So what do you think of the layout for the game I am making?

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MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Alright, so I'm about to start working on the game I am making, It is an online FPS, that is probably going to use the source engine.

CONCEPT:
The main Idea of the game is similer to Counter Strike. 2 sides fighting it out until everyone is dead. Some modes include things like bomb disfusual and such.

When a match begins, players are given a set amount of credits to buy weapons, armor enhancements, granades, vehicles, or you can perchase something like an airstrike to call in on the battlefield. Attachments can be added to weapons in real time, but it takes a short amount of time to attach them, Like you have to fasten a scope or a grip.

GAME MODES:
Team Deathmatch (Or something like that, I'm trying to come up with a more creative name)
The two teams fight eachother to the death! Everytime you die, you have to start out with a basic loadout.

Assault
This is the games primary game mode, it consists of the two sides capturing important possitions on the battle field. Everytime you die you have to start out with a basic load out. This is not like Domination, each possision gives you a tactical advantage, like a building to snipe in. Combat is still the main part. It requiers tactics of switching between attack and defence.

Defusual (Or something like that, again, trying to come up with more creative names.)
One team must protect a bombsite, the other must defuse it. When killed, you respawn with a low class assault rifle (Rather than just a pistol). This is not like Demolition, where the bomb has to be planted and then defused. The bomb is planted, and the Militia must defuse it withen the detination time.

Holdout
One team must hold out in an area until evac for that squad arrives. Those holding out cannot respawn, the attackers have infinite lives, but start out with a basic loadout at each respawn. The holdouts have more health, speed, and strenght.

Stalker (This may not be included.)
4 players start out as stalker units, they are silent, fast, and powerful. They are limited to a knife and a weak pistol, and there mission is to eliminate all of the Socialist, Militia, and Enfondo units. Each unit gets a diffirent loadout (Depending on the squad they are asigned) so teamwork is nessasary to survive. If you get killed, you cannot respawn, unless you are a stalker.

WEAPONS
These consist of 3 groups:
Militia, Socialist, Enfondo (The 3rd weapon group refers to the name of the game, which is a game of the book i'm writing...)
Militia weapons will include things like M4's, G36Cs, M1014s, and other modern weapons.
Socialist weapons are fueturistic, and all have sort of a dark glow to them. Assault rifles, SMGs, and most basic weapons are included.
Enfondo are the american super soldiers weapons, Fueturistic, and they have sort of a white glow to them. SMGs, Assault rifles, shotguns, you get the point.

I plan to try to make a deal with valve to try to sell it, but if worse comes to worse, I'll put it up as free.

I have no idea when it will be finished, but I'm planing to put in like 14 maps, lots of guns, and the mentioned game modes above.

EDIT:
The game is not like counterstrike, besides buying weapons. It is not really like COD either. It takes a few aspects from games like MW2, Crysis, and Counter Strike, but it is all in all pretty original.
BEFORE YOU COMMENT: Name one game that doesn't copy off of another in some aspect in your head.


A couple other things I haven't goten to explain:
You can select your armor permintation. Light, light medium, medium, heavy medium, heavy, stuff like that.

The game is not entirely original, which no game is.
 

Vhite

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Aug 17, 2009
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Sounds like cross between CS and MW. Are you going to work on it alone?
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Vhite said:
Sounds like cross between CS and MW. Are you going to work on it alone?
I've got a small group of friends helping me, mostly character and weapon and map design. A couple of my friends are also helping me program it.
Though it is does have a bit of impact from Crysis online thrown in there. can't forget that.
 

GiantRaven

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Dec 5, 2010
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So, essentially, you are making Counter-Strike? What sets your game apart from others?
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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GiantRaven said:
So, essentially, you are making Counter-Strike? What sets your game apart from others?
Well, it is really only like counter strike in the buying weapons sort of appeal. The game focusses more on tactics and teamwork. The armor enhancements will add a bit of a flare of originallity as well.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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qazmatoz said:
Sounds like a more tedious Counter Strike.
Well, respawning makes the game less tedious. Weapon slots can be made by the player, reducing the buy time. The game modes are not the same either. You can also aim in.
 

DeadlyYellow

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Jun 18, 2008
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MASTACHIEFPWN said:
Well, it is really only like counter strike in the buying weapons sort of appeal. The game focusses more on tactics and teamwork. The armor enhancements will add a bit of a flare of originallity as well.
Oh you mean like one lets you run faster, one reduces damage taken from explosives, one allows you to go undetected by enemy surveillance, stuff like that?
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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DeadlyYellow said:
MASTACHIEFPWN said:
Well, it is really only like counter strike in the buying weapons sort of appeal. The game focusses more on tactics and teamwork. The armor enhancements will add a bit of a flare of originallity as well.
Oh you mean like one lets you run faster, one reduces damage taken from explosives, one allows you to go undetected by enemy surveillance, stuff like that?
No, they are more of tactical advantages, Like a thermal vission options for helmets. There is also temporary boosts, Like infinite sprint, Super strenght, and max health.
 

Woodsey

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Aug 9, 2009
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Honestly? I don't see the point.

You're taking (major) aspects from other games, so it's not like there's one soul alternative, but why would anyone play it over those big-name alternatives?
 

Brainpalm

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Apr 17, 2010
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MASTACHIEFPWN said:
DeadlyYellow said:
MASTACHIEFPWN said:
Well, it is really only like counter strike in the buying weapons sort of appeal. The game focusses more on tactics and teamwork. The armor enhancements will add a bit of a flare of originallity as well.
Oh you mean like one lets you run faster, one reduces damage taken from explosives, one allows you to go undetected by enemy surveillance, stuff like that?
No, they are more of tactical advantages, Like a thermal vission options for helmets. There is also temporary boosts, Like infinite sprint, Super strenght, and max health.
Please tell me that was a joke. MAXIMUM SPEED. MAXIMUM STRENGTH. MAXIMUM HEALTH/ARMOUR (I don't remember, it's been so long). That's a complete crysis rip off.

Get rid of credits thing and all that, And just make awesome weapons, new innovations for armour etc. Make classes, with each class getting a single armour bonus and a few weapon choices. Or do credits in conjunction with classes and make things cheaper/more effective with certain classes. Innovate. And make sure you use a spell checker (Not meant to be an insult).
 

Scabadus

Wrote Some Words
Jul 16, 2009
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How are you planning on encouraging teamwork in your games? From your plan, I don't see any real reason to work as a team instead of buying some of the better tactical enhancements and going out alone.

Here are some ideas for you though: I believe that one of the Battlefield games (2142 or something?) did a squad-based format where squad leaders laid down respawn devices their members could use, but if the leader got killed you had to go back to base to respawn. Other ideas would be a sort of spotter/hitter combination of weapon/buff design (one weapon does poor damage, but decreases the enemy's resistance to your team's fire) or even an intel mechanic where one player can provide a squad with enemy positions and objectives, but only if they stay close together.

It's also worth noting that online FPS games built on the source engine are not sold; see the enoumous amount of free source mods on Steam. If you really want to do this commercially, I recomend buying the Unreal engine; it's not horrendously expensive for small teams to work on and (as long as you buy the right license!) you are entitled to sell you work.
 

Someone Depressing

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Jan 16, 2011
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Sound's pretty cool.

But another FPS? Gimme a break. I think the market has become overrun by FPSes! XD Good luck man.

Sound's like an interesting project. With the armour enhancement's and all. It basically sound's like FO3 Except multiplayer and GOOD.

PS: Why are you bitching about it being unnoriginal. C.o.D Was a rip-off of Medal of Honour, who gave a shit about that? Halo was a rip-off of HL, how now, is some ramdom guy just making a game a big deal? Seriously, stop being so schizofrenic about who you wanna complain about!
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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I'm not interested.

I'll rather play CS:S. Or BF:BC2. Or any CoD game, MoH, BF2142, TF2, Crysis, Quake Live, UT04... or any other competitive online FPS there has been made in the recent years, which you are just copying parts of, mindlessly like a burglar throwing silverware and DVD's in his bag.

I can't see a reason why anyone would choose to try this rip-off exhibition, when he/she can pick up any of the dozens good FPS's this game would try to copy.

For the sake of your own efforts and time. Choose and plan carefully what you're about to do. As this right here sounds like a waste of time and effort, if you actually want that another player outside of your workgroup would pick it up.

Focus on making something original. That's not original at all, no matter how many times you try to insist that.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Brainpalm said:
MASTACHIEFPWN said:
DeadlyYellow said:
MASTACHIEFPWN said:
Well, it is really only like counter strike in the buying weapons sort of appeal. The game focusses more on tactics and teamwork. The armor enhancements will add a bit of a flare of originallity as well.
Oh you mean like one lets you run faster, one reduces damage taken from explosives, one allows you to go undetected by enemy surveillance, stuff like that?
No, they are more of tactical advantages, Like a thermal vission options for helmets. There is also temporary boosts, Like infinite sprint, Super strenght, and max health.
Please tell me that was a joke. MAXIMUM SPEED. MAXIMUM STRENGTH. MAXIMUM HEALTH/ARMOUR (I don't remember, it's been so long). That's a complete crysis rip off.

Get rid of credits thing and all that, And just make awesome weapons, new innovations for armour etc. Make classes, with each class getting a single armour bonus and a few weapon choices. Or do credits in conjunction with classes and make things cheaper/more effective with certain classes. Innovate. And make sure you use a spell checker (Not meant to be an insult).
You do have to select the armor permintation you use, Light, light medium, Medium, Heavy Medium, or heavy. But unlike crysis, you can only use those power ups once a life, and they only last about 10 seconds. They also cost a lot of credits. I think classes are so boring, and that players should be given every option possible to adapt.
 

Decum

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Apr 12, 2009
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It sounds all well and good, apart from a few things.
Holdout sounds like it will be VERY annoying, seems though some guy could just shoot a nicely timed rocket that kills all of the other team if he wanted, you should take away the infinite lives thing, that way its more fair, if you want to make it unfair but more do-able then make the team thats holding out have fewer members.

You might also be missing a few key things here as well, unless you just didn't mention them, what's the core of the game? What's it's unique selling point?

The concept sounds gold but you need to add something extra or take away something.

I like the idea of coming up with new names for the game types, i can't tell you how much seeing "Team Deathmatch" annoys me.

The amount of maps is good as well but it wouldn't hurt to add a few more, variation is great after all and another question, whats the point on having 3 different weapon classes if when it comes to choosing which one to pick everyone will just choose Enfondo because it looks the best, you might need to level it all out a bit better by maybe giving each class a singular weapon type, example Militia gets SMG's and snipers plus pistol secondary, Socialist has shotguns and launchers plus pistol and Enfondo gets LMG's and assault rifles, it just feels more leveled that way.