Alright, so I'm about to start working on the game I am making, It is an online FPS, that is probably going to use the source engine.
CONCEPT:
The main Idea of the game is similer to Counter Strike. 2 sides fighting it out until everyone is dead. Some modes include things like bomb disfusual and such.
When a match begins, players are given a set amount of credits to buy weapons, armor enhancements, granades, vehicles, or you can perchase something like an airstrike to call in on the battlefield. Attachments can be added to weapons in real time, but it takes a short amount of time to attach them, Like you have to fasten a scope or a grip.
GAME MODES:
Team Deathmatch (Or something like that, I'm trying to come up with a more creative name)
The two teams fight eachother to the death! Everytime you die, you have to start out with a basic loadout.
Assault
This is the games primary game mode, it consists of the two sides capturing important possitions on the battle field. Everytime you die you have to start out with a basic load out. This is not like Domination, each possision gives you a tactical advantage, like a building to snipe in. Combat is still the main part. It requiers tactics of switching between attack and defence.
Defusual (Or something like that, again, trying to come up with more creative names.)
One team must protect a bombsite, the other must defuse it. When killed, you respawn with a low class assault rifle (Rather than just a pistol). This is not like Demolition, where the bomb has to be planted and then defused. The bomb is planted, and the Militia must defuse it withen the detination time.
Holdout
One team must hold out in an area until evac for that squad arrives. Those holding out cannot respawn, the attackers have infinite lives, but start out with a basic loadout at each respawn. The holdouts have more health, speed, and strenght.
Stalker (This may not be included.)
4 players start out as stalker units, they are silent, fast, and powerful. They are limited to a knife and a weak pistol, and there mission is to eliminate all of the Socialist, Militia, and Enfondo units. Each unit gets a diffirent loadout (Depending on the squad they are asigned) so teamwork is nessasary to survive. If you get killed, you cannot respawn, unless you are a stalker.
WEAPONS
These consist of 3 groups:
Militia, Socialist, Enfondo (The 3rd weapon group refers to the name of the game, which is a game of the book i'm writing...)
Militia weapons will include things like M4's, G36Cs, M1014s, and other modern weapons.
Socialist weapons are fueturistic, and all have sort of a dark glow to them. Assault rifles, SMGs, and most basic weapons are included.
Enfondo are the american super soldiers weapons, Fueturistic, and they have sort of a white glow to them. SMGs, Assault rifles, shotguns, you get the point.
I plan to try to make a deal with valve to try to sell it, but if worse comes to worse, I'll put it up as free.
I have no idea when it will be finished, but I'm planing to put in like 14 maps, lots of guns, and the mentioned game modes above.
EDIT:
The game is not like counterstrike, besides buying weapons. It is not really like COD either. It takes a few aspects from games like MW2, Crysis, and Counter Strike, but it is all in all pretty original.
BEFORE YOU COMMENT: Name one game that doesn't copy off of another in some aspect in your head.
A couple other things I haven't goten to explain:
You can select your armor permintation. Light, light medium, medium, heavy medium, heavy, stuff like that.
The game is not entirely original, which no game is.
CONCEPT:
The main Idea of the game is similer to Counter Strike. 2 sides fighting it out until everyone is dead. Some modes include things like bomb disfusual and such.
When a match begins, players are given a set amount of credits to buy weapons, armor enhancements, granades, vehicles, or you can perchase something like an airstrike to call in on the battlefield. Attachments can be added to weapons in real time, but it takes a short amount of time to attach them, Like you have to fasten a scope or a grip.
GAME MODES:
Team Deathmatch (Or something like that, I'm trying to come up with a more creative name)
The two teams fight eachother to the death! Everytime you die, you have to start out with a basic loadout.
Assault
This is the games primary game mode, it consists of the two sides capturing important possitions on the battle field. Everytime you die you have to start out with a basic load out. This is not like Domination, each possision gives you a tactical advantage, like a building to snipe in. Combat is still the main part. It requiers tactics of switching between attack and defence.
Defusual (Or something like that, again, trying to come up with more creative names.)
One team must protect a bombsite, the other must defuse it. When killed, you respawn with a low class assault rifle (Rather than just a pistol). This is not like Demolition, where the bomb has to be planted and then defused. The bomb is planted, and the Militia must defuse it withen the detination time.
Holdout
One team must hold out in an area until evac for that squad arrives. Those holding out cannot respawn, the attackers have infinite lives, but start out with a basic loadout at each respawn. The holdouts have more health, speed, and strenght.
Stalker (This may not be included.)
4 players start out as stalker units, they are silent, fast, and powerful. They are limited to a knife and a weak pistol, and there mission is to eliminate all of the Socialist, Militia, and Enfondo units. Each unit gets a diffirent loadout (Depending on the squad they are asigned) so teamwork is nessasary to survive. If you get killed, you cannot respawn, unless you are a stalker.
WEAPONS
These consist of 3 groups:
Militia, Socialist, Enfondo (The 3rd weapon group refers to the name of the game, which is a game of the book i'm writing...)
Militia weapons will include things like M4's, G36Cs, M1014s, and other modern weapons.
Socialist weapons are fueturistic, and all have sort of a dark glow to them. Assault rifles, SMGs, and most basic weapons are included.
Enfondo are the american super soldiers weapons, Fueturistic, and they have sort of a white glow to them. SMGs, Assault rifles, shotguns, you get the point.
I plan to try to make a deal with valve to try to sell it, but if worse comes to worse, I'll put it up as free.
I have no idea when it will be finished, but I'm planing to put in like 14 maps, lots of guns, and the mentioned game modes above.
EDIT:
The game is not like counterstrike, besides buying weapons. It is not really like COD either. It takes a few aspects from games like MW2, Crysis, and Counter Strike, but it is all in all pretty original.
BEFORE YOU COMMENT: Name one game that doesn't copy off of another in some aspect in your head.
A couple other things I haven't goten to explain:
You can select your armor permintation. Light, light medium, medium, heavy medium, heavy, stuff like that.
The game is not entirely original, which no game is.