So the "True" ending to Breath of the Wild is kinda shit.

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Rangaman

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And no, I'm not talking about Hetsu's Friendship Turd. I'm not mad enough to go after all 900 Korok Seeds.

The end to the story is really underwhelming. The story itself isn't spectacular, but it does work. The ending however...I won't spoil it here, in case some of us haven't finished the game yet, but...wow. Quite possibly the easiest boss fight in the entire game followed up by three cutscenes that really don't do anything other than tell you "you did a good". Even the likes of Twilight Princess and Skyward Sword had better endings than this.

I guess you could argue something about how "it's the journey that's important", but the ending shouldn't be this shit.
 

Guffe

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Rangaman said:
And no, I'm not talking about Hetsu's Friendship Turd. I'm not mad enough to go after all 900 Korok Seeds.

The end to the story is really underwhelming. The story itself isn't spectacular, but it does work. The ending however...I won't spoil it here, in case some of us haven't finished the game yet, but...wow. Quite possibly the easiest boss fight in the entire game followed up by three cutscenes that really don't do anything other than tell you "you did a good". Even the likes of Twilight Princess and Skyward Sword had better endings than this.

I guess you argue something about how "it's the journey that's important", but the ending shouldn't be this shit.
I have to agree with you that the bossfight itself was for me very underwhelming. The ending itself though? I don't know what else to expect from a Zelda title to be honest.
Basically you kill Ganon, and Zelda goes "let's continue were we left of 100 years ago and study the machines so next time Ganon ressurects it won't be such a hard fight". Isn't that what they always do? Somehow seal Ganon away and everyone is happy ever after, until he comes back again. I at least didn't expect Link to become King or anything.
 

sXeth

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Guffe said:
I have to agree with you that the bossfight itself was for me very underwhelming. The ending itself though? I don't know what else to expect from a Zelda title to be honest.
Basically you kill Ganon, and Zelda goes "let's continue were we left of 100 years ago and study the machines so next time Ganon ressurects it won't be such a hard fight". Isn't that what they always do? Somehow seal Ganon away and everyone is happy ever after, until he comes back again. I at least didn't expect Link to become King or anything.
Yeah, I have to second that. I'm not sure what else one would expect from Zelda (or any Nintendo) story. They are not the developers to go to for meaningufl writing or deep narratives so much as generic excuse plots to frame a game.
 

Catfood220

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Rangaman said:
And no, I'm not talking about Hetsu's Friendship Turd. I'm not mad enough to go after all 900 Korok Seeds.

The end to the story is really underwhelming. The story itself isn't spectacular, but it does work. The ending however...I won't spoil it here, in case some of us haven't finished the game yet, but...wow. Quite possibly the easiest boss fight in the entire game followed up by three cutscenes that really don't do anything other than tell you "you did a good". Even the likes of Twilight Princess and Skyward Sword had better endings than this.

I guess you argue something about how "it's the journey that's important", but the ending shouldn't be this shit.
I have to ask, is the final boss fight easier than the one in Twilight Princess? Where you distract Gannon with the fishing rod and then got a few free hits in, rinse and repeat until dead.
 

Guffe

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Catfood220 said:
Rangaman said:
And no, I'm not talking about Hetsu's Friendship Turd. I'm not mad enough to go after all 900 Korok Seeds.

The end to the story is really underwhelming. The story itself isn't spectacular, but it does work. The ending however...I won't spoil it here, in case some of us haven't finished the game yet, but...wow. Quite possibly the easiest boss fight in the entire game followed up by three cutscenes that really don't do anything other than tell you "you did a good". Even the likes of Twilight Princess and Skyward Sword had better endings than this.

I guess you argue something about how "it's the journey that's important", but the ending shouldn't be this shit.
I have to ask, is the final boss fight easier than the one in Twilight Princess? Where you distract Gannon with the fishing rod and then got a few free hits in, rinse and repeat until dead.
Nah I wouldn't go that far, but it seems more like a typical dungeon boss in the older games. The "here is a HUGE glowing spot on the enemy, HIT IT!!". But there are parts of the fight which are maybe, a bit trickier, but once you grasp teh consept, any difficulty vanishes.

Although!
I did have 23+ hearts and stamina and a gameplaytime over 100hours and all the divine beasts on my side. I might try a speedrun of sorts were my personal combat abilities are what matters.
 

kenu12345

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Seth Carter said:
Guffe said:
I have to agree with you that the bossfight itself was for me very underwhelming. The ending itself though? I don't know what else to expect from a Zelda title to be honest.
Basically you kill Ganon, and Zelda goes "let's continue were we left of 100 years ago and study the machines so next time Ganon ressurects it won't be such a hard fight". Isn't that what they always do? Somehow seal Ganon away and everyone is happy ever after, until he comes back again. I at least didn't expect Link to become King or anything.
Yeah, I have to second that. I'm not sure what else one would expect from Zelda (or any Nintendo) story. They are not the developers to go to for meaningufl writing or deep narratives so much as generic excuse plots to frame a game.
I mean, that's no real excuse when
In Wind Waker, the game ends with a deep narrative bout how Ganon grew up and how he envied the green fields of Hyrule and sought to hold on to it which all ends in the sacrifice of the King to ensure that the kids of that day have a future by flooding the remnants of his kingdom
That ending speech with Ganon is still one of my most favorite characterization of Ganon in the whole series
 

Hades

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I think the second stage of the Ganon fight is very disappointing. Ganon's first form has a pretty perfect design. It looks very creepy and off putting with both monster and cyborg parts but his second form is just the blandest thing they could have went with.

But I don't really see a problem with the ending itself. Its hard to imagine what else the ending should have been.
 

Rednog

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It was the bland cherry on top of the bland cake.
Once the open world faffing about phase ended for me I quickly realized there wasn't much else to do because pretty much every green side mission is a rupee reward (or some trash equivalent) and every blue is a shrine location; so I stopped caring about those. I went and ground out the 4 Divine Beasts and Ganon in about 5-6 hours. It was all a giant meh.

You get these tiny snippets of Links past relationships with the Guardians, oh wow I saved this characters soul that I just met like 20 minutes ago...I totally feel so moved...ok time to never see them again. Oh then time to rush Hyrule Castle, oh wait I can pretty much skip most of it by using the damn climbing gear and just scaling half the walls. Time to fight Ganon...and half his health is gone because I did the temples....well that cheapens the fight. A few hits later and now he's a giant glowing pig....who doesn't ever turn to attack me, I can literally stand here and wait until the glowing circles appear to shoot them.

Yay he's dead and a bland conversation with the princess. 10/10 game of the century.
 

sXeth

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kenu12345 said:
Seth Carter said:
Yeah, I have to second that. I'm not sure what else one would expect from Zelda (or any Nintendo) story. They are not the developers to go to for meaningufl writing or deep narratives so much as generic excuse plots to frame a game.
I mean, that's no real excuse when
In Wind Waker, the game ends with a deep narrative bout how Ganon grew up and how he envied the green fields of Hyrule and sought to hold on to it which all ends in the sacrifice of the King to ensure that the kids of that day have a future by flooding the remnants of his kingdom
That ending speech with Ganon is still one of my most favorite characterization of Ganon in the whole series
And Ocarina largely gave Link an actual backstory and motivation in its opening section. Still, 1 or 2 exceptions in 20 (or close) games doesn't really make a trend. The opening of BotW would be a pretty big hint that the story was going to be on the low end of the curve this time around. And at least as far as I've helped my little cousin play through it, it doesn't ever take any steps to really do much other then be a game where you do things to make you better at doing things without any real story behind the things.
 

kenu12345

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Seth Carter said:
kenu12345 said:
Seth Carter said:
Yeah, I have to second that. I'm not sure what else one would expect from Zelda (or any Nintendo) story. They are not the developers to go to for meaningufl writing or deep narratives so much as generic excuse plots to frame a game.
I mean, that's no real excuse when
In Wind Waker, the game ends with a deep narrative bout how Ganon grew up and how he envied the green fields of Hyrule and sought to hold on to it which all ends in the sacrifice of the King to ensure that the kids of that day have a future by flooding the remnants of his kingdom
That ending speech with Ganon is still one of my most favorite characterization of Ganon in the whole series
And Ocarina largely gave Link an actual backstory and motivation in its opening section. Still, 1 or 2 exceptions in 20 (or close) games doesn't really make a trend. The opening of BotW would be a pretty big hint that the story was going to be on the low end of the curve this time around. And at least as far as I've helped my little cousin play through it, it doesn't ever take any steps to really do much other then be a game where you do things to make you better at doing things without any real story behind the things.
Honestly, most good zelda games that I played had compelling endings or stories. Like Twilight Princess's goodbye to Midna at the end and that whole character arc, Majora's Mask symbolism, and such. Then again, I haven't played much beyond the gamecube era of zelda so idk maybe that changed since then
 

Rangaman

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Sorry for the grammatical mistakes and perhaps a tad of hyperbole, I was pretty tired when I wrote that.

Guffe said:
I have to agree with you that the bossfight itself was for me very underwhelming. The ending itself though? I don't know what else to expect from a Zelda title to be honest.
Basically you kill Ganon, and Zelda goes "let's continue were we left of 100 years ago and study the machines so next time Ganon ressurects it won't be such a hard fight". Isn't that what they always do? Somehow seal Ganon away and everyone is happy ever after, until he comes back again. I at least didn't expect Link to become King or anything.
I guess there really isn't any other way to end it, it's just that the entire thing just seems rather anti-climatic and bland compared to previous entries. Hell, Majora's Mask arguably had a better ending, and that's a game with an almost laughably anti-climatic ending.

Catfood220 said:
I have to ask, is the final boss fight easier than the one in Twilight Princess? Where you distract Gannon with the fishing rod and then got a few free hits in, rinse and repeat until dead.
Yup, a lot easier.

Despite being the size of a fucking battleship (and having a pretty decent final boss theme), he's ridiculously easy. He has one attack that's really, really slow. And to kill him, you shoot him in the glowy bits eight times.
 

Volucer

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I've not actually played it yet, because my Wii U is in storage atm, but I'm confused over what I've read of the ending.

So Ganon gives up his "Cycle of regeneration" to become the Dark Beast Ganon or whatever pig form he always calls forth, you beat him, then Zelda says that you need to rebuild for when Ganon regenerates and returns? So did he give up his regeneration ability to make this the final game in the timeline with him in, or is that something they immediately forget about?