Shadow of the Colossus. Your Thoughts?

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Breaker deGodot

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Apr 14, 2009
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Just what the subject says. I'm playing it as I type this (I'm about halfway done), and despite some poor first impressions, I think the game is excellent. Your thoughts?
 

IntoxicatedKnight

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Jan 8, 2009
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It's immense.
From the simple yet engaging story, Colossus fights, animation and graphics to Argo.
Awesome, awesome game.
 

Gaskell

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Apr 18, 2009
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I loved this game so much

It was beautiful
Everything about it was beautiful

You could play it to relax, or whatever, I totally loved it

I wish they'd release it n XBox live...
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Borrowed it, didn't get far due to disc issues. Can't find it anymore. And no, I'm not going to get it online, seeing as I won't likely ever hook up my PS2 again.

Was very beautiful, though.
 

NeoDeath90

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Feb 11, 2009
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It was different. It made me ask the question: Can a game consisting only of boss fights be a good game? And The game answered the question with a resounding yes. Every colossus was like a level in itself, and the game;s world was immense and full of surprises. I can;t tell you how much time I spent bullseyeing whompra...I mean lizards, completely forgetting the real game.

Anyone who disliked this game, I have this to say: I respect your opinion, but really?
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
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Awesome game. I mean, there really isn't much more to say than that. The one thing that I was upset about(and then relieved) was Argo... That threw me through a loop X_x
 

ioxles

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Nov 25, 2008
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I was taken in completely by the game, truley an awsome experience to which all game developers should strive towards in terms of excellence despite it's faults.
 

Anachronism

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Apr 9, 2009
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Quite simply, the best game you can get for the PS2, and one of the best games ever made.

Ever.

Of all time.
 

Deacon Cole

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Jan 10, 2009
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I didn't like it. I found it frustrating. I found getting to the first giant thingie to be an exercise in tedium and once I got there, I disliked having to read the game designer's mind to figure out just what I was supposed to do to bring this thing down.* I thought that kind of thing died with adventure gaming and text adventures, but I was wrong. I still didn't kill it but at that point the camera decided that I was having too easy a time of it when I could see what I was doing, so it stopped letting me do that. So I gave up in frustration.

I honestly cannot see what anyone else saw in this game. Maybe I'm too easily frustrated, or maybe the kind of dogged determination that is necessary to play games of this ilk only occurs a narrow stretch in a person's life. Mine was during the NES reign. I plowed through many a crappy, unintuitive game in those days. Now I have the audacity to expect games to be fun to play.

Which is pretty much my bottom line assessment of this game. It's not very fun to play. You get enormous satisfaction by overcoming the challenge, but the basic action of play is not much fun on its own merits. It's tedious when you can get it to work and frustrating when you can't.

So, I guess I didn't get past the poor first impressions the OP notes. Interestingly, I found the gameplay to be similar to Sonic Unleashed, namely the werewolf portions. Which most people agree is not a very good game. I find the similarity in the control scheme interesting.


* Much less why I needed to bring this thing down. but that's what I get for skipping the opening cinematics. However, if I wanted to watch a movie, I would watch a movie. Which is exactly what I did after giving up on this game.
 

SomeBritishDude

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Nov 1, 2007
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If I had to describe it in one word I'd say it's EPIC! It's not a perfect game, but the good out weighs the bad by far. I'd never played anything quite like it.

The only problem is I now desperately need to play ICO, which I'm pretty sure doesn't exist judging by how easy it is to find.
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
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the antithesis said:
I didn't like it. I found it frustrating. I found getting to the first giant thingie to be an exercise in tedium and once I got there, I disliked having to read the game designer's mind to figure out just what I was supposed to do to bring this thing down.* I thought that kind of thing died with adventure gaming and text adventures, but I was wrong. I still didn't kill it but at that point the camera decided that I was having too easy a time of it when I could see what I was doing, so it stopped letting me do that. So I gave up in frustration.

I honestly cannot see what anyone else saw in this game. Maybe I'm too easily frustrated, or maybe the kind of dogged determination that is necessary to play games of this ilk only occurs a narrow stretch in a person's life. Mine was during the NES reign. I plowed through many a crappy, unintuitive game in those days. Now I have the audacity to expect games to be fun to play.

Which is pretty much my bottom line assessment of this game. It's not very fun to play. You get enormous satisfaction by overcoming the challenge, but the basic action of play is not much fun on its own merits. It's tedious when you can get it to work and frustrating when you can't.

So, I guess I didn't get past the poor first impressions the OP notes. Interestingly, I found the gameplay to be similar to Sonic Unleashed, namely the werewolf portions. Which most people agree is not a very good game. I find the similarity in the control scheme interesting.


* Much less why I needed to bring this thing down. but that's what I get for skipping the opening cinematics. However, if I wanted to watch a movie, I would watch a movie. Which is exactly what I did after giving up on this game.
Well, your qualms obviously aren't about the story, since you just skipped it anyway. I agree the camera is tempermental as well. The one thing I don't understand is how you had problems figuring out how to kill the collossus...I mean, if you shine the sword towards the creature, it pinpoints where you have to go on it to kill it. To each their own though, since not everyone will like control schemes/gameplay.
 

About To Crash

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Apr 24, 2009
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This game is possibly my favourite for my PS2. And here is what makes it great:

The Soundtrack: Epic orchestral pieces while I hang desperately from the back of a giant creature made of magic and stone? Hell yes. Even the wondrous lead-in music to each battle is fantastic, and the sounds of the Colossus falling to the ground and the saddening violins the accompanied always made me feel like a bit of bastard for killing something so majestic and beautiful.

Gameplay: Each Colossus is their own dungeon. One massive puzzle that you get very little in the way of hints for. Each one a staggeringly imposing figure that towers over most creatures in other games. The environments in which you fight very widely from the sky (twice) to the sea, to a sandy desert, to a canyon shrine, and so on.

The World: The sprawling, beautiful world. It has always been my greatest love. I would ride for hours, just travelling through cave, and fields, peaceful forest glades and along dizzying cliff tops. I loved every second of it.

The Story: There is so little dialogue, and yet the story is so beautifully played out. The characters aren't particularly deep, but they don't need to be. They all have their goals, and they all do whatever they need to carry them out. It's wonderful to see. Also, I find that there's so much left for you to uncover on your own, a whole world of story for you to see... Damn, I love this game.
 

FungTheDestroy

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Apr 23, 2009
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the antithesis said:
I didn't like it. I found it frustrating. I found getting to the first giant thingie to be an exercise in tedium and once I got there, I disliked having to read the game designer's mind to figure out just what I was supposed to do to bring this thing down.* I thought that kind of thing died with adventure gaming and text adventures, but I was wrong. I still didn't kill it but at that point the camera decided that I was having too easy a time of it when I could see what I was doing, so it stopped letting me do that. So I gave up in frustration.

I honestly cannot see what anyone else saw in this game. Maybe I'm too easily frustrated, or maybe the kind of dogged determination that is necessary to play games of this ilk only occurs a narrow stretch in a person's life. Mine was during the NES reign. I plowed through many a crappy, unintuitive game in those days. Now I have the audacity to expect games to be fun to play.

Which is pretty much my bottom line assessment of this game. It's not very fun to play. You get enormous satisfaction by overcoming the challenge, but the basic action of play is not much fun on its own merits. It's tedious when you can get it to work and frustrating when you can't.

So, I guess I didn't get past the poor first impressions the OP notes. Interestingly, I found the gameplay to be similar to Sonic Unleashed, namely the werewolf portions. Which most people agree is not a very good game. I find the similarity in the control scheme interesting.


* Much less why I needed to bring this thing down. but that's what I get for skipping the opening cinematics. However, if I wanted to watch a movie, I would watch a movie. Which is exactly what I did after giving up on this game.
Yeah if you only play games to have fun, you are not going to find much in this game.

It goes so much deeper than just gameplay. It's a beautiful experience. Running across the large world to find these massive creatures. Finding ways to get on them and stab their weak points. All accompanied with the best graphics, character (level) design, and animation (Except for the protagonist) that the PS2 had to offer at the time.
I found the controls to be very natural, holding R1 and pressing different buttons to do different things. The gameplay didn't get in the way with me experiencing the epic quality of these battles. The music was just fantastic, too.
My absolute favourite PS2 game. Again, not because of just the gameplay, but the way everything came together to form an amazing adventure.
 

Lios

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Oct 17, 2008
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Ending was a gigantic "what the fuck," but an otherwise pretty good game.