Should gamers have control over gaming culture?

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Holythirteen

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Mar 1, 2013
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Or is that problematic?

I suppose the free market should prevail, but that doesn't imply that corporate entities should get to decide that skimpy ladies are somehow destroying civilization and shouldn't be sold in the first place. Or does it?
 

EscapeTheRoom

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Sep 27, 2017
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HAve you ever heard of Extra Credits? They are a Youtube Channel that does philosophical topics such as this one. https://www.youtube.com/user/ExtraCreditz?&ytbChannel=null If you are interested.
 

sanquin

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Jun 8, 2011
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Ultimately, gamers ARE in control of gaming culture. We vote with our wallets. If we don't like a game, don't buy it, and then it bombs less games in that style or with those mechanics will be made. The problem is that gamer culture has a lot more people in it now. It's no longer a culture for a bunch of nerds that really like their gaming hobby. And THAT'S something we don't have control over. And a lot of those...'newer' gamers I guess don't agree with you if they do buy a game you don't agree with.

As for the skimpy ladies you speak of, I think such issues in gaming will calm down over time. It'll just...take quite a few years in my opinion. Companies work with focus groups a lot, since they don't get the internet they listen to the people shouting the loudest a lot as well. (SJW's in this case) Which results in games incorporating what they've learned from them. But if people keep on voting with their wallets companies will realise that those focus groups and sjw's don't speak for the majority, and will try something different in the future.
 

Satinavian

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Apr 30, 2016
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Gaming culture is interaction and activity of Gamers.

It is basically impossible to control by anyone else. And attempst to lecture the collective gamerhood about how they shouls change tend to backfire strongly. Because humans don't like to be lectured about how to behave in their free time in their hobby by outsiders.
 

kitsunefather

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Nov 29, 2010
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Who.. who else would be in control of "gaming culture", if not for the people who participate in it ("gamers")?

I don't really understand the question, to be honest. Gaming culture is just a broad term for how we as gamers behave, and how that behavior is perceived by those outside of it. Are you suggesting that an outside group be allowed to create a set of rules and codes that would have to then be enforced through social stigmatization or other pressures? I think my feelings on this can be best responded to by the following questions (meant only 25% sarcastically):

Should movie etiquette be controlled by movie goers? Or are we postulating a scenario where soccer fans would be?

Should French Culture be controlled by the French?

Should the culture of a forum be controlled by the forum users?


All of these things could conceivably be "improved" by the intervention of outside powers, but wouldn't that very intervention transform it into something else? Is "gaming culture" a strict and codified thing, or is it simply the interaction of gamers about and around games?
 

CaitSeith

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Jun 30, 2014
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First you'll have to define gamers. Because if your idea of gamers is just the segment of the gaming community who duels in 4chan and gamefaqs forums, then no; not alone.
 

JUMBO PALACE

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"Gaming culture" makes me cringe. Not trying to be glib, there's just something about the title gamer I've always had a distaste for. Even though I would consider myself someone who takes games semi-seriously (card carrying member of the 1440p 144hz PC Master Race over here) I do my best to distance myself from the "culture" surrounding gaming. Mostly because it comes across as immature at best and screeching intolerance at worst.
 

hermes

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Mar 2, 2009
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Yes, we do.

But gaming is a fairly popular global hobby, so there is nothing in common between members...
 

Vanilla ISIS

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Luckily, we live in a capitalist society which means that, as long as there is a demand for sexual content in games, someone will provide it and the companies that won't do it will lose that portion of the market.

Also, what exactly is "gaming culture"?
I see this term being thrown around everywhere but I still don't know what it means.
There's a billion gamers in the world right now (maybe more) and a lot of them don't have anything in common aside from being human and playing video games.
Sure, some people who are into 1 IP or genre will form little communities but when it comes to gaming as a whole, there's no such thing.
 

American Tanker

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Feb 25, 2015
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The problem is that people think of "gamers" and "gamer culture" as a singular monolithic entity, that all gamers are the same. We're not. There are many genres, and genres that appeal to one person won't appeal to everyone. For example, I call myself a "thrill junkie gamer", and I gravitate towards racing games and shooters while avoiding things like simulators and hidden object games because they bore me to death.

There are groups that gravitate towards simulators, others that focus on role-playing and other story-driven games, and yet others that are like me and just want excitement. Yet when the media, and most other outsiders, look at us, they don't see the differences in what we like, they just see "gamers" without seeing the interests of the various different kinds of gamers that are out there.

There's a game for everyone, if they know where to look. And there's always the choice to play single-player rather than play online. You just need to look deeper than first impressions. Otherwise, you won't know what you're looking at or how individual gamers can be very different from each other.
 

BarkBarker

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May 30, 2013
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We are the ones with the money buying the products, therefore we have it and shall always have it. It will have problems that comes with any humans in power as a group, being able to influence personal desire over any perceived sense of what might be the right thing to do.
 

Canadamus Prime

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Jun 17, 2009
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We kinda do. It's just that "gamers" as a community are a disjointed collective of idiots who cannot agree on what "gaming culture" should be.
 

American Tanker

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Canadamus Prime said:
We kinda do. It's just that "gamers" as a community are a disjointed collective of idiots who cannot agree on what "gaming culture" should be.
Which is why I say that we shouldn't look at "gamer culture" as if it were just one thing.

There are many different kinds of gamers, so why do they all get lumped into one collective "gamer culture"? We're not all the same, so stop acting like it. Embrace our differences, and let the gaming communities form into separate subcultures rather than being seen as one monolithic entity.
 

Canadamus Prime

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Jun 17, 2009
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American Tanker said:
Canadamus Prime said:
We kinda do. It's just that "gamers" as a community are a disjointed collective of idiots who cannot agree on what "gaming culture" should be.
Which is why I say that we shouldn't look at "gamer culture" as if it were just one thing.

There are many different kinds of gamers, so why do they all get lumped into one collective "gamer culture"? We're not all the same, so stop acting like it. Embrace our differences, and let the gaming communities form into separate subcultures rather than being seen as one monolithic entity.
Could we even get those subcultures to collectively agree on what they're supposed be be?
 

DrownedAmmet

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Apr 13, 2015
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kitsunefather said:
Who.. who else would be in control of "gaming culture", if not for the people who participate in it ("gamers")?
How about we give control over to the Juggalos, I think they could take gaming culture in an interesting direction
 

Myria

Sanity Challenged
Nov 15, 2009
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Define "gamer" and "gaming culture", please.

That's generally where the trouble starts.

Holythirteen said:
I suppose the free market should prevail, but that doesn't imply that corporate entities should get to decide that skimpy ladies are somehow destroying civilization and shouldn't be sold in the first place. Or does it?
Are there no 'gamers' who think that skimpy ladies are [insert strawman here]?
 

American Tanker

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Feb 25, 2015
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Canadamus Prime said:
Could we even get those subcultures to collectively agree on what they're supposed be be?
Each one will have to create its own identity, but each one needs to show how it's different from the others.

Don't know how effective it'll be at helping outsiders understand that gamers aren't all the same, but it's a start.