Skyrim - What would you add?

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KissmahArceus

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Mar 1, 2011
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If you could add anything to Skyrim to improve the game, what would it be?
I've been playing an awful lot of Skyrim this week and have lost hours each night, wandering dank Dragr ruins, searching for Dragon Priest Masks and visiting towns, purchasing all the available corundum and iron (for nails and locks you see), and as much as I love the game, I'm no fool.

Skyrim would benefit from a few areas being improved, rough edges sanded out etc

The one thing that would improve the game immensely for me would be the Characters.
They have improved an awful lot since Oblivion but if the NPCs had more (way more) ambient dialog, didn't stop every time I walk by just to tell me "working at the fishery is hard, but it puts coin in my pocket" and had some more behaviours, I think the game world would feel so much more alive.

Plus I want more diseases - Oblivion had 30, Skyrim only has 8 - More diseases for Skyrim please!
 

Erttheking

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Oct 5, 2011
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I'd probably make the combat system more Dark Souls like. Not as hard, but with the same system, because run up and just swing your sword until the guys fall down isn't the best. Heck, when I think about it, fighting in Minecraft was more tense than Skyrim.
 

Baron von Blitztank

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May 7, 2010
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Quest variety for a start.
In Oblivion there was a lot more variety in the quests as to what you were doing. You could be silently killing everyone in a household one by one without being detected, driving the slowly dwindling survivors into attacking eachother. You could be sneaking through the prison you came from to stab the guy who called you a tosser. You could be breaking into the White-Gold tower to steal an Elder scroll from some blind monks while pretending to be a dignitary. In Skyrim however, the majority of the quests seem to have been simplified to "Go into dungeon and kill shit".
 

SajuukKhar

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Sep 26, 2010
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-More diseases.
-Marriage that doesn't such so much.
-Longer guild questlines.
-The full Civil War whose cut data still exists in the game files.
-Dragons that can use more then two shouts.
-Less followers overall, but more followers with some background quest like Erandur and his ties to Vermina's quest.
 

Rawne1980

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Jul 29, 2011
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I suppose I get to be "that guy"...

The joy of having it on the PC is anything I do want to add to Skyrim, I can.

The only thing I *must* have in games like Elder Scrolls and Fallout is my own armour and weapons.

Although if we're going to look at it from a different angle without mods i'd add more to the story. It needed more meat and the faction quests needed more too.
 

KissmahArceus

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Mar 1, 2011
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Minecraft combat and Skyrim combat - so similar that it hurts. I love Minecraft but when it's combat is comparable to Skyrim then yeah, it needs improved. First person melee combat can be done (Riddick, Breakdown, Dark Messiah PC) but if it could make each weapon type feel unique and make our strikes feel weighty when they connect then YES
 

TheTim

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Jan 23, 2010
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More small towns like Rorikstead, with more to do in them, doing one sidequest which passes you by the town is kind of a buzz kill
 

Uriain

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Apr 8, 2010
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Revamped combat system to make it more dynamic, as well as more animations for combat with each weapon (possibly directional context added)

I would personally also like to see larger scale battles where you can assist/lead in battles against forces more (I am thinking like 50-100 per side kinda big
 

Jynthor

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SajuukKhar said:
-More diseases.
-Marriage that doesn't such so much.
-Longer guild questlines.
-The full Civil War whose cut data still exists in the game files.
-Dragons that can use more then two shouts.
-Less followers overall, but more followers with some background quest like Erandur and his ties to Vermina's quest.
All of these and:
-More skills
-More Weapon types.(Where did short swords go, Bethesda?)
-More major cities/rebuild Winterhold/Helgen quest lines.(Come on Bethesda, first you remove Sutch and Kvatch from Oblivion and now you pull the same crap in Skyrim)
-More house types for Hearthfire.
-Spell creation
-Enchanting and Smithing service NPC's. Mostly for roleplay reasons, I don't want to level enchanting on my Warrior character and so on.
-Serana romance
 

Jasper Jeffs

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Nov 22, 2009
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Better combat and quests. Combat in Bethesda games is always terrible, Skyrim is no exception and I don't know how they've gotten away with it for so long. It's so fucking basic that I can't be bothered detailing how it can be improved because it'd take me far too long to write it all. As for quests, the actual stories suck dick (Skyrim's Mage guild plotline made me laugh at how terribly written it was) and the quest log/marker is too omnipotent for my liking, it points you in the right direction even if the NPC hasn't told you where to go, that's just fucking lazy. It's not like turning the marker off helps either because the text in the quest log doesn't tell you a god damn thing. I know there's mods to fix both these things, but no amount of retarded, poorly animated combat mods can fix the combat for me and I'm done completely with giving a shit about any story Skyrim has to offer. I've yet to even start the main quest, that whole "you're the uber dragon slayer from my wet dreams" shit can eat a dick.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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I will be very short:
Dragons that actually act like DRAGONS!!!!
I still remember in a video on youtube, a bear kill a f*cking dragon like it was a mud crab.....
 

BloatedGuppy

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Feb 3, 2010
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erttheking said:
I'd probably make the combat system more Dark Souls like. Not as hard, but with the same system, because run up and just swing your sword until the guys fall down isn't the best. Heck, when I think about it, fighting in Minecraft was more tense than Skyrim.
I'd say go a little further, make it like Mount and Blade or the newer WOTR/Chivalry. Directional blocking, momentum on weapons, etc. Dark Souls is actually still fairly rudimentary, Skyrim is 75% of the way there already. It relies on structured battles in closed environments for a lot of its challenge, and that's not really something you could port into a game like Skyrim.

So...yeah. Mount and Blade combat. And once that's done, I don't know...maybe hire some fucking writers? Get a little plot up in there? Do some extra lines of reactive dialogue so it feels like your accomplishments are recognized?

Those two changes alone would make a world of difference.
 

Doom972

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Dec 25, 2008
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- Tougher Dragons.
- Civil War battles can be lost if certain objectives aren't completed in a timely manner.
- Opposing factions in the Civil War can attack regions controlled by your factions and conquer them if they're not stopped in a timely manner.
- The Thalmor as a joinable faction.
- Necromancy.
 

Jeremy Skitz

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Jul 1, 2009
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College of Winterhold:
This one irks me the most out of all the questlines. Why do you go to a magic college? To learn magic. In Skyrim, you start the first quest in which you attend a lesson, you learn one spell, which you may or may not already know and then in the second quest you visit a ruin to learn about, and then you discover a terrible secret which could destroy the world (sounds familiar) then you, and only you, are supposed to go and deal with it and save the world with nobody else's help. What they should have done- which seems like a no-brainer to me- is have you progress to learn different levels of magic where you can reach a certain level to learn some of the most powerful and interesting magic you can get nowhere else. Then they should have had decent storyline which doesn't involve world destroying artifacts because that just lessons the impact of the main quest... which was also boring...

I shall leave a brief list of changes that could be made as well:
-Better combat system, I want battles to be tense and tactical, its boring hitting things until they die.
-Better cities which feel like cities more like the ones in oblivion.
-Better characters.
-NO MORE WORLD DESTROYING THREATS WHICH ONLY I CAN STOP.
-Horses that don't feel slower than walking.
-Horse combat that works.
-I want my characters to look like the characters I thought I created.
-Interesting and memorable followers and NPCs, I don't think anyone in the game has much of a personality. I know Bethesda are capable of creating memorable characters, like Fawkes, Patchwork and Harold in Fallout 3, and Sheogorath in oblivion's shivering isles.

Their are lots of changes that could be made, but I don't want to add anymore because people might get the impression I hate the game. But I love it! I have spent many hours on it. It just isn't in my top 5.
 

Zenn3k

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Feb 2, 2009
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Choice
RPG elements
Quests that break from "go here and kill everything and report back" routine.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Aerosteam said:
The ability to hold a shield on each hand at the same time.
Duel wield shields! Why isn't this a mod yet?!?

I would have liked more variance in the quests instead of playing 'follow the marker'

More variety in enemies instead of every single enemy being a variation of Bandits/Dragur/Falmer

A more fleshed out civil war storyline.

I'd love to see an actual Aldmeri invasion, after the civil war and main quest are complete, but that would have to be DLC because it'd have to be frigging huge to do it right: A sort of RTS style unit/supply management system, and your troop and supply numbers depend on whether you chose Empire/Stormcloaks, you have to repel invasions from the coastal areas, and make it really hard, so you won't win all your battles and you'll have to wear down your enemies numbers gradually by destroying their supply lines as they move down through Skyrim rather than a clean sheet of a series of absolute victories.