
This quote in my opinion displays a major problem in the gaming industry: too many sequels.As a result of its surprise retail success, Borderlands' creative director Mike Neumann told VG247 that there is a chance of a Borderlands 2, adding that the decision "seems like a no-brainer."
The creative director of borderlands here makes the assumption that there should be a sequel to borderlands simply because it sold well.
Does this seem to anyone else like totally the wrong attitude?
It is this viewpoint that is and has lead to the total over-saturation of games that has killed entire genres (see: music games). It is almost a given now that successful games will spawn into behemothic franchises with potentially dozens of sequels given in yearly instalments: to date there are 7 "proper" Call of Duty games with many more on hand-helds, dozens of instalments in sports franchises such as Fifa or Madden and the worth of the aforementioned music game genre plummeted drastically with multiple releases within a single year. I'm just going to ignore Nintendo completely; who can even count the number of Mario games there have been any more? To contrast, how many (popular) films do you know of with in excess of 15 films in the series?
The film industry rarely has this problem -- even with successful films, the likelihood is that there will be no sequels: can you see there being a sequel for Inception? Possible, but unlikely. How about the King's Speech? Black Swan? All of these were well received films that made a huge amount of money, yet a sequel seems unlikely. The reason for this is artistic integrity -- although many would disagree, *most* films are still regarded as works of art and not there SOLELY for the sake of creating money. Gaming needs to overcome this distinction -- games must be viewed as art and not just products. But thats an entirely different arguement.
The sequels are an issue as they cause stagnation: With the Fifa games, EA has been holding developers back from adding too many new features to their games each year in order to increase the longetivity of the franchise by as much as possible whilst the past four CoD games have been nothing more than reskinned versions of the old ones. Games like Halo: Reach, Bioshock 2 and Fallout: New Vegas are pushed through with barely any improvements and changes at all just because they will make money.
"because they will make money". This is at the root of it: the job of the developers and publishers is to sell as many games as possible for as much profit as possible, and as a competitive market only the ones that do this really well survive. The problem is that WE keep buying these games, year after year.
There has been slight backlash against this, such as the "boycott" of Left 4 Dead 2 when Valve announced they were to release a sequel to Left 4 Dead within a year, however this was in the end a failure. Other boycotts of games (with, but not necessarily because of, yearly instalments) such as Assassin's Creed II (due to dislike of DRM) and Modern Warfare 2 (due to lack of dedicated servers) have also largely been failures.
There are, in my opinion, two solutions: one is largely out of our hands, and that would be to have a director of sorts in charge of the development of games. I know there already ARE directors, but can you name any? Having this as a role based largely on prestige (in the same way the role of a film director is) would force some kind of artistic merit into the medium -- the high profile step of Guillermo del Toro into gaming was definitely a move in the right direction.
The other, of course, is simply to stop buying games that are practically identical to the ones you already own
TL;DR:
There are too many sequels; people should stop buying games that are nearly identical and to give the medium artistic merit some form of director figure is needed. Yeah.