Sections you hate in games

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Ryanrulez5

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Nov 24, 2010
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We all have that section in a game we all hate the one that completely ruins the immersion in the game.
For me its a forced stealth section in a game that is not a stealth game or a horrible escort mission.Anyone have their own most hated section/part in a game?
 

AusGamer44

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Mar 24, 2011
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Vehicle sections.Being left-handed,I'm not great with game controls,but I nearly weep when a vehicle section turns up in a game.In LA Noire,I couldn't drive the car for sh**,and in Mass Effect1 I died a thousand times trying to drive that stupid tank thing.The boat section in Half Life 2 seemed to go for ever but at least you could save a lot.Others love them but for me vehicle sections are a fu**ing nightmare.I just suck at them so hard.
 

bug_of_war

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Nov 30, 2012
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When the final event is choice based, even though the rest of the game has had no such sections up until that point.

Having to re-learn every fucking time how to catch a Pokemon each iteration of the game, 5 generations have passed, each wasted 5 minutes to teach me something as simple as opening a fridge.
 

Norithics

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Jul 4, 2013
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Elevator levels. When done well, they can be fun, but when done badly (more often by a longshot) they're horrible.

Also the Capcom Final Level Boss Rush. Especially in a shitburger like Megaman X6 where you can't help but take damage from half of them. Ugggghhhhh.
 

FinalHeart95

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Jun 29, 2009
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Unexpected quick time events. I'm not a huge quick time event fan, but in a game where they inform you that they're going to be used (see: Heavy Rain, God of War), it's okay. However, I just did a playthrough of The Last Story where the first quick time event was about 10 hours in with no warning whatsoever. It was unappreciated.
I also typically don't enjoy when games require memorization of levels as opposed to skill, UNLESS the levels are short. That's why I actually enjoy Mega Man, some sections require memorization (looking at you, Quick Man death beams), but they're short sections so it's okay.
 

Arslan Aladeen

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Oct 9, 2012
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The swimming levels in the first Devil May Cry and Ninja Gaiden games. They sell themselves on fast paced action, and then there are these levels that are slow and boring where there's hardly anything you can do aside from shoot a harpoon gun at you enemies or whatever.
 

Riddle78

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Jan 19, 2010
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AusGamer44 said:
Vehicle sections.Being left-handed,I'm not great with game controls,but I nearly weep when a vehicle section turns up in a game.In LA Noire,I couldn't drive the car for sh**,and in Mass Effect1 I died a thousand times trying to drive that stupid tank thing.The boat section in Half Life 2 seemed to go for ever but at least you could save a lot.Others love them but for me vehicle sections are a fu**ing nightmare.I just suck at them so hard.
I'm left handed,but I find control in any game easy.

Anyways.

I. Hate. Slogs.

What's a slog? Any length of the game that just DRAGS on and ON. Be it going through a meat grinder of enemies that doesn't seem to end (Looking at you,Devil May Cry!),infuriatingly obscure puzzles (Cave Story. Tow Rope.),travel through boring landscapes (Borderlands 1,I'm so glad you improved in the sequel),and anything that gets old,fast,without having anything to spice it up now and then. Am I impatient? I don't think so,but there's only so much of one thing that anyone can take. There's a reason why pacing and mechanics balanced to player skill is such an important to game design.
 

crepesack

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May 20, 2008
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AusGamer44 said:
Vehicle sections.Being left-handed,I'm not great with game controls,but I nearly weep when a vehicle section turns up in a game.In LA Noire,I couldn't drive the car for sh**,and in Mass Effect1 I died a thousand times trying to drive that stupid tank thing.The boat section in Half Life 2 seemed to go for ever but at least you could save a lot.Others love them but for me vehicle sections are a fu**ing nightmare.I just suck at them so hard.
I absolutely hate hate hate vehicle sections and I'm a right handed person. I just dislike having my motion so restricted.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Unskippable tutorials. These are esp. aggravating when they tutorialize utterly asinine shit like opening a door or climbing a ladder or anything else that any idiot should be able to figure out on their own. Shut UP Navi, I know how to open a fucking door!
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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That ONE mini game in Final Fantasy IX. Everyone who's played the game knows what I'm talking about.

Fucking hedgehog pie...

Riddle78 said:
I. Hate. Slogs.
What??

How can you hate slogs?



Look how adorable it is. :3

Plus when you posses a slig, you can have a slog follow you and have them attack other sligs! >:D

...

Oh wait. You mean THAT kind of slog. Sorry...
 

Neonsilver

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Aug 11, 2009
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- forced tutorials
- escort missions with suicidal morons to protect
- Any section of a game that is not done with the primary gameplay of the game (stealth, vehicle, ... sections) if they are done badly. I can live with them if they are done good.
- QTE's if you have to be successful with them to continue in the game. If they only cause me to loose some health I'm still annoyed but it doesn't frustrate me that much.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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I could go on forever I've played that much, so I'll choose the most annoying.

I hate cinematics that have quick time events. This doesn't improve the experience in anyway because I should be the one in control. I should be doing all the awesome shit.

Mini games with different mechanics that are more difficult than every other challenge you were trained for with the main game play mechanics. Thankfully, this doesn't happen often.

I also hate really dark parts in a game. I don't mean anything story based. You know, when they make a stage with so little light that you can hardly tell what your character is doing. Whoever decided to throw that in deserves a smack over the head.

Boss fights that aren't really fights. You finally get to asshole behind all the shit you just went through just to see him taken down in a cinematic, or through a choice, or by using some special item to take them down straight away. Fuck that! Fighting the jerk at the end is my kind of reward. I don't know why anyone would think it's a good idea to take that away.

None stop dialogue that doesn't contribute to the story should be skippable. I don't know anyone that just wants to see characters jibber jabber all day long. Even if it is done well, I don't think everyone wants to go through it all every bloody time.
 

LiberalSquirrel

Social Justice Squire
Jan 3, 2010
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Forced retreading of the same sections. This may just be on my mind because I'm playing Dragon's Dogma (e.g. - goddammit, I've killed this same group of bandits in this same spot fifteen times now, you think they'd just run away from me and my ridiculously-high-level minions when they get miraculously resurrected for the sixteenth time...) but really, any game that makes you go through the same sections over and over and over without giving any option to skip 'em somehow earns my ire.
 

Ratties

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May 8, 2013
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That bullshit boss in any RPG that can bring you down to 1 hit point with a single move. I hate that shit more than anything else. They caste some bullshit spell with a goofy name, now everybody is in the red. You have to waste turns healing everybody up, only for him to fucking caste it again. It's usually not even that hard to beat the boss. It just takes a boss that might take 10 minutes to beat, turns it into a 45 minute cluster fuck. Its not even fun or challenging, just cheap as all hell. There is usually nothing you can do to protect yourself from that spell. Just to rub salt in the wounds even more, the boss usually castes a weak ass spell after hes brought you down to one. That way, your entire party can lose to a spell that hits everybody for 10 damage.
 

Gunner 51

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Jun 21, 2009
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Escort missions usually get on my nerves. Especially when you are charged with a giblet-head to protect.

Though another thing that irks me are set-pieces that over-stay their welcome by going on for too long. (The boating sections in Half Life 2 bored me immensely.)

But the biggest bug-bear is not so much the game itself, but it's players. Call of Duty is one of the worst offenders for this (though by no means the worst...) - if it isn't chavvy British people - it's always mumbly French people who talk incessantly. (While the Gauls are very likely to be a lot more friendlier than thier English cousins - they never stop talking.)
 

SouthernStar

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Jul 23, 2013
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Tower defense sections why the fuck do we need that lol? Like seriously if I want a tower defense games I'll buy a TOWER DEFENSE game.
 

Chaosian

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Mar 26, 2011
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I recently picked up Dark Souls and have been playing a lot of that. I've gotten pretty far and a while ago I made it to the Tomb of the Giants. Everyone I know who plays that game either considers it, or Blighttown as the low of the game. This seems to be mostly for being sections that have crazy instant-kill falls around every corner, cryptic save-spot locations, and - worst of all, either poison snipers that pretty much must be killed with arrows to proceed, or about 4 visible feet of light without a special item that ups that to 7, and leaves you defenseless.
So from that I guess I could generalize:
* Areas that are tedious by design (Lack of Information for the player, punishment for bad controls)
and
* Areas that based their difficulty off handicapping the player, rather than adding onto previous challenge or including new mechanics (see: Sen's Fortress).
 

Tsun Tzu

Feuer! Sperrfeuer! Los!
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Jul 19, 2010
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Forced tower defense, forced escorts, forced tutorials, forced...well, I think the general idea is the forced part.

But, sincerely, escort quests/missions can fellate a morning star.

Also, pointlessly dark levels. Like this one in Hellgate: London, where, for no real reason, you can only see about a foot in front of you. It makes the entire level that much more of a pain in the ass.
 

Lhyzen

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Nov 1, 2012
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- Timed Missions
- Escorting/following npc's
- Sections with infinitely spawning enemies until you reach a certain point in the level.
- QTE's that involve insta-death if missed.