So I got DayZ from Steam.

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Stavros Dimou

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I kept seeing DayZ being like the most popular game on Steam for so long,even at higher positions than newer releases and I thought it might be a good game I was missing.
So I searched the net for info on the game,and it looked promising.
I watched the Zero Punctuation review,the WTF episode from Total Biscuit,and I read enough articles about it and on wikis to have an idea about the game.

It seemed that the problem most people had with it was the permanent death function of the game, in addition to some enemy players killing you on sight. It sounded quite good to me. I'm all for hardcore games and I really had fun time with games like S.T.A.L.K.E.R. DayZ sounded like a game with a large open world,with many players on it,that are not in teams in some kind of deathmatch mode but instead were everyone is free to do what he likes.

So I paid the 25$ price on Steam and downloaded this 'game',but I think I have some kind of buyer's remorse now.

I've been playing for about 3 hours straight and... Nothing happens.
There are absolutely no missions or quests in the game,or challenges,and you are just left out without any story in a huge terrain. The terrain is really huge,but its also empty.
In my 3 hours of gameplay I only found 4 zombies (2 of them glitched) and no other players at all.I kept going from town to town and searching every single building in every town only to rarely find something interactive like a rotten apple or a hat that my character can put on his head.

Zombies are rare and aren't challenging at all. The few deaths I had were all because I fell off from high places,because of unresponsive controls. And combat isn't really good either. It's nothing like for example Left 4 Dead 2 or any other good FPS game. There is also inconsistency because a zombie died with a few punches,and when I was armed with a saw,I kept hitting it for... forever and it just wouldn't die.

I'm really surprised. I know this game is supposed to not be finished yet,as it is on 'Early Access',but I thought that there would at least be some missions in it,or that the player per square mile ratio wouldn't be so low that I would play for 3 hours on a full server without meeting a single other player.

What's really the point of having a world at the size of an MMO game if there are no quests in it,or npcs,or some story,or even enough monsters to kill,or waypoint fast travel,and the max number of players in a server is ONLY 40?
I'm surprised with what passes for a 'game' these days. And what's more surprising is that this has been a top seller for so long.

So let's recap:

#Combat is barely working,sometimes character attacks,some he doesn't,sometimes he kill zombies,others he keeps hitting them but they never die.
#Fall from damage is inconsistent,sometimes character dies instantly from a 2 meter fall,other times he fall from 10 or more meters and survives.
#Zombie AI is ridiculous,some zombies don't respond at all when they see the character,others hit him once and then leave him for some reason,and all of them clip through walls and things.
#Map is extremely huge,so huge it would probably need 500-700 players to feel populated,but maximum player count is 40,which is less than the limit of BF3/4. For comparison the map of DayZ is multiple times the largest BF4 'conquest large' map.
#Aside from the fact that the map is huge,the actual variety of 3d models of buildings is also short so most of the towns and cities feel the same and you can hardly tell one from another because buildings are copy-pasted.
#Absolutely no goal given to you by the game like missions,story or quests. You have to come up with your own thing to keep you interested.

Question: What is it that makes so many people buy this game,and what's the popular opinion about it ? If people are having fun with it,what makes them have fun and how do they keep themselves interested in playing it when the game itself has no goal ?
 

Esotera

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It's best to play on a populated server, and even then better to play with friends. There are also large portions of the map that nobody really uses, if you want to meet other players then you need to stick to the east coast & large towns like Electro, Cherno, and Berezino.

It's still an incredibly unfinished and glitchy game but the one thing it doesn't need is quests. The only rule of the game is to survive by any means necessary, and that's why it's so fun...you can completely crap yourself at hearing gunshots nearby & spend 10 minutes hiding in a bush. This is all so much better if you team up with someone else, I'd highly recommend finding someone to roam Chernarus with because it's practically a different game.
 

Muspelheim

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ArmA II might've been a better purpose, for all of its problems, it certainly didn't lack structure. :3

Smarminess aside (sorry!), the thing with DayZ is that it's terribly unfinished, more so than even an early access would lead you to believe. Right now, only the very bare bones are present. Players, enemies, the maps and some of the gear. None of the context and most of the features that would inforce context haven't been added yet.

It's not likely that the game will be very fun right now, or for the next while. The best thing to do is to wait until the game has taken more form down the line.
If letting it age a bit isn't an option, Esotera's suggestion is the way to go. Finding a crew and aimlessly bumbling about is the only real goal present at the moment, save immediate survival. That or attempting to make their lives as difficult as possible.
 

Rayne360

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Firstly, don't compare this game to any other FPS. It's not that kind of game and never will be. There are no missions/quests and never will be. It's a free for all survival sandbox. The game only has about 20% of the features in and is about 2 years away from complete release and maybe a year from Beta.

Fast travel? No, that defeats the whole purpose and would just be horribly abused by the players. We already have enough problems with server hoppers. Oh how I can't wait until private hives come. Yes there are plenty of players. 40 people too little you say? There are 100 player servers coming.

Vehicles will make their appearance probably in the summer. Until then you have to walk everywhere.

Zombies are being worked on. There will eventually be thousands of them all spawned on the map at once. They just need to optimize the engine for it. Also glitching through walls and Dysnc is being addressed. Just last week Dean Hall the project lead addressed the Dysnc issue and that it should be better in the next few weeks.

There is plenty of stuff to find in towns. I can find everything in about 2-3 hours of searching. You just have to know where to look. Also the higher pop the server the less likely you'll find things in common areas due to players already ransacking the place.

If you want a good idea of where stuff spawns (though its usually not always) then check this site. It has the entire map. Just run it in the Steam overlay web function and go back and forth while playing. http://dayzdb.com/map/chernarusplus

The very fact this game has no set goals is what makes it appeal to people. Not everyone likes being told what to do. We like to make our own goals however big or small they may be. As the game progresses you'll be able to build fortifications and essentially controlling whole towns. How would you like to have your own bandit base? Well that will be possible. I remember when me and my friends captured someone, handcuffed them, and force fed him rotten fruit and disinfectant. It was hilarious.

Remember in DayZ, NEVER get attached to your character. You'll just get frustrated that way. Just know that you can be killed at any second due to another player or some glitch.

This is an early Alpha. Bugs, lag, lack of content is all to be expected.
 

KungFuJazzHands

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How do people have fun in DayZ? After performing the same grind over and over again (rush to nearest town to stock up on supplies, head to closest military installation to get weapons, try not to get sniped while doing it), the only thing left to do is to help/harass/torture/rob/kill other players. That's it. There are no missions, and there is no end game.

Standalone is currently in alpha, and beta is at least ten months away. Supposedly the beta will be a more accurate representation of what the official release will entail, but for right now it's a very empty shell. We can supposedly expect a lot more content once the beta hits, but none of it is ever going to drastically change the pacing or mood of the gameplay -- DayZ is very much a "do it yourself" experience at its core.

My best advice to you is to squad up and find other players that are interested in playing the same way you want to play. Unless you look at DayZ as more of a social behavioral experiment, your personal experience is likely not going to change.

DayZ has often been called an "Online Bastardry Simulator", and for good reason. It takes a certain psychological attitude to exploit and maximize the game's underlying thematics.
 

synobal

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For a guy that did a lot of research into the game you sure seemed to expect a different game than you bought. Did you really do all that research or did you just say that you do so that you can get sympathy form us?
 

Sassafrass

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Yeah, DayZ isn't your typical shooter. It will never have quests, fast travel or a story, unless you RP it and make a story that way. It's never really been about that stuff, even in the mod. As for the combat not being as good as other FPSes, that's because it isn't trying to be an FPS. Weird I know, considering it has guns in it. However, I enjoy the combat it has. I don't want to run around being Rambo, I want to have to pick my shots and think about what I'm doing.

As people have said, and I will now echo them, it's in an early alpha build so if you buy it and don't notice the huge warning they have telling you it's as such on the store page, you've got no one to blame but yourself. Bugs, like the ones you've mentioned, are to be expected. Now, if these bugs where in a £40 retail release like, lets say...Battlefield 4[/i], it'd be understandable that people are pissed about that. However, because Rocket has admitted it's an early aplha and won't be done for a long time from the get go, people let it slide a little bit.

It's missing several key features, like cars, a variety of guns, zombies[footnote]I believe they're only putting a smattering of them on per update, so they don't overload their servers and break shit.[/footnote], loot, base building and a more extensive crafting system. Also, 40 people is fine and 500 to 700 players would just be sheer fucking chaos. On DayZ Mod, 30 players was always enough for a decent amount of action. If DayZ SA got a 500+ player count, nothing would get done. No loot would be available to newer players and people would get fed up of instantly spawning and instantly dying to the better geared players. Plus I've played a bit on maxed out servers on Standalone, there's always someone to run into and be killed/befriended by.

The attraction of DayZ really, at least to me, is that it's a open world game to do whatever the fuck you want to do without worrying about the game telling you that you CAN'T do that. If I want to run to an airfield, shoot someone and flee like a pansy, I can. Want to be a good guy and help fresh spawns out? You can. Want to run around naked screaming nito the microphone about how Christ came to you in your sleep and told you to spread his word? Weird but yeah, you can do that. Adding quests, fast travel and 500 players would just ruin that fun for me.
 

Windcaler

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I played the DayZ mod a lot for awhile and it was one of those games where you kind of had to find your own fun but when you did what the game did it did really really well. In my case I teamed up with some Real life friends and friends I had made in the game and we became a kind of bounty hunting team. Our whole goal was to hunt down bandits and killers in the game, dispensing frontier justice on people that made the game worse for others. We pretty much became our servers police force and we got into some very tactical fights with bandits. It was a ton of fun.

When you play it solo Ive found the best way to play it is just to roleplay a little bit. Put yourself into your characters shoes and make the interactive experience part of their story. Its the same way I play games like Dark souls, spelunky, or banished and for me it makes it a lot more fun but its not for everyone

I havnt touched the game in about a year I think but I have very fond memories of it. I should really check it out again now that I think about it. Now I havnt played the DayZ standalone yet but Ive been keeping an eye out on it. Right now the game is in a state where I just dont feel its worth spending $30. The mod could get away with plenty of bugs and hackers because it was free (if you had arma 2 which I did) but when youre asking for money that changes things. I expect a good product for money, while a free game can get away with a lot simply because its free. At time of writing DayZ in its standalone form just isnt worth anymore then $10 in my opinion. I have no doubt that things will change and with it my opinion about the game but right now it has a very "buyer beware" vibe

That all said, if you did your research you probably knew all of this before hand and you took a chance on it. Your gamble didnt pay off from the sounds of it. I would say six months to a year down the line try it again, it will probably be a lot better.
 

Not G. Ivingname

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Stavros Dimou said:
I kept seeing DayZ being like the most popular game on Steam for so long,even at higher positions than newer releases and I thought it might be a good game I was missing.
So I searched the net for info on the game,and it looked promising.
I watched the Zero Punctuation review,the WTF episode from Total Biscuit,and I read enough articles about it and on wikis to have an idea about the game.

It seemed that the problem most people had with it was the permanent death function of the game, in addition to some enemy players killing you on sight. It sounded quite good to me. I'm all for hardcore games and I really had fun time with games like S.T.A.L.K.E.R. DayZ sounded like a game with a large open world,with many players on it,that are not in teams in some kind of deathmatch mode but instead were everyone is free to do what he likes.

So I paid the 25$ price on Steam and downloaded this 'game',but I think I have some kind of buyer's remorse now.

I've been playing for about 3 hours straight and... Nothing happens.
There are absolutely no missions or quests in the game,or challenges,and you are just left out without any story in a huge terrain. The terrain is really huge,but its also empty.
In my 3 hours of gameplay I only found 4 zombies (2 of them glitched) and no other players at all.I kept going from town to town and searching every single building in every town only to rarely find something interactive like a rotten apple or a hat that my character can put on his head.

Zombies are rare and aren't challenging at all. The few deaths I had were all because I fell off from high places,because of unresponsive controls. And combat isn't really good either. It's nothing like for example Left 4 Dead 2 or any other good FPS game. There is also inconsistency because a zombie died with a few punches,and when I was armed with a saw,I kept hitting it for... forever and it just wouldn't die.

I'm really surprised. I know this game is supposed to not be finished yet,as it is on 'Early Access',but I thought that there would at least be some missions in it,or that the player per square mile ratio wouldn't be so low that I would play for 3 hours on a full server without meeting a single other player.

What's really the point of having a world at the size of an MMO game if there are no quests in it,or npcs,or some story,or even enough monsters to kill,or waypoint fast travel,and the max number of players in a server is ONLY 40?
I'm surprised with what passes for a 'game' these days. And what's more surprising is that this has been a top seller for so long.

So let's recap:

#Combat is barely working,sometimes character attacks,some he doesn't,sometimes he kill zombies,others he keeps hitting them but they never die.
#Fall from damage is inconsistent,sometimes character dies instantly from a 2 meter fall,other times he fall from 10 or more meters and survives.
#Zombie AI is ridiculous,some zombies don't respond at all when they see the character,others hit him once and then leave him for some reason,and all of them clip through walls and things.
#Map is extremely huge,so huge it would probably need 500-700 players to feel populated,but maximum player count is 40,which is less than the limit of BF3/4. For comparison the map of DayZ is multiple times the largest BF4 'conquest large' map.
#Aside from the fact that the map is huge,the actual variety of 3d models of buildings is also short so most of the towns and cities feel the same and you can hardly tell one from another because buildings are copy-pasted.
#Absolutely no goal given to you by the game like missions,story or quests. You have to come up with your own thing to keep you interested.

Question: What is it that makes so many people buy this game,and what's the popular opinion about it ? If people are having fun with it,what makes them have fun and how do they keep themselves interested in playing it when the game itself has no goal ?
1. It's an early access game that repeatedly stated isn't out of alpha yet. Most people got it just because of how popular the mod was.

2. They plan on adding more zombies. Problem is, as I understand, they have a limit on how many dynamic items are in the game at one time, I.E. zombie and loot. Optimization and changing how spawning works hopefully will ad more zeds.

3. Can't say much for the copy pasted buildings, except they seemed to of just pulled the entire world from the Mod, which had copy pasted buildings as a rule. Hopefully they will add in more sights later.

4. I do think they will try to up the player amount, but not by much. Much of the point is that this isn't some highly populated world like WoW, but a place filled with a few lone survivors and the dead. Zombies are only dangerous in large numbers (which don't exist yet) but a lone sniper is something your constantly looking over your shoulder for.
 

Savagezion

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I haven't played the mod for Arma II and I haven't played the Steam version. I am in no way trying to defend this game. I have been looking at it myself for quite sometime and eventually plan to buy it. I am not a fan, I just have an interest in where it is heading as the mission statement for the game sounds promising. Again, I am not defending the title, I have only watched a few Youtubes of both the mod and the Steam version. However, what I am seeing is a problem with the over saturation with early access.

Stavros Dimou said:
So let's recap:

#1 - Combat is barely working,sometimes character attacks,some he doesn't,sometimes he kill zombies,others he keeps hitting them but they never die.

#2 - Fall from damage is inconsistent,sometimes character dies instantly from a 2 meter fall,other times he fall from 10 or more meters and survives.

#3 - Zombie AI is ridiculous,some zombies don't respond at all when they see the character,others hit him once and then leave him for some reason,and all of them clip through walls and things.

#4 - Map is extremely huge,so huge it would probably need 500-700 players to feel populated,but maximum player count is 40,which is less than the limit of BF3/4. For comparison the map of DayZ is multiple times the largest BF4 'conquest large' map.

#5 - Aside from the fact that the map is huge,the actual variety of 3d models of buildings is also short so most of the towns and cities feel the same and you can hardly tell one from another because buildings are copy-pasted.

#6 - Absolutely no goal given to you by the game like missions,story or quests. You have to come up with your own thing to keep you interested.
Every one of these points demands the answer - this is an alpha build. Beta builds are when these things have been fleshed out more. Alpha Minecraft was 'creative mode' and that was it. No monsters, no survival, just place blocks. It sucked IMO. But I got it based on the mission statement. I farted around and actually forgot about it until the beta started getting big and then I logged back in to see what it had done being reminded it existed.

You shouldn't ever walk into an alpha build asking "where is all the gameplay features?" You will be disappointed every time. It is too early to be criticizing the game's design because it isn't designed yet. It would be like someone saying "I am gonna build a house of cards" So they lean two cards together and get them to stand and reach for two more and you shout "that isn't a house; its a TP at best, and watch I can just blow it over" Day Z's alpha build is the foundation, not the game. The first thing they wantto do is make sure that the world is coded properly so that zombies arent clipping through walls and fall damage works correctly buildings arent copy-pasted, etc. But that takes time because it is crazy to think someone could get that right on the first coding of it. Bethesda can't do it after 6+ games and they specialise in that.

All of your points I simply see someone wanting a Beta build OR a full game from an Alpha game. Now, I ain't harping on you because with all the Early Access hype going on right now it is a common mistake to make for many people and an easy one to make for anybody. But it can probably seem like a harsh truth.

#4 makes me think you may also be unaware of the game's mission statement. This isn't a deathmatch game, it is a survivalism game set after a sort of apocalypse. Having 500-700 players on a map will ruin that atmosphere (It isn't about server load) that is the primary objective of the game's mission statement. 40 people in a HUGE environment is kinda the point. It should be rare that you see other people and that will intrigue you to want to meet them but perma death makes you fear they will kill you discouraging you from running up and /wave at them. Think Walking Dead, not World War Z.


Question: What is it that makes so many people buy this game,and what's the popular opinion about it ? If people are having fun with it,what makes them have fun and how do they keep themselves interested in playing it when the game itself has no goal ?
Promise. The only reason to buy Day Z is faith in the title and Dean Hall. I don't have that yet so I haven't bought in. The game shows promise but I haven't yet seen any of it so I have been sitting on the side keeping an eye on it. This game has been hyped up for a couple years now in the gaming community but we haven't really got anything yet as you can see. It is all built on promise. I hope it comes true as I am sure you are too considering that $25 is now gone. But when I finally see a product I want to support I will be buying in for $40-60 opposed to your $25. If never do, I saved $25.
 

deffel2000

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KungFuJazzHands said:
How do people have fun in DayZ? After performing the same grind over and over again (rush to nearest town to stock up on supplies, head to closest military installation to get weapons, try not to get sniped while doing it), the only thing left to do is to help/harass/torture/rob/kill other players. That's it. There are no missions, and there is no end game.

Standalone is currently in alpha, and beta is at least ten months away. Supposedly the beta will be a more accurate representation of what the official release will entail, but for right now it's a very empty shell. We can supposedly expect a lot more content once the beta hits, but none of it is ever going to drastically change the pacing or mood of the gameplay -- DayZ is very much a "do it yourself" experience at its core.

My best advice to you is to squad up and find other players that are interested in playing the same way you want to play. Unless you look at DayZ as more of a social behavioral experiment, your personal experience is likely not going to change.

DayZ has often been called an "Online Bastardry Simulator", and for good reason. It takes a certain psychological attitude to exploit and maximize the game's underlying thematics.
It is not for everyone.
But if you stalked your marks for 2+ hours ambushing them and being counterambushed and finally take them down IT IS GREAT
(And that will happen if you go against good players - you will play a lot of cat and mouse or die trying)
And with every clean kill you up your ante / you have more to lose until you lose it because someone gets the better of you or a third party decides to take advantage of you being occupied and you failed to notice.
Good tactical fights without the suicide rushes/nadespammings and so on of the mainstream shooters.
 

Skeleon

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I only played the mod variant so far, not the new alpha. But from what I saw, it seems like an old-school mmorpg: There are no designed quests for you to do. You, your friends and fellow players create factions, lead wars, make their own quests by deciding which villages to raid for resources and so on. You create your own faction and find ways to survive as a team. I'd imagine playing DayZ without a community would be utterly pointless and boring. A buddy of mine wanted to try it out some time and - if we can get some more people together - maybe we'll try to do just what I described before. But just buying the game and playing it yourself, even online? I'd imagine that'll be awful.

It's funny you mention STALKER, because I sometimes felt like STALKER was a nice example of an mmorpg-like singleplayer experience, thanks to the many factions, active squads and groups moving around, doing their things and so on. But obviously the game provided the interactions with people, the quests, the missions, the progress. In DayZ you have to make a lot of that stuff yourself as a group of players, I believe.
 

SJXarg

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Scrumpmonkey said:
BUT i think Steam is deceptive for selling the game alongside finished products. Early Access needs its own seperate store with clear warnings about the unfinished and sometimes even non functional state of the games. Once again this is an example of Steam not giving enough consumer information and having abandoned all quality control. Its far too easy for someone to buy a game from the front page without fully seeing the game is a very early alpha. A lot of stuff is being vomited up on steam and clogging up the front page that is currently not worth it's money.
First text you see after getting to the store page

WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.

scroll down a bit past that and you get

Early Access Game
Get instant access and start playing; get involved with this game as it develops.
Learn more about Early Access.

What the developers say:

?DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.?

Emphasis on We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle

next up, under some blurb,

WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.

and then once you've ignored all of those and bought the game, downloaded it and fired it up,



You have to click that EVERY TIME you launch the game. How much more warning do you need? What you just said is actually absurd. You cannot play the game without clicking that you understand the game is not finished and will have problems. You cannot buy it from the Steam store without reading (or ignoring) multiple warnings, one of which is in ALL CAPS and repeated twice just in case you missed it the first time, and the developers themselves say DO NOT BUY IT unless you're willing to deal with possible game breaking bugs.

Do you need your computer to reach out and kick you in the trousers to make sure you're awake before you hit the buy button, just to make absolutely sure you know what you're paying for? I don't get it. I think you're either being hyperbolic, or have confused DayZ with other games that have done such shady things.
 

TristanBelmont

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Rayne360 said:
Firstly, don't compare this game to any other FPS. It's not that kind of game and never will be. There are no missions/quests and never will be. It's a free for all survival sandbox. The game only has about 20% of the features in and is about 2 years away from complete release and maybe a year from Beta.

This is an early Alpha. Bugs, lag, lack of content is all to be expected.
A lot of what you said stems from this: It isn't fully out yet and isn't a full game yet. So why should I pay $25 for it?
 

Kukakkau

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Stavros Dimou said:
So I searched the net for info on the game,and it looked promising.
I watched the Zero Punctuation review,the WTF episode from Total Biscuit,and I read enough articles about it and on wikis to have an idea about the game.
So you didn't watch any actual gameplay and were surprised it wasn't what you wanted? A video of someone playing it says much more that reviews. Also using Total Biscuit and ZP for details on the game? Really?

Even more bad news fuel to the fire is that the project leader for has decided to stop with the game after a little more time, so it's likely never going to be finished and everyone paid for an early access.

It was a side mod for a full release title that is now trying to stand on it's own. Why are people surprised it isn't good?
 

SJXarg

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TristanBelmont said:
A lot of what you said stems from this: It isn't fully out yet and isn't a full game yet. So why should I pay $25 for it?
Short answer - you shouldn't.
Long answer - because you believe in the premise of the game, and want to save some money by getting in at an early stage, even if you don't actually ever download and install the game until it's in Beta or full Release. Assuming you aren't already a fan of the game or the premise, the long answer is then the short answer - you shouldn't, at least not now. Wait until the end of alpha to make your choice, it'll still be $25 but will have more stuff in it.

Also, take note of all the warnings on the store page, they aren't kidding around when they say the game is unfinished.
 

Skeleon

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TristanBelmont said:
A lot of what you said stems from this: It isn't fully out yet and isn't a full game yet. So why should I pay $25 for it?
You shouldn't. I certainly didn't.
For anybody asking, I do recommend TotalBiscuit's videos on early access. Selling alphas on Steam is the hot thing right now, but it's not exactly healthy for gaming.

Honestly, I find things like Kickstarter more acceptable. You may say you pay money, backing the devs, and get access to the game as a reward, so where's the difference? But I think it does matter that you get directly involved in the backing process rather than just buying the unfinished products. Good Kickstarter campaigns also allow you to give feedback, report bugs, demand features etc..
 

SJXarg

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Kukakkau said:
Even more bad news fuel to the fire is that the project leader for has decided to stop with the game after a little more time, so it's likely never going to be finished and everyone paid for an early access.

It was a side mod for a full release title that is not trying to stand on it's own. Why are people surprised it isn't good?
Oh boy, so much wrong, so little time.

1. Dean Hall is leaving Bohemia Interactive some time around the end of this year/start of next year to return to New Zealand. It has been left open that he may continue work remotely either in an official position or perhaps in some kind of consulting role, he is not "done" with DayZ, and him stepping down as Project Lead does not mean the production of the title will suddenly come to a grinding halt. BI's made too much money and employed too many people to not see this through to at least 1.0.0 Release.

2. That's true, but also a bit misleading. It WAS a mod of another game, Arma2 to be precise, but that isn't what it is now, it's the Standalone version, you might even say it IS standing on it's own. That'd be like bad-mouthing Counter Strike retail/source for being a Half-Life mod once, irrelevant to what it is now. If they had just gone with repackaging the mod of Arma 2, which is what they were going to do to meet that December 2012 release window, it would have been awful and I wouldn't disagree with your statement, but that isn't what happened so I'm left wondering why you even bothered bringing it up?