Sonic [The Hedgehog] 3

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Wilkopops

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Once upon a time, there was a beautiful blue hedgehog, who was born into a world of media mogul madness. The blue little critter was wonderful and happy, and provided hours and hours of entertainment to the blushing fanboys who had nothing better to do with themselves in the early 90s. The astonishingly beautiful young stallion captured the breath and the imagination of those previously captivated by the less-beautiful exploits of Italian plumbers and evil dragons stealing balls of light. Freeing his friends from the clutches of the evil mad doctor, the stunning young thing sped his way through lands thick and thin, each more glamorous, colourful and sprite-filled than the last. From green hills to labyrinths, casinos to mystic caves and angel islands to marble gardens, this charismatic, spiky-haired ray of light in the platform world captured the imaginations of many, myself included (could you tell?).

Admittedly, there were initial resistances to the relationship between me and my spiky little pal. Mega Drives were rare as Mew back in the days when that blue bundle of love hit his peak. Not only that, copies of games sold like hot cakes in an arctic cafe. But, on 12th November 1995, the planets aligned, the clouds parted, and from the womb of God himself (also known as ?GameStation?) came Sonic The Hedgehog 3.

?But Wilkopops,? I hear the gibbering masses cry. ?Why, Wilkopops? Why do you review such an old series and not talk about the original game which started this whole lucrative world-renowned franchise??. Well, the answer is simple. Sonic The Hedgehog 3 is single-handedly the greatest God-given game given by God which has ever had the misfortune of being placed in the hands of us, the ridiculous unworthy masses.


Sonic 3 Intro Screen

Well now I?ve got the tricky and totally unnecessary introduction out the way, let?s delve into the game shall we? It is easy enough to pass Sonic The Hedgehogs 1, 2, 3 and ?& Knuckles? off as those games which were ?so bad they were good?. Wrong, wrong, wrong, wrong. Games like Space Harrier II were so bad they were good. Games like Sensible Soccer were so bad they were good. Games like Frogger, Space Invaders, hell even Pong were as mind-crushingly bad as they were brain-bogglingly addictive (I?m surprised at myself to find that ?bogglingly? is in fact a word recognised by Microsoft Word).

The fact is, ?S3? is one of the very, very rare games which can bring you back to play it numerous times a day. Whilst it?s not exactly ?DMD? difficult, and it doesn?t take 60 hours of gameplay to finish, what it does do is challenge the player to better themselves and improve their gameplay every time they play. I won?t insult you all by telling you that there is a ring system, a score system and a time system, because if you didn?t know you aren?t a video gamer and you deserve to be castrated for failing to realise the basic core of Sonic gameplay. Whether subconsciously or not, Sonic 3 constantly pulls its audiences back for more.


Sonic & Tails Make Their Way Through The Ice Cap Zone

The plot is relatively simple enough. Following a battle with Sonic, the evil, moustachioed stout Dr. Robotnik has crash-landed his Death Egg on Angel Island, a mysterious place full of strangely different areas (sound familiar?). Sonic arrives on Angel Island not long afterwards, where he immediately loses all the Chaos Emeralds he collected in Sonic 2 to Knuckles The Echidna, the sole inhabitant of Angel Island and single-handedly most kick-ass video game character ever created (after our little blue hero of course). From there Sonic must find his way through 6 different zones, each split into two different acts, finding each of the Chaos Emeralds, avoiding Knuckles and defeating Robotnik at every turn. In essence then, much the same formula as each of the previous Sonics. However, each of the levels are up to 4 times as large as any of those seen in Sonic 2, and each of them are more challenging and puzzling than the last. Very rarely in the video game industry is a sequel better than the original. However, even rarer is it to see a threequel come out superior than each of it?s predecessors.

However nearly-perfect as ?S3? is, it is only that, nearly-perfect, it?s fundamental flaw being the special stages. The special stages involve controlling Sonic (for the first time in 3D) as he runs round a spherical area of irritation, running through blue spheres and desperately avoiding red ones (the latter of which end the stage). This is quite possibly the single-most irritating video game level I have ever come across. Sonic can only run in one of four directions, in parallel with the squared platforms on the ground. And with that, running into red spheres towards the end of the level (as Sonic infuriatingly decides to run twice the speed as at the beginning) is an almost certainty, particularly in later levels. I can understand why the programmers decided to challenge the player by having Sonic hurtle through the later stages, searching desperately for the Chaos Emeralds, but rather than coming off as testing the whole ordeal becomes a grating annoyance, it?s only saving grace being that by some manner of luck you manage to collect all the blue spheres, you can relax and marvel at the sight of a beautiful, shiny, 8-polygon delight waiting for you at the end.

But maybe I?m being overly harsh, or perhaps I?m just a dire gamer who can?t face challenges. Either way, the special stages are a mere blemish on the face of an absolutely fantastic game, without doubt the best in the series. Granted, you won?t get much out of playing this on a 32-inch HDTV other than some really stretched sprites. And you won?t be playing for hours trying to discover all the hidden unlockables and completing all the irrelevant side-missions. But in those hours, you?ll know you?re having fun playing a video game, (mostly) stress-free, and after all, isn?t that the exact reason you buy video games? And Sonic 3 will provide the most fun couple of hours you will ever get from any video game ever (infuriatingly irksome special stages aside).

I thought in my first review I?d go for something not entirely mainstream, but at the same time something popular and something memorable. So, being the difficult bastard I am I went for Sonic 3, for no other reason than it is a truly shining game, and a truly shining example of video gaming being a fun waste of an hour or two. I?m not a fan of scoring systems, but I suppose if you had to push me, I?d say Buy It. Twice. I may have only been 3 when it was first released to the European market, and I may have only been 5 when I first played it, but Sonic 3 started my love affair with gaming. And I suppose it?s reminiscent of that old cliché. You never forget your first love.




PS: This was my first review and I was a bit nervous about posting it. If you don't like it, just do some constructive criticism instead of "That=Shit" or something, it would be more helpful to me. Also, Sonic 3 was a great game. Discuss it some.
 

Gahars

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Feb 4, 2008
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Only your first review?

It's pretty good for a first.

I think you should add a bit more personality to your review, but otherwise, fine job.
 

Wilkopops

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Gahars said:
Only your first review?

It's pretty good for a first.

I think you should add a bit more personality to your review, but otherwise, fine job.
Cheers mate, I'll take it on board. I was going to add some personal experiences with the game to it, but I found they became irrelevant, perhaps I should have implemented them better.
One thing people will learn about me is I'm very self-criticising.

Also, at the risk of sounding like a tard, how do I add formatting and images to my post?
 

Gahars

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Wilkopops said:
Gahars said:
Only your first review?

It's pretty good for a first.

I think you should add a bit more personality to your review, but otherwise, fine job.
Cheers mate, I'll take it on board. I was going to add some personal experiences with the game to it, but I found they became irrelevant, perhaps I should have implemented them better.
One thing people will learn about me is I'm very self-criticising.

Also, at the risk of sounding like a tard, how do I add formatting and images to my post?
Well, just work with it. Maybe add some humor, or the personal experiences as well.

And I wish I could answer your question about formatting. Sorry, I'm clueless too.
 

Gigantor

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This [http://www.escapistmagazine.com/forums/read/9.50823?page=3#447244] should elucidate, amuse and delight, formatting wise. It's pretty darned handy.

A good review; had a nice, friendly feel to it. If I was going to be a pedantic twat (and I am a pedantic twat) I'd suggest "media mogul madness" doesn't really work as a phrase. Maybe "mass-market mascot madness" instead? I'm not convinced mogul is the word you want.

And mine assonates real nice.

Also, "the plot is relatively simple enough": it should be "relatively simple", or it should be "simple enough". But both? That way madness lies...

As you can see, I'm splitting hairs here. Overall I liked it. Keep it up! And, like, props, or whatever kids say.
 

J.theYellow

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Jun 1, 2007
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The most interesting thing about Sonic 3 would still have to be the fact that Michael Jackson (or at least his musical production team of composers and engineers) wrote music for the game. [http://youtube.com/watch?v=JbVM-l2Oku4]
 

Strafe Mcgee

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Hmm, I disagree with your review, though it was well written and entertaining to read. Though Sonic 3 had prettier graphics and more novelites, Sonic 2 is the best game of the series. It was much more challenging than S3 and had Special Stages that were great fun (if a little cheap at times). As much as I love sonic, I generally don't find that it is the sort of game that I come back to get better at, that's what Ikaruga and Rez are for (completely different genres and eras from Sonic but you know what I mean, generally you don't play Sonic for a high-score).

And also, Sensible Soccer is not bad in any way, shape or form!
 

GloatingSwine

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However nearly-perfect as "S3" is, it is only that, nearly-perfect, it's fundamental flaw being the special stages. The special stages involve controlling Sonic (for the first time in 3D) as he runs round a spherical area of irritation, running through blue spheres and desperately avoiding red ones (the latter of which end the stage). This is quite possibly the single-most irritating video game level I have ever come across. Sonic can only run in one of four directions, in parallel with the squared platforms on the ground. And with that, running into red spheres towards the end of the level (as Sonic infuriatingly decides to run twice the speed as at the beginning) is an almost certainty, particularly in later levels. I can understand why the programmers decided to challenge the player by having Sonic hurtle through the later stages, searching desperately for the Chaos Emeralds, but rather than coming off as testing the whole ordeal becomes a grating annoyance, it's only saving grace being that by some manner of luck you manage to collect all the blue spheres, you can relax and marvel at the sight of a beautiful, shiny, 8-polygon delight waiting for you at the end.
Sonic 3's (and by extension Sonic & Knuckles') special stages are really puzzles. If you're just running around randomly collecting blue spheres, then it will be hard. You need to figure out the correct approach to each level to knock out sphere blocks and turn them into rings, clearing the stage so you don't run into the red spheres left behind, and then have the reflexes to actually do it.
 

Wilkopops

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May 15, 2008
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Gigantor: Thanks mate, I'll take that on board.

J.theyellow: Yes I saw that video. Very interesting. You've got to wonder why they left some aspects of the music in there, was it a mark of respect for Jackson in a tough time, or did they just not have the time to create new music from scratch?

Stafe: Sonic 2 was an excellent game, no doubt. And if Sega had kept on the special stages of Sonic 2 for Sonic 3, maybe I wouldn't have become so frustrated with them. Having said that, I think that the real bonus and the real draw of Sonic 3, as I said was the levels. There's no basic A-B route as in Sonic 2. There are many more tiered levels than in Sonic 2, and in particular Launch Base Zone (the final zone) was, for the first time, very challenging to get through, as it was hard to distinguish which route would lead you forward and which would send you right back.
And Sensible Soccer was a bad game, but that's why I loved it so. Come on, seeing the little 5-pixel (they had to be at most) players running (seemingly gliding) and seeing the keepers dive desperately for a tame shot was awful, but at the same time it was brilliant.

GloatingSwine: I appreciate that there is more to the special stages than maybe I let on. Having said that, I still found it more annoying than challenging to see Sonic randomly sprinting his way to the finish. Particularly in the extension Sonic & Knuckles, on one Super Emerald level the blue spheres are all in a square which surround the reflector spheres (the one's that make the "BING" sound and send you backwards), with rings in the middle. They are surrounded by red spheres and blue spheres which will send you on to the next square of blue spheres. This was difficult enough to master at first when Sonic was running at a normal speed. However as Sonic starts hurtling his way through the level, controlling him becomes a hindrance to the game, and again it becomes an extreme annoyance rather than a challenge, in my view anyway. In order to challenge the player, my belief is Sega should have put several puzzles of blue spheres in each level, which Sonic has to successfully get through to get to the next one, and instead of making Sonic go faster, each puzzle could have been made more difficult by introducing more red spheres.
Maybe I'm overthinking it though.

Slight note here: I said Sonic 3's Special Stages were the first 3D-based areas in Sonic games. That really counts for Sonic 2's Special Stages
 

TheMadDoctorsCat

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Strafe Mcgee said:
Hmm, I disagree with your review, though it was well written and entertaining to read. Though Sonic 3 had prettier graphics and more novelites, Sonic 2 is the best game of the series. It was much more challenging than S3 and had Special Stages that were great fun (if a little cheap at times). As much as I love sonic, I generally don't find that it is the sort of game that I come back to get better at, that's what Ikaruga and Rez are for (completely different genres and eras from Sonic but you know what I mean, generally you don't play Sonic for a high-score).

And also, Sensible Soccer is not bad in any way, shape or form!
Agreed, agreed, agreed and agreed. Except for the bit about Sensible Soccer, I never played it. But I did think Sonic 2 was a better game than Sonic 3 in many ways, especially the half-pipe special stage.
 

Wilkopops

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TheMadDoctorsCat said:
Strafe Mcgee said:
Hmm, I disagree with your review, though it was well written and entertaining to read. Though Sonic 3 had prettier graphics and more novelites, Sonic 2 is the best game of the series. It was much more challenging than S3 and had Special Stages that were great fun (if a little cheap at times). As much as I love sonic, I generally don't find that it is the sort of game that I come back to get better at, that's what Ikaruga and Rez are for (completely different genres and eras from Sonic but you know what I mean, generally you don't play Sonic for a high-score).

And also, Sensible Soccer is not bad in any way, shape or form!
Agreed, agreed, agreed and agreed. Except for the bit about Sensible Soccer, I never played it. But I did think Sonic 2 was a better game than Sonic 3 in many ways, especially the half-pipe special stage.
It does make you wonder why Sega decided to revamp the special stages when the ones in Sonic 2 worked so well. They were simple yet challenging at the same time.
 

GloatingSwine

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Wilkopops said:
It does make you wonder why Sega decided to revamp the special stages when the ones in Sonic 2 worked so well. They were simple yet challenging at the same time.
They were a complete fuckup if you had Tails around in 1 player. Because he was at a delay to your movements, he would always smack his gormless face straight into any bombs he could find.
 

Strafe Mcgee

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GloatingSwine said:
They were a complete fuckup if you had Tails around in 1 player. Because he was at a delay to your movements, he would always smack his gormless face straight into any bombs he could find.
Yeah, but you can turn him off so it's not really that much of an issue. He screwed up a lot of boss fights for me as well. Many times I would go to attack a boss and jump straight through him into a death pit because Tails had hit him first. Grr.