Spin-offs aimed at children

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Igor-Rowan

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I'm starting to see a pattern here:



Here we have Final Fantasy, Dragon Quest, Monster Hunter and Digimon, four franchises that never particularly had a defined audience (especially among children) doing something, not meant for their core audience, Dragon Quest going after Minecraft and the others going the monster collecting RPG genre (no, really, that's a thing).

I really don't like using the term children's game, but the term family-friendly will never catch on, so... How do we know they're going for that audience? Well the bright colors and the chibi characters might have tipped anyone off, but it's the sheer contrast of these spin-offs put together with their main titles. The main question is, why? Especially now?

My theory is that Yo-kai watch has risen in popularity [in Japan, where these come from] so much, it's giving Pok?mon a run for its money for the first time in 20 years and companies are seeing this as an oportunity to get back into the game for that market.

To be very honest, this is nothing new:

The Megami Tensei and Dragon Quest series already tried throwing their hats into the ring to get a ride on Pok?mania, to varying degrees of success. But the recent batch of spin-offs had some quality to it, willing to experiment with their core formula (in Digimon's case, maybe find something that doesn't crash and burn) in order to maybe fulfill their wish to get 5 spin-off franchise like Mario does, and sadly Federation Force's failure becomes even more apparent when Nintendo tried to market it to the core Metroid fanbase, the one they aren't in the best terms with.

Hopefully this will shake it up some franchises to give them a breath of fresh air, or maybe bring Monster Rancher back from the dead, with the caveat of Telefang and Robopon coming back too, if you remember those, you better be afraid.
 

Saelune

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Well one, Japan loves cute...so thats probably why they all are designed more cute. Thats a Japan thing, not a kids thing.

Also...Dragon Quest Monsters > Pokemon. (And I mostly love Pokemon!) I just wish they would release the 3DS remake in the US, and make more games!

Dragon Quest builders seems awesome, but I dont have the money to spare, and its not multiplayer...
 

Worgen

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Those aren't the first series of games to have spin offs aimed at younger audiences.
 

Igor-Rowan

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Worgen said:
Wait, is that for real?! searching...searching, man how come I never heard about it? Maybe because of all franchises I would never expected that from Twisted Metal. Heck, even Kratos is currently doing God of War: Ather F for good measure

Saelune said:
In this era where even a handheld device has an online shop, I find there should be no excuse to not keep games locked to Japan, but maybe it's because it's aimed at kids and they don't think they kids how to accesss the eshop.

Builders also interests me because it's an Eastern take on the Mine and Craft genre, all of the freedom of Minecraft, with the restrain of having a plot along tutorials and a world with developed characters.
 

Lufia Erim

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Change of pace, I would say. In addition to testimg the waters. I think this is especially true with spin offs. When you have too much as a similar think you tend to get bored of it, regardless of how good it is.

I'll use World of Final fantasy(WoFF) as an example because thats the game I'm currently playing. I for one absolutely love it. The visuals, the aesthetics and the color most of all. To me, it's refreshing because i have been playing darker Rpgs recently. WoFF, while not unique is a nice change of pace from Other more recent FF games.

It also serves as testing the waters. To see if there is a potential audiance for this type of games. From what i can tell it has sold pretty well for a spin off. Having new ideas for old series is always fun. Add the nostalgic feeling for older players and you get an instant win.
 

Igor-Rowan

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Lufia Erim said:
Correct me if I'm wrong, but it's turn-based combat right? There has been a while that Square Enix released a Final Fantasy game with combat that isn't menu-driven (and forever since they made a tactics game), that made me think it was aimed at children, because I can only imagine a kid going to play a recent Final Fantasy and suddenly be overwhelmed by the everything the game presents.
 

Worgen

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Igor-Rowan said:
Worgen said:
Wait, is that for real?! searching...searching, man how come I never heard about it? Maybe because of all franchises I would never expected that from Twisted Metal. Heck, even Kratos is currently doing God of War: Ather F for good measure
Whats even better is that it released around the same time as Twisted Metal Black. It was released too be a younger version of TMB since that game was rated mature.
 

Lufia Erim

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Igor-Rowan said:
Lufia Erim said:
Correct me if I'm wrong, but it's turn-based combat right? There has been a while that Square Enix released a Final Fantasy game with combat that isn't menu-driven (and forever since they made a tactics game), that made me think it was aimed at children, because I can only imagine a kid going to play a recent Final Fantasy and suddenly be overwhelmed by the everything the game presents.
It depends on what mode you play. But essentially it's more final fantasy 7 ATB system than final fantasy 10 true turn based system. ( i use those examples because they are the most known, actually it's a lot closer to Gradia 3 battle system).

However, you have 3 modes, wait , semi-active and active. Wait means that at an enemy or ally,s turn everything stops while they perform an action ( true turn based). Semi-active means that enemies ATB will keep going while you are making a combat decision but they won't act until you are done. Active means the combat never stops, monsters will continue to act regardless of how long it takes you to make your move.

There is also a shortcut and normal mode for the menus to make it easier on less experienced people. Instead of going through the menus to select your actions you just press a button ( or a combination of buttons.

That being said, i think WoFF is a little hard for kids to play. Especially on active mode ( the one i play on).
 

Saltyk

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Well, these are all Japanese games. And what Japan considers okay for kids does differ quite a bit from what Western audiences consider okay for kids. I wouldn't say that these are specifically aimed at kids. More just a change of pace, different style, or maybe trying to make them slightly more accessible.
 

pookie101

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TMNT was the biggest one for me.

my friends and i were fans of the original comics, picked up the paladium TMNT rpg and used to play that alot and then the sold the rights to make it into a tv show + movie and it instantly went from awesome to saturday morning kids cartoon uncool haha
 

Weaver

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I would argue Digimon has always been aimed at kids though it has stuff for adult audiences to like.
Personally, I like bright colours and cartoonish graphics to realistic artstyles and I'm 30 years old. They're just fun.

This practice has been happening for a long, long time. Tales From the Crypt, Star Trek, Ghostbusters, RoboCop, Spawn, and a ton more adult franchises all got children's cartoon shows in the 80s & 90s. I think the reason is brand diversification - you want something your brands to have a share in all age demographics.

One could argue the same thing long before that even - Godzilla was basically a commentary on the dangers of Nuclear war / power but kids thought Kaiju were cool so let's just lose the political commentary and make a bunch of movies where they fight.
 

Skatalite

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God damn those are some ugly covers... Here's a couple of others that come to mind:







The Okami spin-off makes sense, but I'm not sure who they were going after with PoP and AoE.
 

Igor-Rowan

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Skatalite said:
I knew about Okami-den (not a spin-off, it's an actual sequel), but never even heard of the other two. Now I'm curious to see what else has slipped my radar.