Boy, that title probably got your attention.
Let me clarify:
Video games offer an artistic or educational format otherwise absent from any other mainstream media - interactivity. The ability to inhabit someone else's shoes and perform tasks as that individual would or the ability to make decisions that impact those individuals and observe their reactions.
Sexism, racism, homosexual oppression and, religious persecution is tame in most of the English speaking (and most of the ?Western?) world by comparison than it used to be in the past or elsewhere today. No matter how many documentaries one watches or accounts one reads the sheer immersive abilities of video games can trump those experiences. A game where an individual gets to witness, react to, prevent, or even perpetrate that discrimination is a sure fire way of coming to as true an understanding as possible without needing to be directly subjected to the act.
Role playing games have attempted to delve into these fields with unfortunate public backlash. From the sexual assault on Lara Croft or the ?slut shaming? quest in Skyrim gaining journalistic or even public scorn in the sexism realm. I have not played Heavy Rain but I have heard there is a certain scene involving the female protagonist ?seducing? a disgusting lump of a man also tackling the sexism issue.
Django Unchained has come under fire from some areas due to mention of racism ? which is an absurd thing in the first place due to the entire film being based on the subjugation and slavery of Africans. It appears even mentioning something horrible that happened in history is taboo, even if the sole purpose of the media is to decry the act and encourage vengeance against it.
I remember playing Mount and Blade: Warband and appreciating that as a female you were limited in your ability to progress socially. Men could be granted titles fairly easily for their prowess in battle or simply by befriending someone powerful enough to award said title. Women had to either marry someone with a title or take it by force.
These aspects of games should not be shied away from - they need to be explored as they can assist the individual in understanding how limiting and oppressive persecution can be to a person. Video games allow the player to be truly enveloped by an alien setting where such social abominations are far more prevalent so they can truly understand what they mean, how they affect others and even what motivates one to perform such things.
If this medium truly wants to be considered ?mature? and no longer ?just for kids? then developers need to be willing to tackle and embrace these social atrocities (in the correct setting, of course) and not handle them with kids? gloves ? just like literature or film has been able to do long before video games were even considered art. And we, the consumers and even gaming press need to encourage this course into far more challenging waters.
Let me clarify:
Video games offer an artistic or educational format otherwise absent from any other mainstream media - interactivity. The ability to inhabit someone else's shoes and perform tasks as that individual would or the ability to make decisions that impact those individuals and observe their reactions.
Sexism, racism, homosexual oppression and, religious persecution is tame in most of the English speaking (and most of the ?Western?) world by comparison than it used to be in the past or elsewhere today. No matter how many documentaries one watches or accounts one reads the sheer immersive abilities of video games can trump those experiences. A game where an individual gets to witness, react to, prevent, or even perpetrate that discrimination is a sure fire way of coming to as true an understanding as possible without needing to be directly subjected to the act.
Role playing games have attempted to delve into these fields with unfortunate public backlash. From the sexual assault on Lara Croft or the ?slut shaming? quest in Skyrim gaining journalistic or even public scorn in the sexism realm. I have not played Heavy Rain but I have heard there is a certain scene involving the female protagonist ?seducing? a disgusting lump of a man also tackling the sexism issue.
Django Unchained has come under fire from some areas due to mention of racism ? which is an absurd thing in the first place due to the entire film being based on the subjugation and slavery of Africans. It appears even mentioning something horrible that happened in history is taboo, even if the sole purpose of the media is to decry the act and encourage vengeance against it.
I remember playing Mount and Blade: Warband and appreciating that as a female you were limited in your ability to progress socially. Men could be granted titles fairly easily for their prowess in battle or simply by befriending someone powerful enough to award said title. Women had to either marry someone with a title or take it by force.
These aspects of games should not be shied away from - they need to be explored as they can assist the individual in understanding how limiting and oppressive persecution can be to a person. Video games allow the player to be truly enveloped by an alien setting where such social abominations are far more prevalent so they can truly understand what they mean, how they affect others and even what motivates one to perform such things.
If this medium truly wants to be considered ?mature? and no longer ?just for kids? then developers need to be willing to tackle and embrace these social atrocities (in the correct setting, of course) and not handle them with kids? gloves ? just like literature or film has been able to do long before video games were even considered art. And we, the consumers and even gaming press need to encourage this course into far more challenging waters.