Shock Moments in Games [Spoiler Warning]

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Two-A

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Please bear with me, this is my first time opening a thread.

So I read Yatzhee's column on Spec Ops and I've wondering about what it's shock moment work made it work, what made it different from the ones in MW3 and Battlefield. And this is what I came up with:

A good shock moment in a game is one that changes the way that you see the expirience, a bad one just uses shock value to get your attention, but doesn't change the expirience in any way.

So the white phosphorus scene in Spec Ops is a good shock moment because it changes the game from just another war shooter to a deconstruction of war shooters, the protagonist goes from yet another war hero to a war criminal who thinks that accomplishing his mission will justify his actions.

On the other hand, the children death scene in MW3 is a bad one, sure you just saw a children die; but it has no context, you don't have any emotional attachment to that kid. It feels as if the writers were saying: "the Activision staff would like to remind you that these guys you are shooting are evil, after all they just killed a CHILDREN, please carry on." It doesn't serve a purpose and it's distracting.

So what do you think of shock moments?, do you know of a good one?, and if so, what do you think made it work?
 

Khazoth

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Who the heck is that?.. Wait.. Did that guy just call her.. WAIT.. THATS SHAUNDI?



THAT SHAUNDI? What happened?!


...What? It was shocking to me! It changed the way I experienced the game, and it definately got my attention!


But for the real stuff, a shocking moment can only be shocking if your not expecting it. Which means Modern Warfare and Battlefield will never ever be shocking. Unless they actually make a good game. That'd shock me. An effective shocking moment would be something along the lines of the end of Red Dead Redemption.

Up until the last moment when you pushed that barn door open, you knew from every other game you'd played that the main character would get out just fine, then he dies.
 

DarkishFriend

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I liked the scene where you were forced to kill Andrew Ryan because, for me it changed your role in the narrative. You weren't the hero that saves the day and come to free rapture from its overlord; you were just another piece of the plan and part of the plan that made rapture destroy itself. You were used from the very beginning to kill your biological dad. It changed the role of you to being one of survival and revenge as opposed to the hero. It's very damning if you harvested the little sisters for your goal.
 

hermes

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I liked the reveal of the past of Kratos in God of War 1, because it helps get a lot of depth to the character.

The reveals in the end of Red Dead Redemption, Bioshock and Final Fantasy X would have been a lot more powerful if they weren't spoiled to me, but they were still pretty significant... Incidentally, the ending of Minerva's Den was quite well executed.
 

Jarek Mace

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I'd say KOTOR and the whole "You're the bad guy!" but I figured it out quite a while before the big reveal. The death of Nihlus from Mass Effect certainly gave me a shock though, he had an excellent voice, appearance, and attitude so I assumed that a character that was so well developed wouldn't be shot in the back of the head within the first 4 1/2 minutes.
 

Two-A

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Khazoth said:

Who the heck is that?.. Wait.. Did that guy just call her.. WAIT.. THATS SHAUNDI?



THAT SHAUNDI? What happened?!


...What? It was shocking to me! It changed the way I experienced the game, and it definately got my attention!


But for the real stuff, a shocking moment can only be shocking if your not expecting it. Which means Modern Warfare and Battlefield will never ever be shocking. Unless they actually make a good game. That'd shock me. An effective shocking moment would be something along the lines of the end of Red Dead Redemption.

Up until the last moment when you pushed that barn door open, you knew from every other game you'd played that the main character would get out just fine, then he dies.
The first MW actually had a good shock moment, the protagonist is in the ground zero of a nuke
and manages to muster enough force to crawl away, after a few seconds of this he just... dies, and you're controling him during all of this. It works because you think that a character is invulnerable when you're controlling him, you see dead as a failure.

Of course Activision missed the point of that scene and started killing PC's left and right and adding meaningless shock moments to every sequel after that. It's similar to what happened to Shamalyan and The Sixth Sense

As for my favorite shock moment I would have to say when your cousin gets kidnapped in Persona 4. Persona 4 is a RPG/Visual novel hybrid, in it you spend your time preventing murders and strengthening your relationships with your friends and family.

So you have bonded with your family at this point of the game, your uncle and cousin treat you like a son and a brother, respectively, and then she gets kidnapped by the killer you have been thwarting for most of the game, your uncle loses his trust in you and puts you in custody, you do "save" her in the end, but the game gets a lot more serious after that
 

SpaceBat

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Khazoth said:
Which means Modern Warfare and Battlefield will never ever be shocking. Unless they actually make a good game.
I'm not the kind of person who would stand up for a MW game, but I personally never saw the nuke scene from the first game coming.
 

Artful_Gamer

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I quite like the twist of InFamous
It turns out the antagonist Kessler is actually a future version of Cole. Everything that Kessler did was all to prepare Cole to to fight The Beast which Kessler himself wasn't ready to fight in his timeline

Really gives a new perspective on the entire game and sparked off a whole slew of speculation for InFamous 2, some of which was right such as
John becoming The Beast
 

Two-A

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Jarek Mace said:
I'd say KOTOR and the whole "You're the bad guy!" but I figured it out quite a while before the big reveal. The death of Nihlus from Mass Effect certainly gave me a shock though, he had an excellent voice, appearance, and attitude so I assumed that a character that was so well developed wouldn't be shot in the back of the head within the first 4 1/2 minutes.
I guess that's just how Bioware is.

Another thing I like from good shock moments is that when you play the game a 2nd time you start noticing the foreshadowing, like in Bioshock when you start noticing how many times your "guide" said the words "Would you kindly?"
 
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Mass Effect 1, Virmire. That shock moment worked because it was the first time in any game like that where there was no third option. I had to choose to save either Kaiden or Ashley. There was no way to save both, something I had never experienced before.
 

Xan Krieger

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Freezy_Breezy said:
When Carlos get killed from being chained to the back of a car and ragged around. You ultimately have to shoot him to get rid of the pain.

It's moments like that that make SR2 better. It shifted the tone of the entire experience. I was mortified, and genuinely wanted to destroy the Brotherhood after that.
In that same game when
you kidnap the guy's girlfriend, throw her in the trunk of her car, and then park it such that her boyfriend lands on the car in his monster truck
That was so brutal I didn't think they'd go through with it.
 

Chester Rabbit

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Keeping is spoiler free
1)Mass Effect - I am the Harbinger of your destruction
2)Arkham City - You fell for the fake Joker gag
3)Mass Effect 2 - Collector Revelation
4)Legacy Of Kain: Soul Reaver 2: History abhors a paradox
5)Legacy Of Kain: Defiance ? I am not your Enemy, I am as before, your right hand
6)Mortal Kombat: You have killed us all
7)Mass Effect: Vermire, who will it be Shepard?
8)The Darkness: Jackie it's not your fault
9)Mortal Kombat Deadly Alliance: The death of Liu Kang
 
Nov 28, 2007
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Chester Rabbit said:
Keeping is spoiler free
1)Mass Effect - I am the Harbinger of your destruction
2)Arkham City - You fell for the fake Joker gag
3)Mass Effect 2 - Collector Revelation
4)Legacy Of Kain: Soul Reaver 2: History abhors a paradox
5)Legacy Of Kain: Defiance ? I am not your Enemy, I am as before, your right hand
6)Mortal Kombat: You have killed us all
7)Mass Effect: Vermire, who will it be Shepard?
8)The Darkness: Jackie it's not your fault
9)Mortal Kombat Deadly Alliance: The death of Liu Kang
That's a bit of a spoiler. Granted, it's for a game that is fairly old, but still, not exactly spoiler free.
 

Lugbzurg

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I've been playing Grand Theft Auto III lately, and I recently got to a major point that I totally did not see coming... and I loved it! It changed the entire game and made the story loads better!

It starts with the final mission from Salvatore called "Last Requests". He wants you to go get a car filled with brains and take it to the dump to get the car crushed, removing any evidence. At first, I thought "Is he serious? That's flat-out absurd!" But, I went out to get the mission done, anyway. After I drove for a bit to get to the car he wanted me to get, I received a pager notice... which I ignored, because they always told me something I didn't really care about, like that they just restocked their firearms at Amunation. Big deal, I get firearms all the time. I went to the car, got inside, started the engine, and it blew up. No, seriously... the car exploded and I died. I tried it a second time, thinking it must've been a glitch. Same thing happened. The third time, I decided to have a look at the pager message I was getting. I was being warned that the mission was a trap. Salvatore wants me dead! So, here I was with someone I'd never met, escaping away with them from Salvatore and... unlocking an entire island to explore! Awesome. New cars, new people, new weapons, new gangs, the addition of the FBI on my tail... It both changed the game and thickened the plot.

Plus, my next mission was to kill Salvatore. One of my favorite missions, but also the hardest thus far. There were so many ways it could be done. You have to strategize. The method I ended up going with was zipping past the building Salvatore was in, and heading straight towards his house. When I got to the wall with the little opening for the dirt road that lead there, I began stuffing various cars in there (four or five works well), blocking the entrance. That way, when he'd come, he'd try to slowly push through, giving me the chance to throw a grenade in his face, killing him and all those mafia dudes. Of course, more do come on the way, so it's best to escape down the beach, rather than where you just came from. Yeah. The mafia wants you dead, as well as the Triads. This shocking plot twist made the entire game better for so many reasons!

Then, there's Half-Life. There's something about a specific type of enemy in that game that hit me much harder when I figured it out on my own, rather than the game simply telling me what was going on.

Those zombie-like things are fallen Black Mesa scientists being controlled by headcrabs. I never even thought of such a thing up until one scientist asked "Why are those things wearing science team uniforms?" That's what it hit me. Immediately, my mind began to rush through the different things I had been seeing up to this point. The game had been foreshadowing this for quite some time. I had seen a headcrab lap up and latch itself onto a scientists head, and he collapsed instantly. I saw another downed man leaning against a wall, with a headcrab digging its legs down his neck. Also, the heads of these zombies bore a striking reseblance to the headcrabs. Once I had put all these pieces together as to what I had been fighting thus far, it heat me with much more weight than if something had just told me right from the get go, when I first saw them. Before, I didn't know what I was fighting. Later on, I did. And I didn't fight them quite the same after that.

There have also been a few moments like this is [Prorotype].

I can think of several of these. (I haven't beaten the game just yet, so there may be more. It honestly wouldn't surprise me.) The one that got me the most had to be the first one. It was quite early on in the game. This whole time, all my enemies were simply piss-easy to beat. All these marines and their puny tanks and helicopters meant nothing. They couldn't give me so much as a scratch! Suddenly, Alex fell out of a building that held someone called "Elizabeth Green" in it, and several monsters fell out along with him. Suddenly, I had challenge. Just BOOM! Out of nowhere, the game suddenly spiked in difficulty. Here's there were several hunters that wanted to kill me. There were loads of them. They were everywhere. They were always aware my presence. They were faster than me. And I couldn't kill them. I kept running for my life for a long time. The only thing I had over them was that I was more agile. So, if I kept jumping around from place to place, changing direction and terrain as much as I could, I could keep them away... a little. But once I got the claws... Boo-ya! It's payback time! Other shocking moments include when another, more rare monster called a "Leader" had captured Alix's sister, Dana and got away. Then, there was the time when several of Alex's powers were taken away. There was the point when, after all this time, Dana had no idea that Alex was killing anyone, let alone consuming them or even possessing powers until Alex had made an offhand comment. There was also the point when Blackwatch was introduced. No introductory cutscene, no stolen memory to tell me in advance, no foreshadowing at all to tell me that they were coming (at least, aside from the extremely vague prologue that took place towards the end of the game) in the near future. Just BOOM! There they were... killing people. Just... shooting them. Gunning everyone down like a storm of bullets in a widespread area. Well, that was my shtick. So, I killed 'em all in that area. Did anyone else? There was also this one point right at where I've left off thus far, where Alex is pretending to be working with the Marines and the Blackwatch, and ends up going to a meeting. About a minute or two into it, the guy speaking mentions that they've developed a new gas that was toxic to the infected monsters, but completely safe for humans. So safe, in fact, that they had all been breathing it since they had entered the room. At that moment, Alex started coughing and burst out of the room. His cover blown.

There is one other I can think of. Not sure if it counts. It was right at the very end and was downright hilarious and made me rethink the entire point of everything I just did in Zapper: One Wicked Cricket!

Turns out that this entire time, Zapper didn't go out of his way to rescue his little brother, Zipper because it was the right thing to do, or to stop Maggie the Magpie and have her sent off to jail... He only rescued the little guy, because he wanted his television reception back. And Zipper's antennae made the picture work!
 

Chester Rabbit

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thebobmaster said:
Chester Rabbit said:
Keeping is spoiler free
1)Mass Effect - I am the Harbinger of your destruction
2)Arkham City - You fell for the fake Joker gag
3)Mass Effect 2 - Collector Revelation
4)Legacy Of Kain: Soul Reaver 2: History abhors a paradox
5)Legacy Of Kain: Defiance ? I am not your Enemy, I am as before, your right hand
6)Mortal Kombat: You have killed us all
7)Mass Effect: Vermire, who will it be Shepard?
8)The Darkness: Jackie it's not your fault
9)Mortal Kombat Deadly Alliance: The death of Liu Kang
That's a bit of a spoiler. Granted, it's for a game that is fairly old, but still, not exactly spoiler free.
Well, not necessarily. Seeing how MK 2011 has completely invalidated the story prior to it does that scene really count as a spoiler anymore? Well..maybe? But even if I tried to fix it, you've kind of written it in stone now by quoting me.
 

Saviordd1

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A few that I can think of.

Mass Effect 1: The Reapers
Mass Effect 3: Palaven moon
Bioshock: Andrew Ryan
Dragon Age 2: Finding your mom (Dear jesus was that a kick the dog moment)
Call of Duty 4: The nuke scene
X-Com: C-Day (Or the day that the Chrysalids show their annoying hides)
 

Darren716

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Khazoth said:

Who the heck is that?.. Wait.. Did that guy just call her.. WAIT.. THATS SHAUNDI?



THAT SHAUNDI? What happened?!


...What? It was shocking to me! It changed the way I experienced the game, and it definately got my attention!

[/spoiler]
Yeah that was certainly a shock to me when I first saw her then I became enraged when I saw what they did to her personality, changing her from a friendly stoner to a cold ***** who wants to do nothing more than complain to the boss and Pierce about every little inconvenience.
OT: Spoilers for Bioshock ahead
When it was revealed that Atlas was Frank Fontaine and that he had been controlling Jack the entire game.
 

lacktheknack

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A bad ending in Riven...

Any of them, really.

Would you rather:
-watch helplessly as the void you're trapped in burns?
-Watch as the antagonist kills all the good guys and everyone dies?
-Watch your main ally cry as his wife dies horribly as well as everyone else?
-Be shot to death?
-Be shot to death?
-Be shot to death?

My seven-year-old self could barely handle it.

If we're talking not-game-over shocks, I can say I was stunned by Braid's ending...