This thread was inspired by the "Why do People hate Kane and Lynch 2" thread by Jew Zombie, discussing Yahtzee's negative review over the KL2 campaign.
Linkz:
http://www.escapistmagazine.com/forums/read/9.255426-Why-does-everyone-hate-on-Kane-and-Lynch-2-some-of-it-has-potential-especially-the-multiplayer
My personal thoughts on Kane and Lynch 2 here. skip this paragraph for the meat of this thread.
Single player was all kinds of not fun. Sure the multi player had potential. But then again a roller coaster can have all the potential energy in the universe and if you don't push it over and create kinetic energy who really gives a....hoot.. I agree that multi player is, as time goes on even more and more, an integral part of the FULL game experience there is logic behind NOT reviewing anything but the single player, single player more so than multi player makes the gameplay mechanics SHINE. When I say shine I don't mean that it represents everything that can be done with them but think about it.
The point of this thread
If Modern Warfare (1-2 w,e) didn't have multi player online would you ever have quick-scoped during the campaign? If the same was for all previous FPS's..'s'sesesesesesesesseses UGH
anyways if the same was true for all other first person shooters it would mean that certain 'trick' (not an exploit mind you simply a trick) may still be unexplored.
That's just an example please don't read too much into it or try to de-fragment it for flaws because it really doesn't matter, the point I'm trying to make is, the game-play is best experienced (as it was meant to be experienced) through single player. Also, multiplayer on ANY GAME can be fun with friends. Me and my best friends could play any game, and we have played some pretty terrible ones, just for fun and even though its absolutely horrid we have fun just because! That doesn't make the game 'good'. It makes it fun, and that's nothing to be ashamed of.
Take for example minecraft. I understand a lot of people play it alone to live out some architect fantasy but think about it. A pixel-y game where you mine stuff and then build some other stuff after hours and hours of labors and you may or may not succeed, and may or may not be satisfied. Or play survival and you MIGHT die along with the other two previous statements. This to me and maybe some other people out there seems highly unappealing, but I love minecraft. Why? Because my friends and I have so much fricking fun together building something from the ground up, when playing by myself it is almost insufferably boring (personally).
So I believe that begs the question, what should define the quality of a game, or better said what defines a game as being GOOD. Single player or Multi player. Obviously games independent of multi or single player do not count, but what should be the end-all-be-all half that determines greatness or crap?
Linkz:
http://www.escapistmagazine.com/forums/read/9.255426-Why-does-everyone-hate-on-Kane-and-Lynch-2-some-of-it-has-potential-especially-the-multiplayer
My personal thoughts on Kane and Lynch 2 here. skip this paragraph for the meat of this thread.
Single player was all kinds of not fun. Sure the multi player had potential. But then again a roller coaster can have all the potential energy in the universe and if you don't push it over and create kinetic energy who really gives a....hoot.. I agree that multi player is, as time goes on even more and more, an integral part of the FULL game experience there is logic behind NOT reviewing anything but the single player, single player more so than multi player makes the gameplay mechanics SHINE. When I say shine I don't mean that it represents everything that can be done with them but think about it.
The point of this thread
If Modern Warfare (1-2 w,e) didn't have multi player online would you ever have quick-scoped during the campaign? If the same was for all previous FPS's..'s'sesesesesesesesseses UGH
anyways if the same was true for all other first person shooters it would mean that certain 'trick' (not an exploit mind you simply a trick) may still be unexplored.
That's just an example please don't read too much into it or try to de-fragment it for flaws because it really doesn't matter, the point I'm trying to make is, the game-play is best experienced (as it was meant to be experienced) through single player. Also, multiplayer on ANY GAME can be fun with friends. Me and my best friends could play any game, and we have played some pretty terrible ones, just for fun and even though its absolutely horrid we have fun just because! That doesn't make the game 'good'. It makes it fun, and that's nothing to be ashamed of.
Take for example minecraft. I understand a lot of people play it alone to live out some architect fantasy but think about it. A pixel-y game where you mine stuff and then build some other stuff after hours and hours of labors and you may or may not succeed, and may or may not be satisfied. Or play survival and you MIGHT die along with the other two previous statements. This to me and maybe some other people out there seems highly unappealing, but I love minecraft. Why? Because my friends and I have so much fricking fun together building something from the ground up, when playing by myself it is almost insufferably boring (personally).
So I believe that begs the question, what should define the quality of a game, or better said what defines a game as being GOOD. Single player or Multi player. Obviously games independent of multi or single player do not count, but what should be the end-all-be-all half that determines greatness or crap?