Tim Schafer is in many ways one of the leading creative figures in video games, and as someone who is begging for more big name talent in this industry I praise him and his teams? efforts in the past on their endeavours to create some really stand out titles. However Double Fine and Schafer have a history of having too much vision and not enough focus. Their games run way over budget, they rarely meet deadlines and in the most recent incident they've had to scale back projects as they wandered off a cliff staring to the heavens of their aspirations.
All of this we've largely not seen up until the debacles with Broken age and Space base DF-9, two games that have for the most part, annihilated trust in Double Fine as an indie and Schafer as a director. It especially stings because now we can kind of see where companies like Activison and suits like Bobby Kotick are coming from when they clamp down on Double fine, because we the consumers put our money in their hands, expected what was promised and they turned up short.
To quote Kotick "He missed all the milestones, missed all the deadlines, as Tim has a reputation of doing." I understand the gut reaction to dismiss a man who has a reputation to say fairly unsavoury things, but really think what one of the heads of the second biggest publish has stated there, ?Has a reputation of doing? now if Kotick of all people is saying Schafer has a problem with budgets and deadlines, then the guy has a problem, he'll deal with thousands of deadlines, employ a lot of studios and given his history as a CEO he?ll know when an employee is mishandling a budget.
For me I think it comes down to the management, specifically Schafer, and as talented as Schafer is, like George Lucas, he needs someone watching over him because looking at his track record, he's horrible at time and resource management. Good with words, bad with numbers so to speak.
This doesn't mean Double fine and Schafer need to fall back into the clutches of Activision and EA, for there was a time when Schafer had the autonomy to write what he wished, and the oversight to meet his deadlines. That time, was his employment at Lucas arts, not to say it was entirely smooth sailing their but his games came out on time, stayed in their budget and were still good. Grim fandango, Day of the tentacle, Monkey Island and Full throttle all realised what Schafer set out with them and stayed safely in budget because he wasn't in charge of the numbers.
So I posit to double fine to get a good producer on board with their next project to keep their sights set on the bigger picture, else Double Fine's Indy dream may crumble before it's very eyes.
A few links to show what I?m rambling about:
(http://www.destructoid.com/double-fine-ceasing-development-on-sci-fi-sim-spacebase-df-9-281565.phtml)
(http://www.gamespot.com/articles/broken-age-needs-more-money-says-double-fine/1100-6411020/)
All of this we've largely not seen up until the debacles with Broken age and Space base DF-9, two games that have for the most part, annihilated trust in Double Fine as an indie and Schafer as a director. It especially stings because now we can kind of see where companies like Activison and suits like Bobby Kotick are coming from when they clamp down on Double fine, because we the consumers put our money in their hands, expected what was promised and they turned up short.
To quote Kotick "He missed all the milestones, missed all the deadlines, as Tim has a reputation of doing." I understand the gut reaction to dismiss a man who has a reputation to say fairly unsavoury things, but really think what one of the heads of the second biggest publish has stated there, ?Has a reputation of doing? now if Kotick of all people is saying Schafer has a problem with budgets and deadlines, then the guy has a problem, he'll deal with thousands of deadlines, employ a lot of studios and given his history as a CEO he?ll know when an employee is mishandling a budget.
For me I think it comes down to the management, specifically Schafer, and as talented as Schafer is, like George Lucas, he needs someone watching over him because looking at his track record, he's horrible at time and resource management. Good with words, bad with numbers so to speak.
This doesn't mean Double fine and Schafer need to fall back into the clutches of Activision and EA, for there was a time when Schafer had the autonomy to write what he wished, and the oversight to meet his deadlines. That time, was his employment at Lucas arts, not to say it was entirely smooth sailing their but his games came out on time, stayed in their budget and were still good. Grim fandango, Day of the tentacle, Monkey Island and Full throttle all realised what Schafer set out with them and stayed safely in budget because he wasn't in charge of the numbers.
So I posit to double fine to get a good producer on board with their next project to keep their sights set on the bigger picture, else Double Fine's Indy dream may crumble before it's very eyes.
A few links to show what I?m rambling about:
(http://www.destructoid.com/double-fine-ceasing-development-on-sci-fi-sim-spacebase-df-9-281565.phtml)
(http://www.gamespot.com/articles/broken-age-needs-more-money-says-double-fine/1100-6411020/)