So, I tried COD: Infinite Warfare

Recommended Videos

Nature Guardian

New member
Nov 9, 2016
236
0
0
Keep in mind: I had NEVER tried a COD game before. I had a good general idea of what they are, but that's it.

I got to try out Infinite Warfare yesterday, however.

PROS: Very nice graphics; cinematic presentation makes me feel the single player is a Dragon's Lair type of game where you just admire in awe the pretty views. Nice sci-fi atmosphere with some intriguing concepts. It's three games in one: single player, multiplayer, zombie apocalypse!

CONS: Single player feels like a Dragon's Lair type of game where you just admire in awe the pretty views. The plot is on the level of a Michael Bay movie, complete with the blue and red, red and blue, blue and red - no other colours exhist. Multiplayer makes no sense, is there a strategy to it or is it just run and shoot and get lucky?
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
Nature Guardian said:
Multiplayer makes no sense, is there a strategy to it or is it just run and shoot and get lucky?
Step 1: Join a game
Step 2: Shoot at everyone
Step 3: Did you shoot at one guy who was God and was not killable? They are the host. Quit the game because your chances have just plummeted since you are not the host unless they're just awful at everything. If you did not find that person and have found that your skills have obviously jumped into "untouchable killing machine" mode, sorry to break it to you but you are just the host, not the greatest CoD player of all time.
Step 4: ???
Step 5: Profit!

I have been playing CoD since the beginning (and like most people, got into the multiplayer with CoD4). I don't know if it has always been this bad and the game has had other redeeming factors that made me not notice it as much (except Ghost because fuck Ghost) or if it's just that much worse but I have just flat out quit playing because it was so frustrating.

So I second Samtemdo8's strategy of just go get a better video game if you want to play multiplayer.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
tippy2k2 said:
Nature Guardian said:
Multiplayer makes no sense, is there a strategy to it or is it just run and shoot and get lucky?
Step 1: Join a game
Step 2: Shoot at everyone
Step 3: Did you shoot at one guy who was God and was not killable? They are the host. Quit the game because your chances have just plummeted since you are not the host unless they're just awful at everything. If you did not find that person and have found that your skills have obviously jumped into "untouchable killing machine" mode, sorry to break it to you but you are just the host, not the greatest CoD player of all time.
Step 4: ???
Step 5: Profit!

I have been playing CoD since the beginning (and like most people, got into the multiplayer with CoD4). I don't know if it has always been this bad and the game has had other redeeming factors that made me not notice it as much (except Ghost because fuck Ghost) or if it's just that much worse but I have just flat out quit playing because it was so frustrating.

So I second Samtemdo8's strategy of just go get a better video game if you want to play multiplayer.
Well I was just suggesting games that offer a more engaging Single Player experiance.
 

PsychicTaco115

I've Been Having These Weird Dreams Lately...
Legacy
Mar 17, 2012
5,950
14
43
Country
United States
I only like the Zombies mode and even then, I prefer Black Ops 3

Because Treyarch has me by the balls
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
There was one thing that really annoyed me with the story.

The main guy is captain of the ship (or acting captain at least) making calls from the bridge, he flies fighter sorties and he personally leads ground teams.

It only bothers me in this particular game for some reason. I mean, Commander Shepard kinda does the same thing and I didn't care. I think it's the distinctly military setting. They go to all this effort to emphasize how you're part of The Army (or The Navy I guess, whatever space stuff comes under) then have the main guy act nothing like someone in the military.

Petty as hell, I know, but it irritated the shit out of me all the way through.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
What was wrong with Titanfall 2? It's basically the good version of infinite warfare. You got the official watered down sightseeing tour of what you could've had instead.
 

Nature Guardian

New member
Nov 9, 2016
236
0
0
Samtemdo8 said:
Just go play games like Rainbow Six 3, Ghost Recon, SWAT 4, and Arma 3.
Xsjadoblayde said:
What was wrong with Titanfall 2? It's basically the good version of infinite warfare. You got the official watered down sightseeing tour of what you could've had instead.

I think there was just something about the fancy sci-fi setting, the robots, the planets, all made up to be "believable" in the way of a 'murican action movie.

I just got really intrigued by the design and atmosphere (although I HATE that the world has only two colours, red and blue).

Which is why I wish there was also good gameplay that came with it?

But.... it's not just me? The gameplay really is as bad as my first impression? It's not just me having not figured it out yet?
If so, then why is it so popular? I don't think the majority of the playerbase is drawn by the pretty settings like I am....
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
Nature Guardian said:
But.... it's not just me? The gameplay really is as bad as my first impression? It's not just me having not figured it out yet?
If so, then why is it so popular? I don't think the majority of the playerbase is drawn by the pretty settings like I am....
For the same reason I continued to buy it even as these problems became more and more and more noticeable...

I can't get my jackoff friends to buy a decent video game so it's either I play CoD or I don't play with them.

Although at this point, I think I've finally broken most of them (one holdout remaining but I think he's cracking...) so I'm hoping that by not playing again (as I've told them I'm done wasting my time with this garbage and told them they should listen to themselves play as 80% of the banter is them bitching about getting screwed by the game) that I will get them to convert over to Battlefield 1 or something...
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
0
0
Zhukov said:
There was one thing that really annoyed me with the story.

The main guy is captain of the ship (or acting captain at least) making calls from the bridge, he flies fighter sorties and he personally leads ground teams.

It only bothers me in this particular game for some reason. I mean, Commander Shepard kinda does the same thing and I didn't care. I think it's the distinctly military setting. They go to all this effort to emphasize how you're part of The Army (or The Navy I guess, whatever space stuff comes under) then have the main guy act nothing like someone in the military.

Petty as hell, I know, but it irritated the shit out of me all the way through.
I remember reading this on TV Tropes WMG page for the game and after watching an entire LP of the game, it REALLY makes sense to the point where I honestly believe it was intentional:

[HEADING=2]The game is an in-universe piece of UNSA propaganda.[/HEADING]

The Call of Duty games were never exactly known for their insightful political commentary, but the sheer, self-righteous lack of self-awareness apparent in Infinite Warfare really does make one wonder. War is an ugly business: realistically speaking, it's hard to find "good guys" on the battlefield. Every side of a war believes themselves to be noble and justified in their actions (or they wouldn't have gone to war) and both sides would like to believe that they are going at it against an enemy who is immoral, evil, or at the very least wrong. We live in a cynical, reflective era in which people are having a harder and harder time accepting simplistic, hyperpatriotic narratives of "good versus evil", by which one's army is made up entirely of morally upright heroes of light and the enemy is a Card-Carrying Villain. We've grown mentally callous from images of atrocities committed by both sides and the human suffering among the enemy. That is doubly true given the relative lack of "real" wars in recent times, of national army against national army. We live in an age of a war on terror: armies, generally well-equipped with overwhelming, technological firepower, forced to cause massive collateral damage as they go against militias hiding among local populaces who have been usually living in deplorable conditions even before some big national powerhouse stepped in to start bombing them with drones. Said militias are often painted by the media as fanatics, but even so, it's hard to find a news network nowadays with even the slightest pretensions of objectivity who wouldn't at least dedicate some token thought to what justifiable motives they might have: after all, Your Terrorists Are Our Freedom Fighters.

Infinite Warfare seems to, very blatantly, do away with all that. From the very beginning of the game, literally the prologue, we are all but force fed an extremely one-sided wartime narrative: UNSA good. SDF bad. From the get-go, there is no moral complexity involved whatsoever. The opening sequence, which supposedly provides some quick historical background to the conflict, tells us that the Earth was desperate for resources, and as patriotic music plays in the background, an inspirational image is shown of the no-doubt heroic people who left it to save humanity from starvation... but rather than go over what was no doubt a complex and prolonged social and political conflict following the colonization of Mars (which, mind you, is depicted as a shadowy, blood-red planet as the music suddenly takes on an ominous tone, in the propagandistic tradition of Riefenstahl and Goebbels), the very next line we hear is of how, apparently with no true motive, it rose against the Earth committed to all-out war. The SDF's motivations are completely, brutally glossed over. The message is clear: they attacked us because they are evil. In the very first mission of the campaign, we are quickly (perhaps too quickly) introduced to the warring sides in a contextless situation: the UNSA, represented by a team of heroic, brave special-forces operators (who are, of course, moral and sympathetic, and are thus express internal conflict over the actions they're forced to commit ? elevating them over the mindlessly brutal SDF ? only to be reassured that it is all necessary for humanity's survival) is on a mission to stop the SDF from producing a powerful weapon (note how the UNSA never, say, attacks an SDF population center: they only hit military targets. It's the inhumane SDF who does the opposite. Note also that the weapon is specifically stated to be based off of stolen UNSA schematics: even when it comes to weapons, the destructive SDF are, of course, incapable of true creativity). They are confronted with faceless, aggressive enemy troops possessing an edge in firepower in the form of giant robots (this is a clever propaganda tactic: the person behind the narrative knows that UNSA actually has the upper hand militarily, so in order to avoid them being seen as overpowered bullies, he makes them into underdogs by presenting an isolated case in which they are). The UNSA soldiers fight valorously to protect one another and finish their mission ? but before they're able to, they're stopped by the SDF leader, Kotch. An entire essay could be written about the mind-boggling number of propagandistic techniques used to make Kotch into an avatar of all that is evil (in fact, lines could be easily drawn between his depiction and those of figures like Saddam Hussein, Joseph Stalin and Hitler), but the following spells it out best: the very first we see of him is shooting one of his own men while telling to the viewer, to their face, that care (i.e. a sympathetic, human emotion) is a weakness. The contrast couldn't be drawn more sharply if they'd given the UNSA soldiers halos and drew Kotch with a pair of pointy horns.

The following scene, from a propaganda point of view, is even more fascinating. Like nationalistic films aimed at the German population during the early 1940s, it seems to be tailor made not to instill violent patriotic fervor (as, at this stage, such an aggressive technique might turn the audience off) but to subtly convince them of the necessity of future, more radical action. It shows us a dialogue between two members of the UNSA military: one who pushes for military action against the SDF, and one who argues against him. It's worth noting that, lest any member of the imaginary audience develop a shade of doubt, both are actually in agreement on that military action is needed, but one has his hands tied by diplomats and politicians. ? almost as if to say "If only someone was voted into power who'd have let us at them, like we, military minds, know is wise and right!" (Does This Remind You of Anything?). It's a fleet parade day outside: itself a symbol of single-minded patriotism ? but alas, it would appear to be managed by those damn, bleeding-heart, no good pro-peace people. "They're having a parade while the evil, dangerous SDF are preparing for war!", cries the narrative. "Won't anyone stop the madness?"

Then, as if on cue ? as if to show the viewer that "this is the logical sequence of events" (peaceniks refuse to take military actions -> SDF causes catastrophic damage) the SDF attacks. It does so with overwhelming force, of course ? the enemy is dangerous and overpowering (so that if ? nay, when we defeat it ? it would be because we were genuinely better than them, not because we happened to have the stronger guns. Propaganda 101), and attention is instantly drawn to them attacking civilians and bombing residential areas for no apparent reasons. This, mind you, is all the while the UNSA fleet is literally parked nearby. According to the propagandist, the SDF is led by people so senselessly evil that they'd rather attack civilians for the heck of it than gain a military advantage. As the noble UNSA soldiers run and gun through the streets attempting to save the same civilians the SDF soldiers are executing (presumably while cackling insanely behind their facemasks), the narrative engages in an infamous propagandistic technique known as cognitive immunization: it presents weak arguments "for the opposite side" only to break them down in front of the viewer. Just like with injecting someone with a weakened pathogen, cognitive immunization presents little risk of the audience actually deciding to side with whoever the propaganda is directed against ? all the while convincing them that they're dealing not with propaganda but with a reasonable, objective presentation of the situation (after all, would a propagandist present the opposite viewpoint?). The UNSA soldiers, once again showing that they are moral and intellectual characters, attempt to reason out the SDF's motivations. But alas, says the narrative: there is none. The SDF know perfectly well what they're doing. They revel in it. Their leaders are unquestionably immoral, their soldiers are willingly complicit and they simply relish the opportunity to cause damage.

The importance of the fact that SDF is only able to pull off the attack with the help of a mole within the UNSA military cannot be overstated. Like all good propaganda pieces, it is meant to nurture a sense of paranoia within the audience even as it drives them to unite out of nationalistic pride. "The enemy could be everywhere, or anyone", tells them the propagandist. "Even within our own military and government. Only through your actions could it be ensured that only the good guys win." Sympathy for the enemy, it goes without saying, will bring only disaster - because the enemy is honorless, treacherous and ungrateful.
Like in 1940s Germany, it is clear that the propagandist thought it necessary to present the "good guys" in their narrative ? in this case, the UNSA ? as underdogs. In fact, we are literally told that, word for word. This is done by disarming them of their biggest ships and strongest guns, leaving them, on first sight, in the nonexistent mercy of the enemy. "But have no fear!", says the propagandist to the viewer as the orchestra booms and heroic lighting frames the faces of the UNSA soldiers ? "with courage and goodness, they (we) will triumph!".

It follows from there, throughout the game, in an infinite amount of little details. The UNSA treats women, homosexuals, people of color and robots equally well ? but all SDF soldiers are presented as samey looking men of same unidentifiable ethnicity (a useful means of ensuring that no member of the audience feels alienated, uniting them all against a common enemy). UNSA soldiers have a sense of humor and comradery ? but even when the heroes infiltrate SDF ranks (with an ease implying that the SDF military is either poorly organized and/or composed of selfish people who can't even recognize their own supposed friends), all they ever seem to do is gloat evily to each other about how much good UNSA citizens they've butchered and spout radical slogans (naturally, the propagandist has no interest in humanizing the enemy: they need the audience to see it as an impersonal force of evil, which is morally right to destroy). Most damning of all, though, are the "quotes" and "factoids" provided whenever the hero dies ? a moment in which, the propagandist no doubt knew, the audience would be in shock that such a likeable figure has perished and thus most susceptible to influence (again, a tactic previously employed by Riefenstahl and Goebbels): presented in white over a black field, completely out of context, as if to paint them as abject truths to burn into the audience's mind, one and all are clear, simple statements painting a very obvious picture. All quotes from Kotch or other high-ranking SDF officials are heartless and violent. They call for the destruction of the audience's beloved UNSA, or glorify the SDF ? but not in a relatable way, which might (god forbid) cause the audience to identify with them but in a cruel, militaristic and dangerous one. Clearly, SDF leaders have no emotions except hatred for the UNSA. They have no admirable ambitions, no love for friends or family and no sense of patriotism. They want only to see the good people of the UNSA burn, because they are evil. All factoids paint a grim picture of the enemy: the audience is told that SDF males must join the military for 15 years on age 12 (in one fell stroke presenting the SDF as chauvinistic, militaristic, uneducated and heartless ? not to mention implying that they literally know nothing except war against the UNSA and that they would have no future besides it, subtly convincing the audience that it would be an act of mercy to kill them), that they employ brutal propaganda techniques (ironic though that might sound, it is a well-known facet of real world propaganda campaigns. Of course that all we, the good guys, do is educate our citizens! It's the enemy who brainwashes their own!), that their military policies are focused entirely on causing damage to civilian infrastructure and, perhaps most outrageously, that they only call themselves the Settlement Defense Force in order to garner sympathy (mind you, this is not presented as a quote, but as a fact). There is no end to the underhanded tactics they'll use. They are pathetic and irredeemable. There is no option except to destroy them before they destroy us.

In short, according to this theory, the game is, in fact, not a true recollection of events, but an in-universe propaganda piece. From the hints we've collected, it would seem to have been released during a time of political tension between the UNSA and SDF, against a background of attempted diplomacy by some factions of the government (the "pro-peace" faction). The piece was commissioned by the militaristic "pro-war" faction in order to convince an unseen audience ? presumably the UNSAs civilian population - of the necessity of military action against the SDF. It uses specifically selected actors to depict SDF characters: ones picked for their threatening appearance and unidentifiable ethnicity, probably enhanced by selective use of makeup (same as how Nazi propaganda would specifically select the ugliest and most stereotyopically Jewish looking actors to present "the common Jew"). Its messages couldn't be clearer: we are dealing with an enemy that cannot be reasoned with, because they are not as humane or as moral as we are. There will be no peace with them, because they have no desires beyond our own destruction. Nothing we could promise them could change that. If we do not act quickly and decisively, they will act on their hatred and move in to destroy us. Of course we would still triumph in the end ? after all, we are noble and powerful. But the damage would be catastrophic, and the only way to prevent it would be for YOU, the audience ? brave and patriotic citizens of the UNSA, to vote for the pro-war faction today! Don't let the peaceniks win! When you vote for peace ? you vote for the SDF.

The Ministry of Propaganda would've been proud.

And, while I could have accepted the whole "PC has to do everything" part, I was kinda pissed that the denied the crowning moment of awesome that was:
The robot guy crashing what amounted to a Star Destroyer into Mars!ISIS's main fleet base, only to instead have him miss and require the rest of the cast to go on a suicide mission that, if anything, was even MORE costly to their forces then having their ships crash (Somehow)

The fucking writing in these games man...
 

Nature Guardian

New member
Nov 9, 2016
236
0
0
tippy2k2 said:
Nature Guardian said:
But.... it's not just me? The gameplay really is as bad as my first impression? It's not just me having not figured it out yet?
If so, then why is it so popular? I don't think the majority of the playerbase is drawn by the pretty settings like I am....
For the same reason I continued to buy it even as these problems became more and more and more noticeable...

I can't get my jackoff friends to buy a decent video game so it's either I play CoD or I don't play with them.

Although at this point, I think I've finally broken most of them (one holdout remaining but I think he's cracking...) so I'm hoping that by not playing again (as I've told them I'm done wasting my time with this garbage and told them they should listen to themselves play as 80% of the banter is them bitching about getting screwed by the game) that I will get them to convert over to Battlefield 1 or something...

So it's a lot like MMORPG games?

The gameplay is kinda nonexistant, but you hang around for the illusive social aspect of it?
 

tippy2k2

Beloved Tyrant
Legacy
Mar 15, 2008
14,870
2,349
118
Nature Guardian said:
tippy2k2 said:
Nature Guardian said:
But.... it's not just me? The gameplay really is as bad as my first impression? It's not just me having not figured it out yet?
If so, then why is it so popular? I don't think the majority of the playerbase is drawn by the pretty settings like I am....
For the same reason I continued to buy it even as these problems became more and more and more noticeable...

I can't get my jackoff friends to buy a decent video game so it's either I play CoD or I don't play with them.

Although at this point, I think I've finally broken most of them (one holdout remaining but I think he's cracking...) so I'm hoping that by not playing again (as I've told them I'm done wasting my time with this garbage and told them they should listen to themselves play as 80% of the banter is them bitching about getting screwed by the game) that I will get them to convert over to Battlefield 1 or something...

So it's a lot like MMORPG games?

The gameplay is kinda nonexistant, but you hang around for the illusive social aspect of it?
That's actually a pretty good analogy. My buddies just got the Xbox One and I happily skipped each Call of Duty (well, that's not 100% true; I actually do find the single player fun so I would get the games once they dropped to like...$20).

This is the first one I've bought for the Xbox One and I would have happily continued to skip them had they not bought it.
 

Nature Guardian

New member
Nov 9, 2016
236
0
0
tippy2k2 said:
That's actually a pretty good analogy. My buddies just got the Xbox One and I happily skipped each Call of Duty (well, that's not 100% true; I actually do find the single player fun so I would get the games once they dropped to like...$20).

This is the first one I've bought for the Xbox One and I would have happily continued to skip them had they not bought it.

Man, then it's a real shame all that prettyness and cool concepts is wasted on poor gameplay...
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Diablo1099 said:
I remember reading this on TV Tropes WMG page for the game and after watching an entire LP of the game, it REALLY makes sense to the point where I honestly believe it was intentional:
I read the whole thing and it's a fun idea, but I'm pretty sure they're just hacks making incredibly shallow stories.

Which isn't the end of the world. I'm not automatically opposed to a bit of mindless "We're good, they're bad, kick some arse" fun every now and again.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
0
0
Zhukov said:
Diablo1099 said:
I remember reading this on TV Tropes WMG page for the game and after watching an entire LP of the game, it REALLY makes sense to the point where I honestly believe it was intentional:
I read the whole thing and it's a fun idea, but I'm pretty sure they're just hacks making incredibly shallow stories.

Which isn't the end of the world. I'm not automatically opposed to a bit of mindless "We're good, they're bad, kick some arse" fun every now and again.
Personally, there is one thing I want to see COD do before it's snuffed out: a game where the player faction is actively combating whatever version of the US they make up this time.
Maybe Not!ISIS, maybe Not!USSR but considering how much they kiss the US's ass in these games (Least in the more recent ones), I would really like to see a campaign based around deconstructing the military players have come to rely on.
What do you do when a drone attacks? What do you do against a Spec-ops team raiding your HQ? I think there are a lot of interesting ideas there.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Wasn't the story of Infinite Warfare basically "Colonies rebel against Earth and act like Nazis doing it?" IE, the thing that Gundam did thirty fucking years ago? And did it better?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Diablo1099 said:
Maybe Not!ISIS, maybe Not!USSR but considering how much they kiss the US's ass in these games (Least in the more recent ones), I would really like to see a campaign based around deconstructing the military players have come to rely on.
What do you do when a drone attacks? What do you do against a Spec-ops team raiding your HQ? I think there are a lot of interesting ideas there.
Oh yeah, that'd be awesome.

Totally wasted on a CoD game though. The only conceivable reason I'd want to see that in CoD is so I could say, "Hey look, CoD is taking the piss out of itself". Even then, I'd still prefer someone who makes better games to take the piss out of CoD.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
Zhukov said:
TThey go to all this effort to emphasize how you're part of The Army (or The Navy I guess, whatever space stuff comes under)
Navy.

Nature Guardian said:
But.... it's not just me? The gameplay really is as bad as my first impression? It's not just me having not figured it out yet?
If so, then why is it so popular? I don't think the majority of the playerbase is drawn by the pretty settings like I am....
https://www.youtube.com/watch?v=AvN51r1o1Nc&t=1524s

People are probably tired of me plugging Noah, but go to the 1:41:13 mark for an explanation as to why CoD is so popular.