Serial Killer Round 64: The Marxist Menace | Cycle 5: Troubleshooter Victory!

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Fractral

Tentacle God
Feb 28, 2012
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[HEADING=1] THE MARXIST MENACE [/HEADING]​


You awake in a unknown location which you do not recognize. A quick inspection reveals that you are in an abandoned sector of Alpha Complex, sealed off by collapsed tunnels and inoperative trains. Supplies of food and water are plentiful, as are stockpiles of weapons- lasers, slugthrowers, even a MiniNuke launcher. Nobody but your Troubleshooter Squad is visible.
As you start to wonder what cruel fate the Computer has in store for you this time, a message comes through to your PDC.
'Greetings, Loyal Citizens!' comes the familiar opening. 'It is your friend, the computer. Your Squad has been locked in an abandoned sector as per containment protocol 617b, which I am sure you are all familiar with.'
'Friend computer,' one of your colleagues asks hesitantly, 'I am not familiar with that particular protocol.'
'For such negligence, you have been fined 500 credits,' the computer intones. 'A communist has been detected within your squad. In order to prevent the spread of their treasonous ideas, you have all been quarantined until we can prove that they have been eliminated. The good news is that we know exactly who the communist is.'
There is an audible sigh of relief from your squad. 'Who is it, friend computer?'
'Unfortunately, that information is classified at ULTRAVIOLET level,' the computer says. 'Good luck, Loyal Citizens.' The message ends.
You look around suspiciously at your fellow troubleshooters. One of them is a commie mutant traitor- but who?

The computer [http://static.tvtropes.org/pmwiki/pub/images/Paranoia-clippy.jpg] needs you! Yes, that's right, you! Sign up to help protect Alpha complex from Communists, Mutants and Traitors today. Happiness and Cleanliness are mandatory. Failure to comply will result in summary execution. Have a joyful day!


1. Caramel Frappe | MURDERED CYCLE 2 (Medic)
2. Aerosteam | EXECUTED CYCLE 2 (Spy)
3. FPLOON | MURDERED CYCLE 4
4. Fractral | VICTORY ACHIEVED IN CYCLE 6 (Killer)
5. Dr. Thrax | TOOK AN ETERNAL SIESTA
6. Twintix | EXECUTED CYCLE 5 (Arbiter)
7. kingofkumquats | MURDERED CYCLE 3 (Priest)
8. vulpez | EXECUTED CYCLE 1
9. username sucks | MURDERED CYCLE 1
10. NeoAC | MURDERED CYCLE 6 (Entwined)
11. sky14kemea | VICTORY ACHIEVED IN CYCLE 6 (Lawyer)
12. Elementary - Dear Watson | MURDERED CYCLE 5
13. Headsprouter | EXECUTED CYCLE 6
14. Dragonbums | BANISHED TO TEQUILA MINES
15. Rabbitboy | MURDERED VICARIOUSLY CYCLE 6 (Entwined)
16. Queen Michael | EXECUTED CYCLE 3
17. DoPo | EXECUTED CYCLE 4
Similar to the party game of Werewolf, Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the Serial Killer usergroup and turn chat notifications on to see announcements easier.

Part 1 - Preparation:

Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.

Part 2 - Dishing out the roles:

The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, once again using whatever method the GM would like to use. More details on roles in the second spoiler tag.

Part 3 - Cycle Start:

A round is made of multiple cycles. It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.

Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. Another announcement will be made on who died and voting for who everyone thinks committed the murder will begin.

Part 4 - Cycle Vote:

The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If votes do not reach 65% in participation, the Killer will be spared, and a random non-voted person will be killed off instead.

Players who think they are not able to vote in time for future cycles are allowed to PM a list of players to the GM. The player who is on top of the list is who the vote will be for, if that player is dead it would go to the next person and so on.

Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...

Part 5 - Rinse and Repeat:
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on. Once the round ends the GM is required to display how the votes were distributed through out it.
There are seven roles in this round of Serial Killer: the Killer
, the Medic
, the Spy
, the Arbiter
, the Priest
, the Lawyer
and the Entwined


For this round, The Killer will be referred to as The Communist
[HEADING=3]The Killer[/HEADING]
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round.
[HEADING=3]The Medic[/HEADING]
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.

>24 players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
<10 players = One save

The Medic chooses who they wish to save by PMing a list of the appropriate usernames to the GM. They cannot save the same person twice in a row, other than that it's fair game.

If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list for the current cycle. However, the Medic cannot save themselves...

This ability must be used every cycle.
[HEADING=3]The Spy[/HEADING]
The Spy is allowed to PM the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity.

Example: "Does the Killer have a letter 'a' in their username?"
IF YES: The GM replies with a list of everyone who does have a letter 'a' in their username.
IF NO: The GM replies with a list of everyone who does not have a letter 'a' in their username.

This is to give a suspect list that the Spy can easily work on.

The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.

A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.

Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.

This ability can only be used every other cycle.
[HEADING=3]The Arbiter[/HEADING]
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.

They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.

An arbiter who uses their ability and whoever is killed by it do not have to write a death post.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Priest[/HEADING]
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.

A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.

A revived player is immune to being murdered by the Killer as well as the Arbiter. This immunity ends after the next execution happens and the next cycle starts.

A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Lawyer[/HEADING]
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role. Although any player, even if they have another role, can side with the Killer, even if they are not aware of it.

The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.

This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.

The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.
[HEADING=3]The Entwined[/HEADING]
This role is given to two players and is only in play when there is an odd number of total players in the round.

The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.

Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.

Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.
After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.

An amazing piece of literature is not necessary, but some level of effort is expect in your death post.

Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence. Voting is obviously not done by any dead players.
Anyone can leave the game at any point for whatever reason. If the Killer forfeits, this is will immediately end the round. If a player with a role leaves, their role will pass on to a random alive player (their role's availability remains the same). None of this counts as a murder nor execution so the round essentially carries on as normal. A player who does this does not have to write a death post but can if they want to. The GM can end the game whenever they wish also.

When a player fails to vote within the full 48 hour voting time in 3 cycles in a row, said player will be kicked from the game. If they had a role, it will be passed on to a random, alive player. This also does not count as an execution or murder.

Spreading a screencap of a PM such as the GM giving a role or a message from a user mentioning they are the Killer are allowed. However, fake messages are a possibility so be wary.
This section lists all the Killers who have won their round of the game, and which round they won.

Round 3: [user]sky14kemea[/user]
Round 21: [user]NeoAC[/user]
Round 39: [user]Link_to_Future[/user]
Round 51: [user]Nouw[/user]
Round 55: [user]T0ad 0f Truth[/user]
Round 56: [user]Lizmichi[/user]
Round 63: [user]Fractral[/user]
Four winners in each round, highlighting the best of how players have died! 3 have been voted for and 1 is chosen by the Game Master.

Round 59: 1st: [user]Neuromancer[/user] 2nd: [user]Malbourne[/user] 3rd: [user]Caramel Frappe[/user] / GM's Pick: [user]Elfgore[/user]
Round 62: 1st: [user]TizzytheTormentor[/user] 2nd: TIE: [user]Rabbitboy[/user] + [user]Malbourne[/user] / GM's Pick: [user]Neuromancer[/user]
Round 63: 1st: [user]Aerosteam[/user] 2nd: TIE: [user]Headsprouter[/user] + [user]Caramel Frappe[/user] / GM's Pick: [user]Dr. Thrax[/user]
Click on the banner to go to its thread!


If any of this excites you, sign up for the local Troubleshooter squad by sending me a PM or posting in the thread. I know the computer can count on you, loyal citizens!

Troubleshooters:
1.Caramel Frappe (Priest) Priest Suicide Round 2
2.[user]Twintix[/user] (Lawyer)
3.[user]Aerosteam[/user]
4.Headsprouter Executed Cycle 3
5.username sucks Arbiter kill Cycle 2
6.FPLOON Executed Cycle 4
7.kingofkumquats Executed Cycle 1
8.eponafan Dropped Cycle 3
9.DoPo (Communist) Executed Cycle 5
10.rabbitboy (Spy) Murdered Cycle 1 Revived Cycle 2, Murdered Cycle 4
11.altnameJag (Arbiter) Arbiter Suicide Cycle 2
12.[user]sky14kemea[/user]
13.[user]RaNDM G[/user]
14.Timeless Lavender Dropped cycle 3
15.[user]L.Declis[/user]
16.Dying_Jester Murdered Cycle 3
17.snekadid Murdered Cycle 2
18.Armadox (Entwined) Murdered by Proxy Cycle 5
19.[user]Davroth[/user]
20.InvisibleJim (Entwined) Murdered Cycle 5
21.[user]Strazdas[/user] (Medic)
22.Savagezion Executed Cycle 3 (Vote Failure)
23.[user]Demagogue[/user]
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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http://img15.hostingpics.net/pics/494700mlfw3048AllMyBits.gif
 

kingofkumquats

New member
Mar 5, 2012
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I'm in, as per usual. I should have a friend of mine joining this round as well, provided he remembers to.
 

eponafan

New member
Apr 13, 2015
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kingofkumquats said:
I'm in, as per usual. I should have a friend of mine joining this round as well, provided he remembers to.
I am that friend, and will join the round.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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eponafan said:
kingofkumquats said:
I'm in, as per usual. I should have a friend of mine joining this round as well, provided he remembers to.
I am that friend, and will join the round.
Just replace "Ponyville" with "Serial Killer" or "this Forum Game" in the lyrics, though...
 

Fractral

Tentacle God
Feb 28, 2012
1,243
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@eponafan: Welcome to the game, citizen! You'll find lots of arguing being murdered fun awaiting you in Serial Killer!
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
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Fractral said:
It shall be my honour to serve glorious friend computer in pursuit of filthy communist mutant!
 

Fractral

Tentacle God
Feb 28, 2012
1,243
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DoPo said:
Fractral said:
It shall be my honour to serve glorious friend computer in pursuit of filthy communist mutant!
*Rolls against bootlicking skill*
Welcome aboard, Loyal Citizen! Your enthusiasm is exemplary. I am sure you will be pleased to test out this range of experimental weapon technology, being delivered to you as we speak!
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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@user: Well, if you really want to take it out on those who executed your boyfriend, here's how voting went down last round.

Though I think everyone now knows executing him was a pretty dumb move. Hmm...

@Frac: Yo, Frac! Did you murder username sucks specifically to get people to suspect vulpez?
 

kingofkumquats

New member
Mar 5, 2012
478
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Caramel Frappe said:
Heck i'd be surprised if people didn't execute someone because their Avatar looked at em funny ....................... yea.
Oh, no. eponafan change your avatar!
 

Fractral

Tentacle God
Feb 28, 2012
1,243
0
0
Aerosteam said:
@Frac: Yo, Frac! Did you murder username sucks specifically to get people to suspect vulpez?
No...
Okay, yes. And then it was kinda funny when he did indeed get executed. I'm also the reason you got executed. I guessed that you were the most likely spy and asked Sky to vote for you as well.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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@Frac: Oh, I knew you thought I was the Spy and got me executed after I saw how votes went. Why exactly did you think I was the Spy anyway?
 

Fractral

Tentacle God
Feb 28, 2012
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@Aero: You didn't send anyone the results of your question. Most players would do that immediately.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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@Frac: I didn't do it out of fear of contacting the Lawyer. That's what the Priest did which got him killed.

@kumquat: By the way, don't be surprised if you're murdered first and everyone suspects your friend!
 

Fractral

Tentacle God
Feb 28, 2012
1,243
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0
@Aero: That's what I assumed. It would have worked out for you as well, had I not gotten lucky on my guess.
 

kingofkumquats

New member
Mar 5, 2012
478
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@Caramel: No, no. Of course not. It's lovely. I was referring to the gentleman with the (admittedly also pretty great)Buzz Lightyear that is definitely giving some funny looks.

@Aerostream: At this point, I would expect nothing less.