Well, I was skeptical on how good the new Spider-Man game could possibly be. Frankly the track record for the hero's video games has not be great. Despite the hype and how good the game looked at E3 (gameplay wise not graphically, graphics mean shit if the game is shit), I needed to wait and see until I got my hands on it myself.
Welp, good news. The game is great. Spider-man takes the next step in Arkham combat gameplay, utilizing the system to it's fullest by putting it to a character that actually has some real super powers. It might just be an illusion, but Spider-Man FEELS better than Batman ever could. From webbing up bad guys, to throwing rockets back at them, the combat just makes a lot more sense using Spider-man as the context. And it stands out as something truly great because of that.
What makes Spider-man stand out to me though is the exploration and movement. Spider-man doesn't do anything special or remarkable with it's open world map. Most open world games don't. But Spider-Man stands out, not because it's a great world but because it is fun to get around that world. Like Just Cause games, traveling around in Spider-man is a lot of fun. Webslinging takes timing and practice to get used to, but it is intuitive enough that it only takes a few minutes to basically become competent with it. Moving around the city is so fun for me, that I have basically gone around and collected every collectible possible before doing much with the main story.
The collectibles is probably the only thing that Spider-man handles differently than any other open world game to my knowledge. "Every open world game has collect-a-thon bullshit" you might say, and you'd be right. But Spider-man unlocks these collectibles gradually. Meaning that if you collect version of a collectible as it unlocks, you can actually collect them all in about 30 minutes. Of the four collectible/activities I have unlocked so far, I've already got them all done. Backpacks, towers, landmarks, and badguy hideouts, all taken care of in just under 2 hours of webslinging fun.
However Spider-man suffers from janky controllers and bugs sometimes. Which sadly do a lot to interrupt missions and exploration. Missions where speed is a factor is a big problem because sometimes Spider-Man will simply not do what you want/need him to do.
Sticking to walls is a hit or miss effort. Sometimes you'll auto stick to a wall you swing into, other times you just fall to the ground. When stuck to the side of a build, sometimes you can crawl around a corner or onto a ceiling, other times it's treated like an invisible wall, even if you can stick and crawl on that surface by zipping to it directly. It can make controlling Spider-man and getting him to do exactly what you want, when you want him to do it a bit....unreliable. During normal exploration it's annoying but not game breaking, but during frantic missions like chase missions or speed challenges, it can be downright frustrating when Spider-man just does wonky shit you don't want him to do.
Oh and there have been at least three times where when I stuck to a wall, I was stuck forever. I could walk around, but I couldn't jump off or get myseld unattached from the wall no matter what buttons I pressed.
Outside of the random janky, Spider-man is pretty fucking great and a lot of fun. The music is wonderfully super-heroic, the voice over work is wonderful especially J.Jona Jameson, combat is fun and when you get really good at it oh boy it feels REALLY awesome.
Spider-Man is 99% likely to make the best games of the year list for me.
Welp, good news. The game is great. Spider-man takes the next step in Arkham combat gameplay, utilizing the system to it's fullest by putting it to a character that actually has some real super powers. It might just be an illusion, but Spider-Man FEELS better than Batman ever could. From webbing up bad guys, to throwing rockets back at them, the combat just makes a lot more sense using Spider-man as the context. And it stands out as something truly great because of that.
What makes Spider-man stand out to me though is the exploration and movement. Spider-man doesn't do anything special or remarkable with it's open world map. Most open world games don't. But Spider-Man stands out, not because it's a great world but because it is fun to get around that world. Like Just Cause games, traveling around in Spider-man is a lot of fun. Webslinging takes timing and practice to get used to, but it is intuitive enough that it only takes a few minutes to basically become competent with it. Moving around the city is so fun for me, that I have basically gone around and collected every collectible possible before doing much with the main story.
The collectibles is probably the only thing that Spider-man handles differently than any other open world game to my knowledge. "Every open world game has collect-a-thon bullshit" you might say, and you'd be right. But Spider-man unlocks these collectibles gradually. Meaning that if you collect version of a collectible as it unlocks, you can actually collect them all in about 30 minutes. Of the four collectible/activities I have unlocked so far, I've already got them all done. Backpacks, towers, landmarks, and badguy hideouts, all taken care of in just under 2 hours of webslinging fun.
However Spider-man suffers from janky controllers and bugs sometimes. Which sadly do a lot to interrupt missions and exploration. Missions where speed is a factor is a big problem because sometimes Spider-Man will simply not do what you want/need him to do.
Sticking to walls is a hit or miss effort. Sometimes you'll auto stick to a wall you swing into, other times you just fall to the ground. When stuck to the side of a build, sometimes you can crawl around a corner or onto a ceiling, other times it's treated like an invisible wall, even if you can stick and crawl on that surface by zipping to it directly. It can make controlling Spider-man and getting him to do exactly what you want, when you want him to do it a bit....unreliable. During normal exploration it's annoying but not game breaking, but during frantic missions like chase missions or speed challenges, it can be downright frustrating when Spider-man just does wonky shit you don't want him to do.
Oh and there have been at least three times where when I stuck to a wall, I was stuck forever. I could walk around, but I couldn't jump off or get myseld unattached from the wall no matter what buttons I pressed.
Outside of the random janky, Spider-man is pretty fucking great and a lot of fun. The music is wonderfully super-heroic, the voice over work is wonderful especially J.Jona Jameson, combat is fun and when you get really good at it oh boy it feels REALLY awesome.
Spider-Man is 99% likely to make the best games of the year list for me.