Don't get me wrong, it's not that I don't like the blue critter (and yes, I know I'm in the minority as far as Sonic and his mates are concerned). I started with Adventure 2, and I liked the different play styles - fast-paced twitch-reflexes running broken up by the slower play of Tails and Knuckles, and their dark story counterparts. I went on to play Heroes and Shadow the Hedgehog, and I enjoyed them. But those games were always in 3D with the camera pointed in front of me so I could see what was coming up next. I occasionally might not have been able to react in time, but I at least had noticed whatever hazard it was before it brought me down.
Then, a long while later, Steam had a sale and I bought Generations to get back into the series. Suddenly I had a side on view and was bashing into every enemy that appeared and dropping off platforms into the void below before I could react to the edge. I eventually kept my finger on the jump button, mashing it whenever I thought I saw the slightest hint of the ghost of something important coming up. Even when I was right it only worked about a third of the time because there's more to the levels than just jumping.
So what is it with the old 2D Sonic games that was enjoyable about them? They seem full of leap-of-faith gameplay designed to punish you for not knowing the level rather than reward you for quick thinking and fast reactions. Or, what am I missing? Was it the simple charm of the older games that drew everyone back? And, on a side note, why does everyone deadpan the games now? I certainly don't think the series is dead; on the contrary, I enjoy the buggery out of it.
Then, a long while later, Steam had a sale and I bought Generations to get back into the series. Suddenly I had a side on view and was bashing into every enemy that appeared and dropping off platforms into the void below before I could react to the edge. I eventually kept my finger on the jump button, mashing it whenever I thought I saw the slightest hint of the ghost of something important coming up. Even when I was right it only worked about a third of the time because there's more to the levels than just jumping.
So what is it with the old 2D Sonic games that was enjoyable about them? They seem full of leap-of-faith gameplay designed to punish you for not knowing the level rather than reward you for quick thinking and fast reactions. Or, what am I missing? Was it the simple charm of the older games that drew everyone back? And, on a side note, why does everyone deadpan the games now? I certainly don't think the series is dead; on the contrary, I enjoy the buggery out of it.