We've already got a thread about the Bioshock Remaster but this one is a focus on how buggy and what is lacking it is in its current state.
First of all let me show you the video options:
That's it. That's all we get, the original had everything you can think of and here we get six and not even an FOV slider. Now for the other issues, mouse acceleration which has been bugged from the begining is still buggered nine years later, as well as the game not recognising when you're not using the gamepad. But let's get into the game.
So I got as far as the "One Two Punch" splicer before my first crash which apparently is good cause many people can't even make it that far. Loaded up and crashed again at the same spot so on a whim I disabled ULMB and enabled G-Sync which got me to the next level before my next crash which is the point at which I left it, cause I wasn't really in the mood to troubleshoot another buggy Bioshock port. That and every time it does crash it takes the display driver out with it and causes absolute havoc on my system.
Other things that aren't so good is the intense flickering of shadows (which I think can be fixed by enabling V-Sync, but indeed an issue carried over from the original) and sometimes the game will occasionally hang when opening up menus. I seriously expected better here from 2K, I mean buggy and poorly optimised games are par for the course for PC gaming but it's been a long time since I've played a game that crashes consistently enough for me drop it till someone can fix this pile of nonsense code. I'll include below a video of the crappy options, mouse issues and rebinding crashes:
But hey at least it was free. Feel free to share your experiences of the Bioshock PC Remaster, good, bad or otherwise.
EDIT: Some fixes for common issues, and a general lowdown on what people have been complaining about found here [https://www.rockpapershotgun.com/2016/09/16/bioshock-remastered-fixes/].
First of all let me show you the video options:

That's it. That's all we get, the original had everything you can think of and here we get six and not even an FOV slider. Now for the other issues, mouse acceleration which has been bugged from the begining is still buggered nine years later, as well as the game not recognising when you're not using the gamepad. But let's get into the game.
So I got as far as the "One Two Punch" splicer before my first crash which apparently is good cause many people can't even make it that far. Loaded up and crashed again at the same spot so on a whim I disabled ULMB and enabled G-Sync which got me to the next level before my next crash which is the point at which I left it, cause I wasn't really in the mood to troubleshoot another buggy Bioshock port. That and every time it does crash it takes the display driver out with it and causes absolute havoc on my system.
Other things that aren't so good is the intense flickering of shadows (which I think can be fixed by enabling V-Sync, but indeed an issue carried over from the original) and sometimes the game will occasionally hang when opening up menus. I seriously expected better here from 2K, I mean buggy and poorly optimised games are par for the course for PC gaming but it's been a long time since I've played a game that crashes consistently enough for me drop it till someone can fix this pile of nonsense code. I'll include below a video of the crappy options, mouse issues and rebinding crashes:
But hey at least it was free. Feel free to share your experiences of the Bioshock PC Remaster, good, bad or otherwise.
EDIT: Some fixes for common issues, and a general lowdown on what people have been complaining about found here [https://www.rockpapershotgun.com/2016/09/16/bioshock-remastered-fixes/].