Should Point 'N Click adventure games make a comeback?

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XtreemIce

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Jan 28, 2012
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I just... I just don't know why they were ever stopped. Is it just because of multiplayer gaming taking off in a real way? Or the lack of re playability?

-The Monkey Island Series
-Sam n Max
-Grim Fandango
-Full throttle
-Beneath a Steel Sky
-Day of the Tentacle.

Those have to be some of my favourite games EVER let alone my favourite point 'n click-ers. I'm currently 24 so I suppose those games were particularly glitzy and memorable given how young I was when playing them, but maaaaaan oh man they were the nuts and still number among the top most-quoted games between me and my chums.

How appropriate... *sniff* ...you... *sob* ...fight like a... *gulp* cow....
 

Scarim Coral

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Oct 29, 2010
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I think it was because they were somewhat hard to play while action base game were more fun and easier? I mean it can be frutration to find the solution were it's really simple.
Anyway yeah I would love to see the return of the point of click games. We already got too many other games like fps and what nots.
 

Melon Hunter

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May 18, 2009
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I would like to see a return as well. Perhaps the recent success of Tim Schafer on Kickstarter with Psychonauts 2 could be replicated with something like Grim Fandango? The main problem I have with them is that sometimes the answer to a particular problem can be a bit unintuitive, like having to combine two completely unrelated items, although I still enjoy them.

If you're hankering for some newer point-and-clicks, could I recommend the Submachine series and Daymare Town? They're very solid adventures, made by a Polish artist. The Submachine series in particular has a great air of mystery and solitude with its minimalist soundtrack and notes left by previous explorers.
 

Skin

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Dec 28, 2011
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http://www.youtube.com/watch?v=u84QVZ99BoA

Pretty much sums up my thoughts on the matter.
 

haveanicelife

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Jan 9, 2012
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I certainly wouldn't mind a point-and-click sequel to Dreamfall where it finally wraps it all up. I fear I may be kept waiting indefinitely though.
 

LookingGlass

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Jul 6, 2011
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At a $10-$15 price point, I think there's probably enough of a market for them to still be successful. I don't think anyone's going to pay full price for one though.

I find them quite fun as long as you can't get yourself into a situation where the game in unwinnable (i.e. you had to find some item or perform some action in an area you can no longer return to). It really helps when they're well written and humourous like the (earliest) Monkey Island games.


BTW Gemini Rue [http://store.steampowered.com/app/80310/] was an indie point and click adventure game released last year, and it was one of my favourite games of the year. It had logical puzzles with no silly item combinations... a rarity in the genre. I'd say it only ranks behind The Longest Journey amongst my favourite point and clicks.
 

PaganAxe

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Jan 30, 2012
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Melon Hunter said:
If you're hankering for some newer point-and-clicks, could I recommend the Submachine series and Daymare Town? They're very solid adventures, made by a Polish artist. The Submachine series in particular has a great air of mystery and solitude with its minimalist soundtrack and notes left by previous explorers.
Yes! I love Submachine! It's got that dark, solitary atmosphere to it that I always love.

To that end, I also agree that point-and-clicks should not be marketed at full price.
 

Owlslayer

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Nov 26, 2009
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I´d like to see some new ones, tho I actually haven`t played the older ones much. The only one that currently comes to mind was a Monkey Island game, and i really loved the humor it had.
But i played it when i was pretty young, and some of the stuff in there was pretty complicated for me, and i hated asking my older brother how to solve anything, and it took me a while to get the answer out of him...
But i think now I´m better prepared for such games, so, yeah. I´d love to see more of them.
 

Strain42

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Mar 2, 2009
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The sad thing, they do keep trying to come back, but they tend to not be very successful. We've had a few good point and click adventure games in the past couple years, but they've never been met with widespread fame and attention.

I think L.A. Noire did a pretty decent job of blending the point and click adventure genre into modern times, and is probably the most famous example right now.

Personally, I do love point and click adventure games, and a lot of good ones are on the...App Store. Yeah, that's where I like to go now for point and click adventure. Here's a decent list of games you can get there (and yes, I'm aware quite a few of them originated on other consoles, but who cares?)

Touch Detective, Back to the Future, The New Monkey Island, Mystery Mania, Hector, The Secret of Chateau de Moreau, and those are just some of the famous ones/ones I've played.
 

The Wykydtron

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Sep 23, 2010
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God no. Point and click is the only genre i would want to be banished from existance entirely. I've yet to see one that doesn't have completely retarded logic paths. I think Scratches was one of the most recent ones, it really proves that there's a fine line between pacing and having fuck all happen, as well as having ludicrous logic behind almost all of it's puzzles. I could write for hours about how terrible Scratches was. But I won't... Unless I take to the User Review section in a fit of egotism very unlike myself.

The only ones i'll even think about would be the horror ones (the only reason i even watched an LP of Scratches) but even then the click between screens stuff ruins it. I just find the entire genre boring as fuck.

Though LA Noire was ok (I don't think of it as PNC but some people do oddly enough.) I think as long as its not click between screens (it irritates me for some reason) puzzle rooms i'd be ok with it.

Weirdly enough I love a good Visual Novel, even though it could be argued that it can be very similar to a point and click
 

Blood Brain Barrier

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Nov 21, 2011
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Adventure games (why limit yourself to point and click, they are only a small subset of the genre) will always be the best games ever made. The breadth and depth of gameplay allowed by the format of puzzles+narrative allows for infinite variation which never gets old, unlike shooting people in an FPS or building muscles to defeat an enemy in an RPG. But arguments like that are not needed, all you have to do is point to the large number of GREAT games made in the genre, with more classics than any other.