I had the idea for this thread when I was thinking about the silly level-up mechanics in Final Fantasy II. For those unfamiliar with the game, it is a party-based JRPG with "stat grinding"; a mechanic whereby a skill increases the more you use it.
Final Fantasy II was funny in that the only to increase your health was by taking damage. Combine this with the fact that the best way to increase your attack and magic stats was to attack and you had a system where the best way to level grind was to attack your own characters.
I was joking around about it with a friend when the thought occurred to me; maybe it was intentional! Maybe the developers were trying to say that before you can face your enemies... you must first face yourself.
Deep. So ahead of its time.
So, anyone else got any weird and silly interpretations of game mechanics? I imagine there are some silly and funny ways to interpret story elements, too, if you wanna go down that road.
Final Fantasy II was funny in that the only to increase your health was by taking damage. Combine this with the fact that the best way to increase your attack and magic stats was to attack and you had a system where the best way to level grind was to attack your own characters.
I was joking around about it with a friend when the thought occurred to me; maybe it was intentional! Maybe the developers were trying to say that before you can face your enemies... you must first face yourself.
Deep. So ahead of its time.
So, anyone else got any weird and silly interpretations of game mechanics? I imagine there are some silly and funny ways to interpret story elements, too, if you wanna go down that road.