I think is so so damn stupid, why is it still being done? I have a number of reasons as to why this should be abolished and some alternatives after.
- No matter the score, if its not a 10, people will complain.
- There are people who use the score to decide if they should get the game, these people are missing out on good games.
- What sense does it make that one game is .4 points better than another?
- Having certain scores 'official' doesn't mean anything, its just someones opinion.
- When someone is obviously not in the age range of a game, and gives it a low score, it prevents others from buying (see point 2).
- One of the deciding factors of how 'good' a game is should be its presentation. Does it have any bad glitches? Are any plot holes filled? Does it look rushed?
- Too much importance is put on how it lives up to hype. Not everyone reads about games while they're in development so they won't understand why the reviewer is angry because of high expectations.
Some alternatives:
tell me what you think of these systems.
- No matter the score, if its not a 10, people will complain.
- There are people who use the score to decide if they should get the game, these people are missing out on good games.
- What sense does it make that one game is .4 points better than another?
- Having certain scores 'official' doesn't mean anything, its just someones opinion.
- When someone is obviously not in the age range of a game, and gives it a low score, it prevents others from buying (see point 2).
- One of the deciding factors of how 'good' a game is should be its presentation. Does it have any bad glitches? Are any plot holes filled? Does it look rushed?
- Too much importance is put on how it lives up to hype. Not everyone reads about games while they're in development so they won't understand why the reviewer is angry because of high expectations.
Some alternatives:
]The 3 letter system. 3 categories that really do matter, are graded from A to E. A being the best, E the worst. An AAA game is great, while an EEE game obviously sucks. The first letter is Substance, the second is Involvement, the third is Hook.
Substance - How much stuff is there to do, features, mode, etc? If it feels like there's enough, of if they cheaped out. This is for things like 'bonuses'.
Involvement - Is the single player campaign satisfying? Letter will be lower if it has less action or less activity. Is there a good amount of challenge? Points for originality or just being fun.
Hook - Is the multiplayer good? Do you want to play the single player more than once, the average 'life span' of the game.
An example rating (do your own if you want to give more examples):
Street Fighter 4 - CBA
C - It has an arcade mode, versus (with online), and training. Considering what other Street Fighter games have had, this is a little dry. However the Challenge mode is a good addition, but not casual friendly, except for Trials.
B - Its a fighting game, and a well done one at that. Seth is so damn cheap though, which might be okay in Japan but not here in NA. The Challenge mode is appropriately challenging, good for competitive or hardcore players.
A - If you like Street Fighter you'll be playing this one a lot, the whole game stands on re playability and its hard to get bored of the game if you play with all the characters.
Substance - How much stuff is there to do, features, mode, etc? If it feels like there's enough, of if they cheaped out. This is for things like 'bonuses'.
Involvement - Is the single player campaign satisfying? Letter will be lower if it has less action or less activity. Is there a good amount of challenge? Points for originality or just being fun.
Hook - Is the multiplayer good? Do you want to play the single player more than once, the average 'life span' of the game.
An example rating (do your own if you want to give more examples):
Street Fighter 4 - CBA
C - It has an arcade mode, versus (with online), and training. Considering what other Street Fighter games have had, this is a little dry. However the Challenge mode is a good addition, but not casual friendly, except for Trials.
B - Its a fighting game, and a well done one at that. Seth is so damn cheap though, which might be okay in Japan but not here in NA. The Challenge mode is appropriately challenging, good for competitive or hardcore players.
A - If you like Street Fighter you'll be playing this one a lot, the whole game stands on re playability and its hard to get bored of the game if you play with all the characters.
This will be a 5 sided figure on a sort of radial graph. What this does different from conventional rating, though, is help a less informed person more. The 5 criteria is somewhat similar to the 3 Letter System. It has a 1 to 5 for each category.
The categories are Substance, Challenge, Appeal, Visuals, and Involvement
Substance - Same as 3 letter system. Except now it involves multiplayer, how good the game is overall.
Challenge - Much like Involvement, does the game have a good blend of challenge and simplicity? How much does it appeal to the hardcore crowd?
Appeal - The opposite of Challenge, how casual-friendly is the game? Does it have a good learning curve, or does it ask too much from the average player?
Visuals - Basically how good the game looks .Art, music, story, everyone should know this already - standard for every review.
Involvement - Same as in 3 Letter System. Does it leave the player bored? Or does it always have something new to do.
Example Rating for CoD: Modern Warfare 2
Substance: Its good a shooter, but I wanted a bit more. The lack of modding support of dedicated servers is a big minus.
Visuals: The game looks awesome, nice graphics everywhere. It looks slick, plain and simple. Sounds are good too, I don't like music in war games, so that's nice.
Challenge: This game is great for hardcore players, and is probably the most played.
Appeal: This game also doesn't so so menacing that any casual 30 year old guy new to video games would run away from it. Anyone can pick this up, and learn to play. The removal of Dedicated Servers though, admittedly makes it more accessible for casuals, if they're not used to all the PC jazz. The perks should be easier to obtain, but its not so hard that new players will have a disadvantage.
Involvement: There's not much to do other than Campaign and Multiplayer essentially. It won't be long until you get all the perks, and reach the 'end-game' with nothing new to try.
The categories are Substance, Challenge, Appeal, Visuals, and Involvement
Substance - Same as 3 letter system. Except now it involves multiplayer, how good the game is overall.
Challenge - Much like Involvement, does the game have a good blend of challenge and simplicity? How much does it appeal to the hardcore crowd?
Appeal - The opposite of Challenge, how casual-friendly is the game? Does it have a good learning curve, or does it ask too much from the average player?
Visuals - Basically how good the game looks .Art, music, story, everyone should know this already - standard for every review.
Involvement - Same as in 3 Letter System. Does it leave the player bored? Or does it always have something new to do.
Example Rating for CoD: Modern Warfare 2

Substance: Its good a shooter, but I wanted a bit more. The lack of modding support of dedicated servers is a big minus.
Visuals: The game looks awesome, nice graphics everywhere. It looks slick, plain and simple. Sounds are good too, I don't like music in war games, so that's nice.
Challenge: This game is great for hardcore players, and is probably the most played.
Appeal: This game also doesn't so so menacing that any casual 30 year old guy new to video games would run away from it. Anyone can pick this up, and learn to play. The removal of Dedicated Servers though, admittedly makes it more accessible for casuals, if they're not used to all the PC jazz. The perks should be easier to obtain, but its not so hard that new players will have a disadvantage.
Involvement: There's not much to do other than Campaign and Multiplayer essentially. It won't be long until you get all the perks, and reach the 'end-game' with nothing new to try.
tell me what you think of these systems.