Iv'e been playing for about 6-7 hours running down one way paths and i'm getting bored out of my mind, so do i have to bear with it a little longer to get to the interesting or fun part or am i with in my rights to fuck it.
Indeed, but that fun is very fleeting and you almost immediately get sucked back into linearity when you start following the story again.Generic_Username said:It gets fun at chapter 11, when you get to Gran Pulse. Then you can free roam and do a bunch of other stuff you couldn't earlier.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.Mythrignoc said:This is probably one of the crappier things about FFXIII.
The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.
The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.
I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
Yes, each one requires a certain strategy. That's my problem.Arina Love said:i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.Mythrignoc said:This is probably one of the crappier things about FFXIII.
The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.
The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.
I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
They don't need to redeem themselves to anyone, they are doing just fine with 5.5+ million XIII sold and 8.0 metacritic. whatever haters say game accepted as good and fanboys-haters crying is getting annoying.Suicidejim said:I keep giving you more chances to redeem yourselves, Square-Enix, and all you do is spit in my face.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.Mythrignoc said:Yes, each one requires a certain strategy. That's my problem.Arina Love said:i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.Mythrignoc said:This is probably one of the crappier things about FFXIII.
The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.
The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.
I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.
In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.