead Space). So, if a monster attacked you, the controls would be bad enough that you'd have a hard time taking down even one enemy.
That's cool I guess, very interesting from a design point and I respect that. However, I was thinking about whether or not you could still create a scary game with GOOD combat controls.
Think about all of the "horror" games that have good controls and good camera angles. Dead Space wasn't considered scary, but the controls aren't as bad as, say, Resident Evil 1-3. Resident Evil 4 wasn't as scary as 1-3 but it had significantly better controls. And yes, I know that there are other reasons why these games aren't considered scary, but I feel as though it might be more of an accomplishment to make a scary game that has good controls. For instance, if you die in RE 1, it's completely understandable for you to blame the controls. The game doesn't control well at all.
But in a game like, say, Penumbra, or Amnesia, the controls are spot on, so the only reason you would ever die would be your own inability to escape a threat (or other areas of bad design) but I feel that it's almost more of an accomplishment to not give the player disabilites just for the sake of making the atmosphere different.
Last thing: The same goes for the Silent Hill series. I've never played any of the games, so I guess I don't have too much experience, but after watching an LP of SH 3, I noticed several moments where the player is forced to walk through corridors without being able to see what was in front of them. Not because it was dark, but because the camera was pointed in another direction. From the character's point of view, this is actually kind of strange. They would definitely be able to see down the hallway, so whenever you accidentally walk into an enemy, you feel cheated. It really wasn't YOUR fault, the game should've showed you in my opinion.
What do you think?