So i got FF XIII does it get interesting or fun at any point?

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verdugo136

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Sep 9, 2009
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Iv'e been playing for about 6-7 hours running down one way paths and i'm getting bored out of my mind, so do i have to bear with it a little longer to get to the interesting or fun part or am i with in my rights to fuck it.
 

Generic_Username

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Dec 16, 2010
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It gets fun at chapter 11, when you get to Gran Pulse. Then you can free roam and do a bunch of other stuff you couldn't earlier.
 

the spud

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It gets somewhat better at around 20 hours in (or so I heard).

Just go play FF6 again if you want a classic style FF.
 

Arina Love

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it will open up at 15 hours point where you leave something, land on other thing and will be able to feeroam ,treasure hunt and do side quests.
 

RagnarokHybrid

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Generic_Username said:
It gets fun at chapter 11, when you get to Gran Pulse. Then you can free roam and do a bunch of other stuff you couldn't earlier.
Indeed, but that fun is very fleeting and you almost immediately get sucked back into linearity when you start following the story again.

And plus, just getting to Gran Pulse takes a crap-load of time, effort, frustration, blood, sweat, and tears.

Oh, and the new game plus is a lie. It's actually just a save game plus where you start back from right before you face the final boss. You can go back to places like Gran Pulse and complete missions and stuff but it didn't seem worth it to me. I'd rather have started the game over, plowing through enemies with my new skills. Oh well...

PS: You are well within your rights to say "Fuck it." The ending isn't very worth the time or effort either. In fact, it's more confusing than the rest of the story combined.
 

devotedsniper

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Dec 28, 2010
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i got to i estimate about halfway through the second disc and just gave up, thats the first final fantasy i've ever done that too... I haven't been back on it since.
 

Harlemura

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As others have said, I think it gets fun around Free-roamville, but I'm one of those disgusting freaks of nature that liked it all the way through, so I guess my opinion doesn't really count.
 

Mythrignoc

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Oct 17, 2009
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This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
 

Suicidejim

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Jul 1, 2011
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It's really not worth the time or effort. The gameplay is almost non-existent (it's almost like shouting advice at a completely different guy who's playing your game), the story is way below what I would expect from Final Fantasy, the characters are all one-dimensional (girl who acts tough but has a heart of gold, young insecure boy who learns to become confident, black comic relief character etc.), a couple of the characters who actually do seem interesting get barely any screen time (Yaag Rosch and Cid Raines come and go way too quickly for my liking), there's no variety or activities other than 'kill the thing, then the other thing,' 90% of the game is linear corridors, I could go on . . .

On the plus sides, the bit in Gran Pulse where there is a little bit more freedom is a highlight of the game (which is a little depressing considering that sort of thing is what you should take for granted in a FF game), and the game looks very impressive. A lot of the environments are really, really pretty, although the invisible wall gods decree that such is their beauty that you may only look, not touch. Also, contrary to what most critics seem to think, I actually liked Vanille, even if she was cheerful to the point of possible insanity.

I keep giving you more chances to redeem yourselves, Square-Enix, and all you do is spit in my face.
 

Radeonx

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Apr 26, 2009
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Chapter 11 is better, but I loved all of the game, so I don't really know what else to say.
 

genericusername64

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Jun 18, 2011
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Nope I put 20 hours into it, I didn't know what was going on, I pressed x over and over, and the level design was one narrow corridor repeated ad infinium
 

Arina Love

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Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
 

Mythrignoc

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Oct 17, 2009
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Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
 

Arina Love

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Apr 8, 2010
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Suicidejim said:
I keep giving you more chances to redeem yourselves, Square-Enix, and all you do is spit in my face.
They don't need to redeem themselves to anyone, they are doing just fine with 5.5+ million XIII sold and 8.0 metacritic. whatever haters say game accepted as good and fanboys-haters crying is getting annoying.
 

CrashBang

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Jun 15, 2009
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In the words of Yahtzee, short answer: no. Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

An utter disappointment of a game in every respect.
 

Arina Love

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Apr 8, 2010
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Mythrignoc said:
Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.