Potentially controversial topic ahead but one I feel could be interesting.
I'm sure many people here are at least vaguely familiar with the Battlefront 2 news surrounding loot boxes. Essentially, negative PR has lead to people and even countries calling out Loot boxes as potentially predatory practices that are akin to legal gambling accessible to children. The reason for this is because loot boxes represent random rewards for money spent where it could take an excessive amount of spending until you get the thing you desire (assuming you ever do).
I've seen a lot of people jump on board this issue and using the defense of children as the0 major point to strengthen their beliefs.
This is where things get interesting/controversial....
If this was our personal belief all along then why did it take until 2017 for this to become a HUGE issue in gaming?
Team Fortress was the first major franchise to popularize this concept to my knowledge.
We've had literally DECADES of facebook games and mobile games doing this.
Tons of credible free to play games have done something similar as well.
So the issue has been around for decades...children have had access to it for decades WITH NO BARRIER TO ENTRY SINCE IT WAS OFTEN FREE TO PLAY on platforms kids have direct access to.
If this issue truly is an ETHICAL and MORALE one...why did we stay silent?
It's my opinion that people getting on board the 'gambling to children' bandwagon are using it as a crutch to justify their actual purely selfish preferences on game design.
It reminds me of other controversial debates you'd hear about growing up from generation's prior. Don't listen to that music because _______. Don't play D&D because of _____.
Maybe being able to unite under a single reason that sounds good is all that matters if it leads to positive change?
Personal Note: Not that it should matter but I have not played any of the big 2017 loot box games. This post isn't coming from any personal bias for or against any particular game getting backlash. I don't personally care for loot box progression as a concept so I simply didn't buy any of those games.
I'm sure many people here are at least vaguely familiar with the Battlefront 2 news surrounding loot boxes. Essentially, negative PR has lead to people and even countries calling out Loot boxes as potentially predatory practices that are akin to legal gambling accessible to children. The reason for this is because loot boxes represent random rewards for money spent where it could take an excessive amount of spending until you get the thing you desire (assuming you ever do).
I've seen a lot of people jump on board this issue and using the defense of children as the0 major point to strengthen their beliefs.
This is where things get interesting/controversial....
If this was our personal belief all along then why did it take until 2017 for this to become a HUGE issue in gaming?
Team Fortress was the first major franchise to popularize this concept to my knowledge.
We've had literally DECADES of facebook games and mobile games doing this.
Tons of credible free to play games have done something similar as well.
So the issue has been around for decades...children have had access to it for decades WITH NO BARRIER TO ENTRY SINCE IT WAS OFTEN FREE TO PLAY on platforms kids have direct access to.
If this issue truly is an ETHICAL and MORALE one...why did we stay silent?
It's my opinion that people getting on board the 'gambling to children' bandwagon are using it as a crutch to justify their actual purely selfish preferences on game design.
It reminds me of other controversial debates you'd hear about growing up from generation's prior. Don't listen to that music because _______. Don't play D&D because of _____.
Maybe being able to unite under a single reason that sounds good is all that matters if it leads to positive change?
Personal Note: Not that it should matter but I have not played any of the big 2017 loot box games. This post isn't coming from any personal bias for or against any particular game getting backlash. I don't personally care for loot box progression as a concept so I simply didn't buy any of those games.