The Apothecarry said:
Fleshpounds are scary as shit. The one time you need words to tell your team that something big just showed up, and you won't be able to find them. All get out is "Oh, it's aaaaaaaa...uhhhh...THAT FUCKER!"
I remember the first time I saw one the first time I played, it spawned really far away and I was like "Oh look it's that thing from the menu... good god that thing is big."
It's been a few months since I've played, but Fleshpounds weren't as nightmarishly threatening as they were with all the new powerful weapons. When they were changed to randomly enrage and change their fixation on different allies is when they were a huge problem. 1 Fleshpound could break apart a badly coordinated team.
Chezza said:
The Poltergeist from Stalker when I first entered the underground lab...
The atmosphere and level design/triggers contributed no doubt, but watching a crate slowly lift up in mid air quietly hovering for a few seconds made me curious. I walked closer and closer... Suddenly THROOM threw at me face! Then other items around me picked up and I heard noises of metal and steel breaking and falling over.
I ran off panicking like a little girl. It was truly an amazing experience.
I was just about to mention Poltergeists. In my case what happened was right after I entered X18 (Man I hated that place.) And there were skeletons and bones scattered everywhere. You know, just a typical STALKER setting.
Then a skull suddenly floated up into the air making a mystical WOOMWOOMWOOM noise. I was like "wuhhh?" Then the damn thing flew right into my face and smacked the hell out of me. Next thing I know I was being pelted with human bones from every direction. Jesus fuck, I ran the hell out of there. Amazing experience indeed.
Although the most tense and nerve wracking moment in that place...