Don't get me wrong, the guys does some amazing work and has helped bring together Nintendo's biggest properties, and even some lesser known hits as well. And for what he's done for the company, it's beyond amazing. I commend him for a lot of what he's done. But sometimes it feels like he's more detrimental to creativity and potential success than one may think. Now, it could be just because he's been a primary face in interviews it makes him look worse in my eyes. But there are some examples...
For one, he's been on record saying that they don't want to do a new F-Zero because of something about needing a new/better "controller interface" to make it happen... Why? What's wrong with a basic controller? People are clamoring for it, there IS demand... so why not?
On that note, instead of bringing Star Fox back with a simple revamp and a new title, we get motion controls and dual-screen gameplay. Granted, I really like the motion controls for aiming and I have a lot of fun with the game. I see what Miyamoto went for. But of course, we gotta push the hardware how he wants, so no options for normal controls is allowed. Also means a port for the Switch is probably a dead concept, so I have to keep my WiiU around if I ever wanted to play it again.
Another one is what happened to Paper Mario. A single survey hosted on Nintendo's site seemed to deem the entire fate of the series alongside some decisions he made, and now it's just been dropped down to basic world designs you come to expect, less plot and nothing but Toads for characters, cause apparently interesting NPCs isn't what people want, and Bowser being the bad guy like always.
I know Nintendo always likes to do something amazing with its properties, and doesn't often make a sequel for the sake of making one to top the other. They want the game to stand out for other reasons. And I have no doubt it's an idea he either helped create, or helps perpetuate. But sometimes I wish we'd just see Nintendo do things a little more normal, and see Miyamoto embrace simpler ideas to make a game great, without having to necessarily be unique.
I'm sure there's more to this and it's not just him, but being the figurehead that he is, one of the faces of Nintendo's, one can't help but associate him with a lot of big decisions. At least for the ones of the IPs he's directly involved in
For one, he's been on record saying that they don't want to do a new F-Zero because of something about needing a new/better "controller interface" to make it happen... Why? What's wrong with a basic controller? People are clamoring for it, there IS demand... so why not?
On that note, instead of bringing Star Fox back with a simple revamp and a new title, we get motion controls and dual-screen gameplay. Granted, I really like the motion controls for aiming and I have a lot of fun with the game. I see what Miyamoto went for. But of course, we gotta push the hardware how he wants, so no options for normal controls is allowed. Also means a port for the Switch is probably a dead concept, so I have to keep my WiiU around if I ever wanted to play it again.
Another one is what happened to Paper Mario. A single survey hosted on Nintendo's site seemed to deem the entire fate of the series alongside some decisions he made, and now it's just been dropped down to basic world designs you come to expect, less plot and nothing but Toads for characters, cause apparently interesting NPCs isn't what people want, and Bowser being the bad guy like always.
I know Nintendo always likes to do something amazing with its properties, and doesn't often make a sequel for the sake of making one to top the other. They want the game to stand out for other reasons. And I have no doubt it's an idea he either helped create, or helps perpetuate. But sometimes I wish we'd just see Nintendo do things a little more normal, and see Miyamoto embrace simpler ideas to make a game great, without having to necessarily be unique.
I'm sure there's more to this and it's not just him, but being the figurehead that he is, one of the faces of Nintendo's, one can't help but associate him with a lot of big decisions. At least for the ones of the IPs he's directly involved in