I just finished the single-player campaign and I have opinions.
I do like the game, love the lore, love the fact that they picked a more obscure part of the universe that involved the dealings of the periphery states and their paranoia with being small players around the great houses of the inner sphere.
It is a great turn-based strategy, tons of options for customization, lots of fun, great amounts of BOOMY BOOM, etc.
It was also a bit of a flawed gem. The load times were unjustifiable for what it was bringing to the table. Compared to far more graphics or numbers-heavy games I've played, there is no reason to make me wait that long.
The inverted difficulty curve thing: The game revolves around scavenging the parts of enemy mechs. You fight them, you cannibalize their parts and you use them for yourself. This would be fine if the game gave advantages to light or medium mechs that are denied to the heavier variants but no. You will initially be piloting very fragile machines that can be killed before even getting a chance to respond, wiping out and then save-scumming (which makes me feel bad) just in hopes of cobbling together something tanky enough to last a single round against the enemy which generally will outnumber you 2-1.
There is an "evasion" system that allows mechs that move a large amount gain % to avoid hits. It is not in any way adequate to protect oneself from an alpha strike from a Highlander so in all likelihood you would just prefer to bring the Highlander. Once you have a heavier model Battlemech you will immediately rotate it into your A team and demote your lightest mech because tonnage is everything.
I do like the game, love the lore, love the fact that they picked a more obscure part of the universe that involved the dealings of the periphery states and their paranoia with being small players around the great houses of the inner sphere.
It is a great turn-based strategy, tons of options for customization, lots of fun, great amounts of BOOMY BOOM, etc.
It was also a bit of a flawed gem. The load times were unjustifiable for what it was bringing to the table. Compared to far more graphics or numbers-heavy games I've played, there is no reason to make me wait that long.
The inverted difficulty curve thing: The game revolves around scavenging the parts of enemy mechs. You fight them, you cannibalize their parts and you use them for yourself. This would be fine if the game gave advantages to light or medium mechs that are denied to the heavier variants but no. You will initially be piloting very fragile machines that can be killed before even getting a chance to respond, wiping out and then save-scumming (which makes me feel bad) just in hopes of cobbling together something tanky enough to last a single round against the enemy which generally will outnumber you 2-1.
There is an "evasion" system that allows mechs that move a large amount gain % to avoid hits. It is not in any way adequate to protect oneself from an alpha strike from a Highlander so in all likelihood you would just prefer to bring the Highlander. Once you have a heavier model Battlemech you will immediately rotate it into your A team and demote your lightest mech because tonnage is everything.