I wanna take a few minutes to talk about open world games. As you all know, open world games are fucking everywhere, publisher are always eager to talk about how big their open worlds are. Ubisoft has been shitting out open worlds for a decade now frantically packing each one full of so much shit the maps are borderline unreadable. It became a meme after a while, and to Ubisoft's credit they have taken a step back and reworked how they made their open worlds work....sort of.
AC: Odyssey is massive. The map is huge and there is literally an endless supply of shit to do as the game constantly generates quests and bandits to kill should you want to go that route. I've spent about 12 hours with AC:Ody and while I have been having a blast taking out army bases, bandit camps, hunting legendary beasts, it didn't take me long to see basically everything the game was gonna throw at me. Ubisoft strikes again with a map filled with shit to do, until you realize it's basically the same 5 or 6 variants over and over again.
There are even the Ubiconic towers to climb on top of and "unlock" parts of the map. It's the same thing we've seen from Ubisoft over and over again. They make the same fucking game with a different flavor on a loop at this point.
Luckily for Ubisoft, that happens to be a fairly fun game so the different flavors actually help.
Now let's take a look at another developer Insomniac, who's Spider-Man opwn world game is getting almost universal love.
As Spider-Man you traverse an open-world version of New York, fighting random crimes, taking out enemy bases, unlocked radio towers, Challenges, etc etc....wait a second? Is this a Ubisoft game?
Well no it isn't, but the game does a lot of things almost exactly like a Ubisoft game. So why is it so loved?
I believe the difference is in TWO very key things.
Number 1 Size: The map of New York is much smaller than any of the massive open shit storms of Ubisoft's worlds. This allows even the collecting parts of the game to feel less daunting because each piece is so close to the next. I was able to collect all 53 backpack tokens in about 45 minutes, which means I was getting a collectable every 50 seconds.
Number 2 Web-swinging: Getting around the map is fucking awesome. There is nothing quite like swinging around the city, no matter where you are going. If there is a mission all the way across the city, you webswing happily over there because it is fucking awesome. In a Ubisoft game you instantly are check the map for the closest fast travel point because getting around their open world is simply a slog most of the time.
Another thing I think Spider-Man did that was really really smart, was to unlock the open world activities piece by piece. Unless you focus on the main story and progress massively through Spider-man, you'll never feel overwhelmed by all the shit to do. When I played I completed every collection, or every set of activities as they unlocked. So I never feel like I was grinding through a bunch of pointless or boring shit.
For the most part this meant that every time an activity opened up, I only have to do between 6-15 things around the map and then I was done. The only exception to this is the different crime types, which is grindy no matter when you do it.
What do you guys think?
AC: Odyssey is massive. The map is huge and there is literally an endless supply of shit to do as the game constantly generates quests and bandits to kill should you want to go that route. I've spent about 12 hours with AC:Ody and while I have been having a blast taking out army bases, bandit camps, hunting legendary beasts, it didn't take me long to see basically everything the game was gonna throw at me. Ubisoft strikes again with a map filled with shit to do, until you realize it's basically the same 5 or 6 variants over and over again.
There are even the Ubiconic towers to climb on top of and "unlock" parts of the map. It's the same thing we've seen from Ubisoft over and over again. They make the same fucking game with a different flavor on a loop at this point.
Luckily for Ubisoft, that happens to be a fairly fun game so the different flavors actually help.
Now let's take a look at another developer Insomniac, who's Spider-Man opwn world game is getting almost universal love.
As Spider-Man you traverse an open-world version of New York, fighting random crimes, taking out enemy bases, unlocked radio towers, Challenges, etc etc....wait a second? Is this a Ubisoft game?
Well no it isn't, but the game does a lot of things almost exactly like a Ubisoft game. So why is it so loved?
I believe the difference is in TWO very key things.
Number 1 Size: The map of New York is much smaller than any of the massive open shit storms of Ubisoft's worlds. This allows even the collecting parts of the game to feel less daunting because each piece is so close to the next. I was able to collect all 53 backpack tokens in about 45 minutes, which means I was getting a collectable every 50 seconds.
Number 2 Web-swinging: Getting around the map is fucking awesome. There is nothing quite like swinging around the city, no matter where you are going. If there is a mission all the way across the city, you webswing happily over there because it is fucking awesome. In a Ubisoft game you instantly are check the map for the closest fast travel point because getting around their open world is simply a slog most of the time.
Another thing I think Spider-Man did that was really really smart, was to unlock the open world activities piece by piece. Unless you focus on the main story and progress massively through Spider-man, you'll never feel overwhelmed by all the shit to do. When I played I completed every collection, or every set of activities as they unlocked. So I never feel like I was grinding through a bunch of pointless or boring shit.
For the most part this meant that every time an activity opened up, I only have to do between 6-15 things around the map and then I was done. The only exception to this is the different crime types, which is grindy no matter when you do it.
What do you guys think?