Shadow of the Colossus Remastered walkthrough videos released.

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Samtemdo8_v1legacy

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As in if you want to see the whole game on youtube, Walkthrough/Playthrough videos are out. Sadly the only one I can find is the RadBrad, which means Commentary, thus ruining the mood and athmosphere of the game. But oh my goodness, this is exactly what I wanted for a Shadow of the Colossus with better graphics.


Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.
 

Samtemdo8_v1legacy

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I found one that has them fight the first 5 bosses, which includes the bird.

https://www.gamespot.com/articles/shadow-of-the-colossus-we-defeat-the-first-5-bosse/1100-6456257/

Game is coming out in February 6
 

Casual Shinji

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Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.
How's that? First of all, movies run at 24fps. Secondly, you can switch it to 30fps if you like. And lastly, what videogame has ever suffered in any way from a higher framerate? I mean Christ, the original SotC ran below 20fps most of the time, so I guess it wasn't cinematic either. And from the sequel onward Metal Gear Solid ran at 40+ fps.
 

Samtemdo8_v1legacy

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Casual Shinji said:
Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.
How's that? First of all, movies run at 24fps. Secondly, you can switch it to 30fps if you like. And lastly, what videogame has ever suffered in any way from a higher framerate? I mean Christ, the original SotC ran below 20fps most of the time, so I guess it wasn't cinematic either. And from the sequel onward Metal Gear Solid ran at 40+ fps.
Lets just say it now running on 60+ FPS makes it loo more...gamey? Like somehow it just removes the athmosphere. But than again I played F.E.A.R. 1 on perfect 1080p and 60 FPS and that game still has its athmosphere.

I guess its all chalked up to me being used to the older game being less than 60.
 

CaitSeith

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Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.


Sorry I can't tell if you're serious or not.

EDIT:
Samtemdo8 said:
Lets just say it now running on 60+ FPS makes it loo more...gamey? Like somehow it just removes the athmosphere. But than again I played F.E.A.R. 1 on perfect 1080p and 60 FPS and that game still has its athmosphere.

I guess its all chalked up to me being used to the older game being less than 60.
Oh. So you played the heck out of them, the higher framerate makes it feel different and you don't have a more fitting word to explain exactly how? Been there.
 

CaitSeith

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I'm not sure if I'll buy it or not. I already have the PS3 remaster, but I have heard that gameplay-wise it was slightly inferior to the one in the PS2 (something about the holding-while-being-shacked-off mechanics), so maybe it would be interesting to see if this one does it better.
 

Samtemdo8_v1legacy

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CaitSeith said:
I'm not sure if I'll buy it or not. I already have the PS3 remaster, but I have heard that gameplay-wise it was slightly inferior to the one in the PS2 (something about the holding-while-being-shacked-off mechanics), so maybe it would be interesting to see if this one does it better.
One of the added features new the game is the ability to change filters, meaning you can make the game set at Night Time, be Black and White, or more colorful and such.

And there is a camara mode to make your favorite photographs of the game complete with extensive camara controls.
 

Ravenbom

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Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.

Oh! I never thought about that!
Unlike other posters, I actually think that's a really good point.

It's like comparing The Lord of the Rings to The Hobbit. LOTR was filmed on film, used actual miniatures and more often relied on practical effects and sets and in-camera effects (like forced perspective).
Comparatively, The Hobbit is in HD, high frame rate and largely used digital effects, digital make-up and in the end, it lost that dream-like atmosphere that gave LOTR such an otherworldly feel.

One of the best things about Shadow of the Colossus was its otherworldly, dream-like feel.
 

Casual Shinji

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Ravenbom said:
Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.

Oh! I never thought about that!
Unlike other posters, I actually think that's a really good point.

It's like comparing The Lord of the Rings to The Hobbit. LOTR was filmed on film, used actual miniatures and more often relied on practical effects and sets and in-camera effects (like forced perspective).
Comparatively, The Hobbit is in HD, high frame rate and largely used digital effects, digital make-up and in the end, it lost that dream-like atmosphere that gave LOTR such an otherworldly feel.

One of the best things about Shadow of the Colossus was its otherworldly, dream-like feel.
I think the difference there is that if you increase the framerate on live-action footage it adds a cheapness to it, as it reminds us of soap operas and sitcoms.

The only issue I have with the visuals of the SotC remake as of yet is that the increase in fidelity and pixel count makes it lose the more pencil sketch look of the original. But then The Last Guardian was also on current hardware and still retained that Team Ico atmosphere, so it's probably Blue Point not being as adapt at recreating this for the remake. Although, I would've figured they'd use TLG as a source/inspiration for textures and lighting.
 

Samtemdo8_v1legacy

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Ravenbom said:
Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.

Oh! I never thought about that!
Unlike other posters, I actually think that's a really good point.

It's like comparing The Lord of the Rings to The Hobbit. LOTR was filmed on film, used actual miniatures and more often relied on practical effects and sets and in-camera effects (like forced perspective).
Comparatively, The Hobbit is in HD, high frame rate and largely used digital effects, digital make-up and in the end, it lost that dream-like atmosphere that gave LOTR such an otherworldly feel.

One of the best things about Shadow of the Colossus was its otherworldly, dream-like feel.
Eh, I still think The Hobbit was fine the way it was.

My first viewings of the movie in theaters made me sleep.

And just to be clear I was only thinking about the framerate, everything else about the game looks perfect.
 

Samtemdo8_v1legacy

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Silentpony said:
Oh...a walkthrough of a game released over a decade ago...neat.
The point of the thread is to show the game to people who have long sinced played the original how changed everything looks.

And with videos in 1080p and 60 FPS.
 

CaitSeith

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Ravenbom said:
Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.

Oh! I never thought about that!
Unlike other posters, I actually think that's a really good point.

It's like comparing The Lord of the Rings to The Hobbit. LOTR was filmed on film, used actual miniatures and more often relied on practical effects and sets and in-camera effects (like forced perspective).
Comparatively, The Hobbit is in HD, high frame rate and largely used digital effects, digital make-up and in the end, it lost that dream-like atmosphere that gave LOTR such an otherworldly feel.

One of the best things about Shadow of the Colossus was its otherworldly, dream-like feel.
I think Casual Shinji already stated that you can change it to 30fps if you want. Maybe I'll buy it just for that: two play it twice (one in 60fps and another 30fps) and compare how different it feels in each case.
 

sXeth

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Casual Shinji said:
The only issue I have with the visuals of the SotC remake as of yet is that the increase in fidelity and pixel count makes it lose the more pencil sketch look of the original. But then The Last Guardian was also on current hardware and still retained that Team Ico atmosphere, so it's probably Blue Point not being as adapt at recreating this for the remake. Although, I would've figured they'd use TLG as a source/inspiration for textures and lighting.
Yeah, the framerate seems weird (and maybe in the actual fights might make the bosses seem more jerky. But its more the flat overlighting that stands out in (at least in the OP vid).
 

Samtemdo8_v1legacy

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Ravenbom said:
Samtemdo8 said:
Also it so weird that the game is now perfect 60+ FPS. Kinda takes away the cinematic aspect of it.

Oh! I never thought about that!
Unlike other posters, I actually think that's a really good point.

It's like comparing The Lord of the Rings to The Hobbit. LOTR was filmed on film, used actual miniatures and more often relied on practical effects and sets and in-camera effects (like forced perspective).
Comparatively, The Hobbit is in HD, high frame rate and largely used digital effects, digital make-up and in the end, it lost that dream-like atmosphere that gave LOTR such an otherworldly feel.

One of the best things about Shadow of the Colossus was its otherworldly, dream-like feel.

I third that notion. Back when they were showing The Hobbit at 48fps it made it look like the characters were performing a hyper-realistic stage play. Film has kind of a natural feel to it, where higher framerate tend to make things appear somewhat unnatural to me personally. Our brains don?t process motion in ?frames?, and motion blur used at lower framerate is intended to simulate what happens when the speed of a viewed object exceeds our brain?s ability to process it. For example, spin a pen on a desk quickly and try to track its rotation. If you can then you?re something special.

I really enjoy playing competitive/action games at 60fps, but never had a problem with 30fps for games like SotC. Often times the enjoyment of gaming experiences is greatly about the feel within a given context of its gameplay. For something dramatic and epic, a lower framerate to me actually enhances the intended effect. Or at the very least if it was 60fps, they would have to add post processing like motion blur to counteract the excessive fluidity.
 

Casual Shinji

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Seth Carter said:
Casual Shinji said:
The only issue I have with the visuals of the SotC remake as of yet is that the increase in fidelity and pixel count makes it lose the more pencil sketch look of the original. But then The Last Guardian was also on current hardware and still retained that Team Ico atmosphere, so it's probably Blue Point not being as adapt at recreating this for the remake. Although, I would've figured they'd use TLG as a source/inspiration for textures and lighting.
Yeah, the framerate seems weird (and maybe in the actual fights might make the bosses seem more jerky. But its more the flat overlighting that stands out in (at least in the OP vid).
And Wander's face. He looks like a Ken doll now.
 

Samtemdo8_v1legacy

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Casual Shinji said:
Seth Carter said:
Casual Shinji said:
The only issue I have with the visuals of the SotC remake as of yet is that the increase in fidelity and pixel count makes it lose the more pencil sketch look of the original. But then The Last Guardian was also on current hardware and still retained that Team Ico atmosphere, so it's probably Blue Point not being as adapt at recreating this for the remake. Although, I would've figured they'd use TLG as a source/inspiration for textures and lighting.
Yeah, the framerate seems weird (and maybe in the actual fights might make the bosses seem more jerky. But its more the flat overlighting that stands out in (at least in the OP vid).
And Wander's face. He looks like a Ken doll now.
Eh....I don' think so, I mean if anything his older face looked worse:





I think its because the newer face has some degree of facial expression, like in the first thing you see his face he's pouting when looking at the maiden.
 

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Casual Shinji

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Samtemdo8 said:
Eh....I don' think so, I mean if anything his older face looked worse:




I think its because the newer face has some degree of facial expression, like in the first thing you see his face he's pouting when looking at the maiden.
Obviously from a technical standpoint it looked worse, but the plainness, the sort of blank stare worked for the style and the character. We're never really supposed to know his true motivation for wanting to revive Mono, and his somewhat expressionless face works to that end. In this remake he now has this very determent, manly glare, which feels off for the bleak tale that this game tells.

They also made his hair thicker, getting rid of the more ratty, shabby look it used to have. Wander's original look (along with his animations) gave the impression of a kid who was getting in way over his head, which he ofcourse was.

To drive the comparison home; The face of this remake Wander looks like Ico as seen on the American box art.