So, to begin Mafia 3 does a lot of things really good. The shooting is tight with quick and responsive controls and enemies properly reacting to bullet fire giving the action weight and impact. There is a lot of little nuance and detail in both the animations and the environment. It helps for both the action to feel really smooth and for the environment to have this genuine vintage '60s style. Not just that but the game is almost a period piece when you also consider the NPC and radio chatter. And with the insanely good soundtrack it's like you're in the '60s. You can really notice the developers glossed over the entire game and added a distinct flavor wherever they could. The driving, again, is excellent. GTA5 still has the best driving in a sandbox game but I think Mafia 3's driving can easily rival that of Sleeping Dogs(my second favorite).
Now, where the game falls drastically short is keeping the entire sandbox fun and satisfying through variety in missions and proper density. The game is detailed in places but also empty and barren and the setpiece missions are great but the method to getting there is rinse and repeat. Had they made the game shorter by diminishing the 'filler missions' required to lure out the racket boss in order to progress and made the size of the world much smaller so they could add more density and then focus all detail to a more confined location then this could have been a truly great game. Mafia 3 excels in gameplay mechanics, sense of place and story but drops the ball when it comes to A.I.(often laughably bad), lack of mission variety and a world that is spread too thin.
Problem with Mafia 3 is that they tried to make a game like GTA but with what appears a fraction of the budget and without the luxury of incremental improvements this series had. It overshadows what is probably this game's biggest draw: the story. The story is so good that it reminded me of one of the better gangster flicks from the '80s or '90s. I'm normally not a fan of cutscenes but they are so good that they really draw you into the story with incredible voice acting and character expressions that look like they were 80% of this game's budget. Character motivations seemed real and authentic and while these are obviously criminals over the course of the game I really developed a fondness for their mannerisms and flamboyant behavior. Just really memorable characters throughout. The game really drove in how these characters were shaped by their circumstance and it didn't celebrate the 'gangster lifestyle' but rather chronicled how a basically good person(Lincoln Clay) slowly became like the people he hated through his thirst for revenge. It did so even through gameplay and a choice in ending really was a kind of meta commentary 'Spec Ops The Line' moment.
Mafia 3 is a great game in my opinion, it's just not a great GTA. I think it's really a shame that the game is judged so harshly because of that fact. Luring out the racket boss specifically is a repetitive grind but the threshold for doing so is pretty low(making the main criticism for this game being it's repetition fairly exaggerated). Also I don't see reviewers making the same complaint about Titanfall 2 or Battlefield 1 which are repetition incarnate.
I'm not saying Mafia 3 scoring in the 6 - 7 range is undeserved but when more generic FPS action receives way higher scores I'd say reviewers should re-assess what constitutes 'repetition'.
Now, where the game falls drastically short is keeping the entire sandbox fun and satisfying through variety in missions and proper density. The game is detailed in places but also empty and barren and the setpiece missions are great but the method to getting there is rinse and repeat. Had they made the game shorter by diminishing the 'filler missions' required to lure out the racket boss in order to progress and made the size of the world much smaller so they could add more density and then focus all detail to a more confined location then this could have been a truly great game. Mafia 3 excels in gameplay mechanics, sense of place and story but drops the ball when it comes to A.I.(often laughably bad), lack of mission variety and a world that is spread too thin.
Problem with Mafia 3 is that they tried to make a game like GTA but with what appears a fraction of the budget and without the luxury of incremental improvements this series had. It overshadows what is probably this game's biggest draw: the story. The story is so good that it reminded me of one of the better gangster flicks from the '80s or '90s. I'm normally not a fan of cutscenes but they are so good that they really draw you into the story with incredible voice acting and character expressions that look like they were 80% of this game's budget. Character motivations seemed real and authentic and while these are obviously criminals over the course of the game I really developed a fondness for their mannerisms and flamboyant behavior. Just really memorable characters throughout. The game really drove in how these characters were shaped by their circumstance and it didn't celebrate the 'gangster lifestyle' but rather chronicled how a basically good person(Lincoln Clay) slowly became like the people he hated through his thirst for revenge. It did so even through gameplay and a choice in ending really was a kind of meta commentary 'Spec Ops The Line' moment.
Mafia 3 is a great game in my opinion, it's just not a great GTA. I think it's really a shame that the game is judged so harshly because of that fact. Luring out the racket boss specifically is a repetitive grind but the threshold for doing so is pretty low(making the main criticism for this game being it's repetition fairly exaggerated). Also I don't see reviewers making the same complaint about Titanfall 2 or Battlefield 1 which are repetition incarnate.
I'm not saying Mafia 3 scoring in the 6 - 7 range is undeserved but when more generic FPS action receives way higher scores I'd say reviewers should re-assess what constitutes 'repetition'.