Many don't like the usual moral choice system given in games, the one where you only get a good or evil option that is difficult to agree with because you're not role-playing or actually making a decision you'd make, but just going for the good or evil run.
I think in order for a system like this to work, there needs to be no indication if the choice is good or evil and there needs to be less binary endings. Spec Ops: The Line had some interesting moments where you could defy the choices given and still win. Dishonoured almost got a good system, but the middle and bad endings were crap and kinda crap, respectively. It could have worked if we weren't told of the endings beforehand and had some more closure in the bad endings.
Also, more than 2 good endings. Multiple ending games can have issues in that aside from the best and worst morality, odds are the ending will just be crappy.
What do you think would make a better system?
I think in order for a system like this to work, there needs to be no indication if the choice is good or evil and there needs to be less binary endings. Spec Ops: The Line had some interesting moments where you could defy the choices given and still win. Dishonoured almost got a good system, but the middle and bad endings were crap and kinda crap, respectively. It could have worked if we weren't told of the endings beforehand and had some more closure in the bad endings.
Also, more than 2 good endings. Multiple ending games can have issues in that aside from the best and worst morality, odds are the ending will just be crappy.
What do you think would make a better system?