Skyrim - Dragonborn DLC Review

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Fappy

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THE ELDER SCROLLS V: SKYRIM - DRAGONBORN DLC REVIEW


Skyrim's new DLC, Dragonborn, is one of the most nostalgic experiences I've ever had playing a video game. If you're a Morrowind fan and still happen to be playing Skyrim one year after launch (or looking for an excuse to come back to the game) buy this add-on ASAP. No seriously, don't even think about it. Just do it. Oh, well... I suppose I should elaborate.

Dragonborn takes place on the island of Solstheim, a setting previously used for The Elder Scrolls III: Morrowind's [http://en.wikipedia.org/wiki/Morrowind] second expansion Bloodmoon [http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Bloodmoon]. Those who've played Bloodmoon should expect to see many familiar locations, but with the eruption of Red Mountain 200 years prior, the entire southern half of the island has been covered in a thick blanket of ash. This adds some new things for Bloodmoon vets to see as well as showcasing non-Bloodmoon-specific throwbacks. You have netches roaming the coastline, Telvanni-style mushrooms sprouting in the southeast, and the Imperial-abandoned settlement of Raven Rock now controlled by the Great House Redoran. You're greeted with the familiar label "outlander" and the first thing you're told is that you?re no longer in Skyrim. You're now in mother fuckin' Morrowind, you dirty n'wah.

[Img_Inline width="310" height="200" Caption="The Oghma Infinium was only the beginning." align="right"]http://i662.photobucket.com/albums/uu345/Fappy_01/Oblivion_Dragonborn_Screen.jpg[/Img_Inline]

For those of you plebs who haven't played Morrowind there's still a huge amount of content here to appreciate. While Skyrim's previous DLC, Dawnguard [http://en.wikipedia.org/wiki/Dawnguard], only added some extra dungeons and outdoor areas, the island of Solstheim is an entirely new landmass to explore comparable to The Elder Scrolls IV: Oblivion's [http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion] Shivering Isles [http://en.wikipedia.org/wiki/Shivering_isles] expansion. On top of this you also have the forbidden knowledge of the daedric realm of Apocrypha at your fingertips. Apocrypha is host to a plethora of cool new powers (both passive and active) that you can unlock as you collect Hermaeus Mora's black books, some of which really change up the game. The Lovecraft-inspired landscape of Apocrypha is riddled with enemies that severely lack variety and would be an extremely boring endeavor if not for its labyrinthine design and awesome visuals.

Despite being a cool nod to Morrowind's ascended sleepers, seekers are not all that fun to fight, though they're the exception to the rule. Dragonborn adds a much needed collection of new and interesting enemies, many of which pose a far greater threat than those native to the mainland. Yes, you still have draugr to kill every now and then (they were featured in Bloodmoon after all), but you'll likely spend most of your time fighting the new ash spawn and the goblin-like rieklings. There are some other cool enemies I won't spoil here as well as the addition of a "secret" boss that actually managed to one-shot my level 54, armor-capped dunmer. Those looking for more of a challenge won't be disappointed venturing into Solstheim.

Bethesda also upped the ante on its dungeon puzzles. Many of them are actually a bit more complex and inspired than turning some stones with pictures of little animals on them (i.e. actual puzzles). You'll have to think outside the box and use your environment in order to solve many of these. I actually got stumped on one of them for a bit.

[Img_Inline width="310" height="200" Caption="Speak quickly, outlander." align="left"]http://i662.photobucket.com/albums/uu345/Fappy_01/Skyrim-Dragonborn-Screenshots-Redoran-Guard.jpg[/Img_Inline]

As for player-oriented features, Morrowind's chitin and bonemold armors return as well as Bloodmoon's stalhrim weapons and armor. Each set is a fantastic reimagining that serves to please both the fanboys looking for their Morrowind fix and the Skyrim vets simply looking for more variety. Also, Nordic Carved Armor, mmmm yummy... you'll know what I am talking about when you see it. There are also plenty of new magic items including armor sets with unique enchantments you won't find anywhere else. Aside from fat lute [http://www.uesp.net/wiki/Morrowind:Easter_Eggs], Dragonborn adds new spells, dragon shouts, alchemical ingredients, exploding spider bombs, player housing, new followers/"pets", new spouses, powers, and more.

Am I forgetting something? Oh yeah, dragon riding. It sucks. I didn't have high hopes for it to begin with, but once you finally mount up on your first dragon get ready to be underwhelmed. You can't actually control the dragon other than telling it what to attack. If there are no hostiles in the area it'll just fly in circles until you land or fast travel somewhere. You can cast spells while flying on it, but it doesn't work very well. Unless you're doing it for the achievement I'd pass on this entirely.

Having gotten this far discussing Dragonborn it's a bit surprising I haven't mentioned the quests or story yet. Well, that's likely because unlike Dawnguard--in which most of its content was tied into the main narrative--Dragonborn is very much like the game that spawned it. Dragonborn is more about exploring Solstheim and continuing your character's grand adventure in an alien land than it is about the central conflict. The story is there however, and while the main questline is brief there are plenty of other questlines available for players to discover for themselves.

The main plotline was interesting enough but it did suffer from the same issues many of Skyrim's other storylines suffer from, albeit with some more interesting characters. The main villain is just some douche with no clear motivation that the player needs to kill, and the explanation for some of the plot points felt very convenient and uninspired. As always, Bethesda's great at lore but sketchy when it comes to actual narratives.

[Img_Inline width="310" height="200" Caption="The shamanistic Skaal haven't really changed all that much in the last 200 years." align="right"]http://i662.photobucket.com/albums/uu345/Fappy_01/Skyrims-Dragonborn-DLC.jpg[/Img_Inline]

As I mentioned above some of the characters do in fact leave a bit of an impression (surprising, I know). Raven Rock and the Skaal village have NPCs that are a bit more fleshed out than you'll see on the mainland, but most of this expansion's personality comes from the Telvanni questline. A familiar Telvanni wizard from Morrowind (whose name I will not spoil here) steals the show with his obscene levels of snobbery and total disregard for the well-being of others. His questline is also very reminiscent of the absurdity present in the House Telvanni questline in Morrowind. Hermaeus Mora also plays an interesting role in the story of Solstheim, though he may have acted a bit... too direct at times. He's always struck me as the kind of daedric prince that'd stick to the shadows and influence the mortal world by manipulating his followers, but in Dragonborn he doesn't practice the same level of discretion he has in previous TES games.

The final point to touch on here is that of Dragonborn's soundtrack. Nostalgia overload! A few Morrowind tracks return that feel so... right while playing this add-on. Considering Jeremy Soule's been composing music for the franchise since Morrowind it fits right in with the original soundtrack. I just wish those tracks played while playing the vanilla content. There also seem to be a few new tracks as well that sounded spectacular. As always, Soule's outdone himself.

Dragonborn is very much the expansion people have been waiting for since Skyrim's original release. Many were disappointed in Dawnguard's apparent lack of content, but I can say without a shadow of a doubt that Dragonborn is the Shivering Isles of Skyrim. You don't have to be a Morrowind or Bloodmoon fan to appreciate the work Bethesda's put into this add-on. Simply put, this is the expansion we've been waiting for.

The Dragonborn add-on is now available on Xbox 360 for $20 and is said to be released for PC and PS3 early 2013.

[sub]Past Reviews by Fappy: Skyrim: Dawnguard [http://www.escapistmagazine.com/forums/read/326.380667-Skyrim-Dawnguard-DLC-Review], Persona 4 [http://www.escapistmagazine.com/forums/read/326.387316-Persona-4-Review-I-Will-Find-the-Truth], Torchlight 2 [http://www.escapistmagazine.com/forums/read/326.390005-Torchlight-II-Video-Review], Marvel vs. Capcom: Origins [http://www.escapistmagazine.com/forums/read/326.391362-Marvel-vs-Capcom-Origins-Review][/sub]​

You can visit my blog [http://clickharder.wordpress.com/] for more stuff.
 

bobmus

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Well this sounds interesting enough to make me load up my tricked-out copy sometime soon. Maybe when my net connection's being too rubbish for TF2...

Oh and good review I guess :D
 

Fappy

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bobmus said:
Well this sounds interesting enough to make me load up my tricked-out copy sometime soon. Maybe when my net connection's being too rubbish for TF2...

Oh and good review I guess :D
Tricked-out copy? I know not what this implies Sir Bobmus.
 

bobmus

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Fappy said:
bobmus said:
Well this sounds interesting enough to make me load up my tricked-out copy sometime soon. Maybe when my net connection's being too rubbish for TF2...

Oh and good review I guess :D
Tricked-out copy? I know not what this implies Sir Bobmus.
Mods. I love browsing the workshop for new ones, so I must have like 50 installed by now :D
 

Fappy

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Daystar Clarion said:
I've just downloaded this because you said it's good.

If it isn't I'mma smash your kneecaps in.
My kneecaps would stake their well-being on this review. They are not afraid!

bobmus said:
Fappy said:
bobmus said:
Well this sounds interesting enough to make me load up my tricked-out copy sometime soon. Maybe when my net connection's being too rubbish for TF2...

Oh and good review I guess :D
Tricked-out copy? I know not what this implies Sir Bobmus.
Mods. I love browsing the workshop for new ones, so I must have like 50 installed by now :D
Oh, derp! Yeah, I am sure there are better dragon riding mods out there already btw >.>
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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It's like Shivering Isles, you say? That's my favorite piece of Elder Scrolls content, so I'm sold.

Though if you lied to me, I'll ground your smashed kneecaps into bonemeal and make a poison just for you. It would have to be a damage stamina [http://www.uesp.net/wiki/Skyrim:Bonemeal] poison, but I'll make you sleepy for life. You'll be so lethargic, you'll have to change your username.
 

Fappy

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DustyDrB said:
It's like Shivering Isles, you say? That's my favorite piece of Elder Scrolls content, so I'm sold.

Though if you lied to me, I'll ground your smashed kneecaps into bonemeal and make a poison just for you. It would have to be a damage stamina [http://www.uesp.net/wiki/Skyrim:Bonemeal] poison, but I'll make you sleepy for life.
Hermaeus Mora isn't as entertaining as Sheogorath, but the Telvanni mage is close. The main quest is about half as long as Shivering Isles', but there's definitely more extra stuff to do. Including the MQ there are roughly three questlines in Dragonborn (and by "questline" I mean a chain of quests greater than two).

EDIT: There may actually be more questlines now that I think about it. Raven Rock and Tel Mithryn both offer a boat-load of quests.

Fisher321 said:
Speaking of Skyrim DLC, was Hearthfire worth it?
I got it because I am an achievement whore, but no it's not really worth it.
 

Fappy

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AlotFirst said:
Fappy said:
Fisher321 said:
Speaking of Skyrim DLC, was Hearthfire worth it?
I got it because I am an achievement whore, but no it's not really worth it.
In its defence:
still better than Horse Armor though.
That is very true. I actually kind of like Hearthfire... I just don't think it's worth the asking price.
 

Coffeejack

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Oct 1, 2012
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Sold, sold and sold. This expansion sounds like the dog's bollocks. I'm so glad that they decided to give this to their fans, I can hardly believe it. I've been missing Solstheim for ages, I'm so excited.

One question, though: Since Solstheim is near Vvardenfell, can you see the Red Mountain in the distance? If you can, that may mean they plan to release a future DLC in Cyrodiil, to make use of the White Gold Tower they placed outside the Skyrim map.

There's so much to take in here. I'm going to drink a whole can of soda and run up and down the stairs! If I'm not back in 5 minutes, it means I've cracked my skull.
 

Fappy

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Pebble said:
Sold, sold and sold. This expansion sounds like the dog's bollocks. I'm so glad that they decided to give this to their fans, I can hardly believe it. I've been missing Solstheim for ages, I'm so excited.

One question, though: Since Solstheim is near Vvardenfell, can you see the Red Mountain in the distance? If you can, that may mean they plan to release a future DLC in Cyrodiil, to make use of the White Gold Tower they placed outside the Skyrim map.

There's so much to take in here. I'm going to drink a whole can of soda and run up and down the stairs! If I'm not back in 5 minutes, it means I've cracked my skull.
When you first arrive on Solstheim head south out of Raven Rock.

Red Mountain is still billowing ash in the distance ;)
 

lRookiel

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Jun 30, 2011
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What an AWFUL! AWFUL! AWFUL! REVIEW.

:3

Kidding Fappy I love your reviews. After I'm done with the main quest (130 hours and still haven't done it) and Dawnguard I'll consider buying this.
 

Judgment90

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I wasn't expecting Dragon Mounts to be that good anyways. I have heard rumors that they added Spears into Dragonborn (which was the thing I wanted most in an Elder Scrolls game), as well as Werebears, but I have not heard good things about either of them.
 

SajuukKhar

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Judgment90 said:
I wasn't expecting Dragon Mounts to be that good anyways. I have heard rumors that they added Spears into Dragonborn (which was the thing I wanted most in an Elder Scrolls game), as well as Werebears, but I have not heard good things about either of them.
The spears in Dragonborn are made by the terribly short Reikling race, and due to their size, they are basically another form of arrow for anyone not a Reikling.

Also, there are werebears, but you cant become one. Although they did add some werewolf power rings, similar to the vampire rings found in Dawnguard, that you can get from a coven of werewolves on the island.
 

Fappy

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SajuukKhar said:
Judgment90 said:
I wasn't expecting Dragon Mounts to be that good anyways. I have heard rumors that they added Spears into Dragonborn (which was the thing I wanted most in an Elder Scrolls game), as well as Werebears, but I have not heard good things about either of them.
The spears in Dragonborn are made by the terribly short Reikling race, and due to their size, they are basically another form of arrow for anyone not a Reikling.

Also, there are werebears, but you cant become one. Although they did add some werewolf power rings, similar to the vampire rings found in Dawnguard, that you can get from a coven of werewolves on the island.
You can also summon Werebears using the Beast Stone power.
 
Oct 2, 2012
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360 got it first again? I thought they were done with that crap :/
Oh well, at least this one is actually coming to the ps3.

Good review! I am barely containing my excitement for this!