Having never properly played through Bioshock I thought the collection was a good moment to ?dive? in. Now, let me iterate I had a great time playing it but I do wonder if the praise this game got at release was really all that warranted. Maybe standards were still lower back then but Bioshock is nowhere near anything exceptional in my opinion.
First the good points: gameplay isn?t anything special but still competent and a lot of fun and the plasmids added some cool variety. The game is a purely story driven FPS and this shows in everything from the variety in environments and enemy encounters to the thought and attention with which everything is put together; the game really does feel like it puts you through an adventure in this underwater 'utopia'. I love games with a clear focus and Bioshock definitely had that.
Now, what I expected more of was the story, or rather the thematic elements of the story. The story itself was pretty fun but it?s obvious the game carries the allusions to Ayn Rand, Atlas Shrugged and Objectivism on it?s sleeve. This itself wouldn?t be a problem but these thematic layers are so ludicrously shallow and superficial that it gives the game a sort of pseudo-intellectual feel that really starts to drag down the more 'serious' atmosphere the game is going for. Andrew Ryan(ahem Ayn Rand clever right?) in particular started to grate on me as he rambled on about the 'parasites' as a ludicrous goon or how superior his underwater grave was compared to society(again in a failed attempt to mimic themes from free market philosophies). Was Ryan just a billionaire sociopath without the 'intellectual' framing and Rapture just his pet project to exercise some of his more nefarious desires I think the story would have worked better. Bioshock could have been this really claustrophic experience(like Soma for example) instead of constantly snapping me out of the experience by constantly making these shallow references to before mentioned philosophies.
I think the story still succeeded in forwarding the player through the game as you always had to do something and go somewhere that made sense plot wise, but again rather than adding substance the thematic layers rather distracted from this. If you add themes to the game atleast make sure you integrate them into the plot in a meaningful way. Take for example Soma which I think is a game that is truly exceptional in integrating themes about the nature of identity and reliability of memories into it?s plot. Contrary to Bioshock I felt the developers really grasped these concepts rather than just adding them in the game to sound smart. Even Legacy of Kain for fuck sake had a better grasp on philosophical concepts of fate and free will. The themes in Bioshock just felt completely empty.
There are some minor points I don?t really like about Bioshock either. For example the art deco style they were going for gives the game an authentic feel, but combined with the game?s general aesthetic presence, the plasmids and enemies that wear bunny masks it makes the game look like some kind of Loony Tunes cartoon.
Bioshock is a fun game but ultimately pretty forgettable in my opinion. Anyways onto Bioshock 2.
First the good points: gameplay isn?t anything special but still competent and a lot of fun and the plasmids added some cool variety. The game is a purely story driven FPS and this shows in everything from the variety in environments and enemy encounters to the thought and attention with which everything is put together; the game really does feel like it puts you through an adventure in this underwater 'utopia'. I love games with a clear focus and Bioshock definitely had that.
Now, what I expected more of was the story, or rather the thematic elements of the story. The story itself was pretty fun but it?s obvious the game carries the allusions to Ayn Rand, Atlas Shrugged and Objectivism on it?s sleeve. This itself wouldn?t be a problem but these thematic layers are so ludicrously shallow and superficial that it gives the game a sort of pseudo-intellectual feel that really starts to drag down the more 'serious' atmosphere the game is going for. Andrew Ryan(ahem Ayn Rand clever right?) in particular started to grate on me as he rambled on about the 'parasites' as a ludicrous goon or how superior his underwater grave was compared to society(again in a failed attempt to mimic themes from free market philosophies). Was Ryan just a billionaire sociopath without the 'intellectual' framing and Rapture just his pet project to exercise some of his more nefarious desires I think the story would have worked better. Bioshock could have been this really claustrophic experience(like Soma for example) instead of constantly snapping me out of the experience by constantly making these shallow references to before mentioned philosophies.
I think the story still succeeded in forwarding the player through the game as you always had to do something and go somewhere that made sense plot wise, but again rather than adding substance the thematic layers rather distracted from this. If you add themes to the game atleast make sure you integrate them into the plot in a meaningful way. Take for example Soma which I think is a game that is truly exceptional in integrating themes about the nature of identity and reliability of memories into it?s plot. Contrary to Bioshock I felt the developers really grasped these concepts rather than just adding them in the game to sound smart. Even Legacy of Kain for fuck sake had a better grasp on philosophical concepts of fate and free will. The themes in Bioshock just felt completely empty.
There are some minor points I don?t really like about Bioshock either. For example the art deco style they were going for gives the game an authentic feel, but combined with the game?s general aesthetic presence, the plasmids and enemies that wear bunny masks it makes the game look like some kind of Loony Tunes cartoon.
Bioshock is a fun game but ultimately pretty forgettable in my opinion. Anyways onto Bioshock 2.