So, I tried COD: Infinite Warfare

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Dalisclock

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Zhukov said:
There was one thing that really annoyed me with the story.

The main guy is captain of the ship (or acting captain at least) making calls from the bridge, he flies fighter sorties and he personally leads ground teams.

It only bothers me in this particular game for some reason. I mean, Commander Shepard kinda does the same thing and I didn't care. I think it's the distinctly military setting. They go to all this effort to emphasize how you're part of The Army (or The Navy I guess, whatever space stuff comes under) then have the main guy act nothing like someone in the military.

Petty as hell, I know, but it irritated the shit out of me all the way through.
What really makes it weird is that this is COD. Since the beginning, COD has not been shy about having you play as 3 different characters(as faceless and voiceless as they may be) so you could see different parts of a war without making it look like one dude did everything. Hell, BO2 had you play several characters in DIFFERENT TIME PERIODS(and at one point, the villain).

So I don't understand why IW couldn't have just made two or three characters: One would command the ship, one did the fighter/space missions, and one lead the ground teams. Then you don't have the problem of literally having to do everything.

Yeah, COD has a very loose relationship with anything remotely like real warfare or military but this is pretty bad.
 

Nature Guardian

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So, let me ask it again because I want to make sure I got it right: COD's gameplay is hypersimple and is more about luck than skill, but it's all about the social aspect of it.

I mean, I don't want to borrow a game because it has pretty graphics and some cool scifi concepts and then find out the gameplay bores me after 20 minutes (I'm not into the whole "social" thing of games like mmorpg and similar).
 

Ryotknife

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Nature Guardian said:
So, let me ask it again because I want to make sure I got it right: COD's gameplay is hypersimple and is more about luck than skill, but it's all about the social aspect of it.

I mean, I don't want to borrow a game because it has pretty graphics and some cool scifi concepts and then find out the gameplay bores me after 20 minutes (I'm not into the whole "social" thing of games like mmorpg and similar).
Well, the skill doesnt come from the shooting aspect, it is more about situational awareness and map control. The skill is insuring no one comes at you from the side or behind, know where deadly chokepoints are, and the field of fire.

or one can camp like a *****. Sadly the second one is more often.
 

Elfgore

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I recently did a playthrough of all the CODs. Quite frankly, after the dull ass trudge that was through The Black Ops trilogy and Modern Warfare 3. Call of Duty: Infinite Warfare was fantastic. They tried something completely different with how the story was played and it payed off so well. I had a blast from the first to final level. Space combat was pretty fleshed out and awesome.

Overall it was just a damn fun game and easily the most fun I've had with a Call of Duty since Modern Warfare 2.