I know what you're thinking, it sounds like a dumb question. But bear with me a moment.
Recently in my YouTube recommendations, I saw a video about "How Subnautica Uses TERROR". Being someone who quite liked Subnautica, I figured I'd give it a look. And it touched on something that I hadn't really thought much on. One thing that I feel Subnautica did really well was keeping me on edge. I had my little hidey-hole, and while I would leave it to accomplish my objectives, I was always very hesitant to stay out too long, and while it was easy to figure out which biomes were safe-ish, I found that even towards the end I was acutely aware of the surrounding sounds and the 'dangerous' ones (Crashfish, Reapers, Crabsnakes, Crabsquids, etc) still inspired the appropriate "oh crap" reaction in me even with the benefit of familiarity.
Where the video comes in is that it made me realize how forgiving Subnautica was when it came to danger. While yes, there's a lot in there that can kill you, especially if you're already hurt, the AI and enemy damage values mean that death is actually quite rare in game. So while you have a persistent threat of death, the game's design is such that - provided you react normally - feeling that you just barely escaped is almost easier than actually dying. And because of this, lethal enemies and death don't become the annoyances that they do in games like Dark Souls (I know, I know, not horror) or Five Nights at Freddy's; they retain some of the fear that they inspired in your early encounters.
So today, Escapists, I ask for your two cents on difficulty and the horror genre. Is horror more effective in a game where you can 'easily' escape so long as you have your wits about you, or is it more effective in less forgiving games where mistakes are much more lethal?
Recently in my YouTube recommendations, I saw a video about "How Subnautica Uses TERROR". Being someone who quite liked Subnautica, I figured I'd give it a look. And it touched on something that I hadn't really thought much on. One thing that I feel Subnautica did really well was keeping me on edge. I had my little hidey-hole, and while I would leave it to accomplish my objectives, I was always very hesitant to stay out too long, and while it was easy to figure out which biomes were safe-ish, I found that even towards the end I was acutely aware of the surrounding sounds and the 'dangerous' ones (Crashfish, Reapers, Crabsnakes, Crabsquids, etc) still inspired the appropriate "oh crap" reaction in me even with the benefit of familiarity.
Where the video comes in is that it made me realize how forgiving Subnautica was when it came to danger. While yes, there's a lot in there that can kill you, especially if you're already hurt, the AI and enemy damage values mean that death is actually quite rare in game. So while you have a persistent threat of death, the game's design is such that - provided you react normally - feeling that you just barely escaped is almost easier than actually dying. And because of this, lethal enemies and death don't become the annoyances that they do in games like Dark Souls (I know, I know, not horror) or Five Nights at Freddy's; they retain some of the fear that they inspired in your early encounters.
So today, Escapists, I ask for your two cents on difficulty and the horror genre. Is horror more effective in a game where you can 'easily' escape so long as you have your wits about you, or is it more effective in less forgiving games where mistakes are much more lethal?