So I was playing Nethack at school the other day (it was during lunch, don't worry) and a friend came over. He was wondering what game I was playing, so I told him. He said the developers must be really poor because there was no "graphics" to speak of.
The next day, we were talking about games in general, and the topic of Skyrim came up. Now, I have never played it (or any Elder Scrolls game), so I asked him, "Well, what exactly is so good about it?" He, immediately,replied that the graphics are amazing, and you can shout at enemies. Specifically, he mentioned the vastness and epicness of the environment. How it felt really "big" and open.
Now, this got me thinking, exactly how important are the graphics, or even the entire aesthetic or thematic feel, to a game? I even want you to consider games where the aesthetic is vital to gameplay, like Amnesia and Bioshock.
Personally, I am not wowed by graphics anymore, but I also don't care about the "theme" of a game. I gladly play Pokemon on simulators, and I play games with graphics that would be deemed bad for the SNES. Heck, I would play a game meant for little children if it had a deep enough metagame.
The next day, we were talking about games in general, and the topic of Skyrim came up. Now, I have never played it (or any Elder Scrolls game), so I asked him, "Well, what exactly is so good about it?" He, immediately,replied that the graphics are amazing, and you can shout at enemies. Specifically, he mentioned the vastness and epicness of the environment. How it felt really "big" and open.
Now, this got me thinking, exactly how important are the graphics, or even the entire aesthetic or thematic feel, to a game? I even want you to consider games where the aesthetic is vital to gameplay, like Amnesia and Bioshock.
Personally, I am not wowed by graphics anymore, but I also don't care about the "theme" of a game. I gladly play Pokemon on simulators, and I play games with graphics that would be deemed bad for the SNES. Heck, I would play a game meant for little children if it had a deep enough metagame.