Because honestly, after playing through many of Bethesda's post-Morrowind games it seems that everything I do in the game just doesn't matter and in the end I wind up getting the same exact experience that the person across the room got. For example, in Skyrim, when you pick to be either a Stormcloak or Imperial - you still get the same exact set of quests and the same wrapup in the end with only the slightest different in dialogue or comments from the only people who give a rat's ass, the guards.
You're always the CHOSEN ONE. You're the Dragonborn, you're the Listener, you're the MASTER THIEF, you're a VAMPIRE and a fucking WEREWOLF. You can join every single faction without your stats being any matter, you can be the head of the College of Winterhold and only know one or two spells. In the other games, you're just some guy that has to prove yourself, sure you have a certain destiny but in the end you have to prove that you are capable of that destiny. In Skyrim, two story quests in people hail you as a GOD. And I understand Bethesda's motto of, "Giving you as much freedom as possible." But honestly, in RPGs your choices matter, your character build matters. Like, in the E3 gameplay footage of Fallout 4, the character's intelligence was set at 3. He still talked perfectly fine,but in reality, that stat would suffer major consequences and throughout the game he would be talking as if his mom beat his head against the coffee table constantly when he was young such as the original Fallouts and New Vegas.
But again, consequences. The storyline is always the same when you replay the game, you have no choice in the matter. When you kill an important NPC, they go unconcious. When you kill a quest giver, you still have the quest but you recieve it from another NPC. Just because you have a leveling up system doesn't make it an RPG, an RPG has choices and when you make those choices they should have some more impact other than a mention from the guards and should have a consequence even if you don't know it. For example, in Oblivion, there was group of Vampire Hunters in the Imperial City. If you are famous but they vampire, you never get that quest. If you were a Vampire in Skyrim they would be like the love child of Helen Keller and Ray Charles. Just because an RPG has leveling up elements doesn't make it an RPG, even Grand Theft Auto: San Andreas has somewhat of a leveling system - but that's an element, but it doesn't change the whole way the game is played neccessarly, sure doing them will give you perks but that's it. Fallout 4 will be a good game, I'm sure, but a good OPEN WORLD game - just not an RPG.
And don't bring up mods, because becoming too lenient on a community is dangerous. Sure, it doesn't neccesarly make them lazy, because Bethesda puts hardwork into their games - but they seem to miss market their games and depending on the community for content that should already be finished beforehand should be in the hands of the developers. Again, this is just my opinion. But, when I think RPG, I think - every decision I do will bite me in the ass, I have to remember to drink water, I can't access this yet because this or that is a higher level then me, I have to constantly manage and think my attack first beforehand (which Fallout 4 seems to be doing good with the real-time Pipboy.)
You're always the CHOSEN ONE. You're the Dragonborn, you're the Listener, you're the MASTER THIEF, you're a VAMPIRE and a fucking WEREWOLF. You can join every single faction without your stats being any matter, you can be the head of the College of Winterhold and only know one or two spells. In the other games, you're just some guy that has to prove yourself, sure you have a certain destiny but in the end you have to prove that you are capable of that destiny. In Skyrim, two story quests in people hail you as a GOD. And I understand Bethesda's motto of, "Giving you as much freedom as possible." But honestly, in RPGs your choices matter, your character build matters. Like, in the E3 gameplay footage of Fallout 4, the character's intelligence was set at 3. He still talked perfectly fine,but in reality, that stat would suffer major consequences and throughout the game he would be talking as if his mom beat his head against the coffee table constantly when he was young such as the original Fallouts and New Vegas.
But again, consequences. The storyline is always the same when you replay the game, you have no choice in the matter. When you kill an important NPC, they go unconcious. When you kill a quest giver, you still have the quest but you recieve it from another NPC. Just because you have a leveling up system doesn't make it an RPG, an RPG has choices and when you make those choices they should have some more impact other than a mention from the guards and should have a consequence even if you don't know it. For example, in Oblivion, there was group of Vampire Hunters in the Imperial City. If you are famous but they vampire, you never get that quest. If you were a Vampire in Skyrim they would be like the love child of Helen Keller and Ray Charles. Just because an RPG has leveling up elements doesn't make it an RPG, even Grand Theft Auto: San Andreas has somewhat of a leveling system - but that's an element, but it doesn't change the whole way the game is played neccessarly, sure doing them will give you perks but that's it. Fallout 4 will be a good game, I'm sure, but a good OPEN WORLD game - just not an RPG.
And don't bring up mods, because becoming too lenient on a community is dangerous. Sure, it doesn't neccesarly make them lazy, because Bethesda puts hardwork into their games - but they seem to miss market their games and depending on the community for content that should already be finished beforehand should be in the hands of the developers. Again, this is just my opinion. But, when I think RPG, I think - every decision I do will bite me in the ass, I have to remember to drink water, I can't access this yet because this or that is a higher level then me, I have to constantly manage and think my attack first beforehand (which Fallout 4 seems to be doing good with the real-time Pipboy.)