Okay, first of all i love squad and team based games and especially shooters. I love the tactical aspects of games. One such game is battlefield bad company 2.
I bought it for my PS3 as my first entry into the franchise and i realy liked it. There was just 1 big big BIG flaw in it's multiplayer. People rarely used headsets (this is all for the PS3, i don't think there is the same problem for Xbox but i'll come to that in a minute) No headsets mean no communication and no communication leaves an otherwise strategic game to the lone wolf as with CoD.
I know the typical arguement "play with your friends and not randoms" but that doesn't apply for all people. I am the only one among my 30 friends on my friendlist who got the game on PS3. I then thought about it for a while and ended up thinking about a single mechanic i think should've been implemented: The ability to search after lobbies where people used headsets. I personally can't see why a game like battlefield wouldn't have that.
I now plan on getting Battlefield 3 for PC because i hope that more people have headsets, that is my hope atleast.
Point is: Do you think that games with a strategic aspect of gameplay should try to organize groups so that people can work together rather than going lonewolf? If so how do you think devs should go about it?
(Sorry if there is spelling and grammar mistakes, Im Danish so english isn't my first language)
Edit: This made me think about the upcomeing SOCOM game. Do you think that it will fall upon the same destiny as Battlefield? (i know they are different, but it is possible)
I bought it for my PS3 as my first entry into the franchise and i realy liked it. There was just 1 big big BIG flaw in it's multiplayer. People rarely used headsets (this is all for the PS3, i don't think there is the same problem for Xbox but i'll come to that in a minute) No headsets mean no communication and no communication leaves an otherwise strategic game to the lone wolf as with CoD.
I know the typical arguement "play with your friends and not randoms" but that doesn't apply for all people. I am the only one among my 30 friends on my friendlist who got the game on PS3. I then thought about it for a while and ended up thinking about a single mechanic i think should've been implemented: The ability to search after lobbies where people used headsets. I personally can't see why a game like battlefield wouldn't have that.
I now plan on getting Battlefield 3 for PC because i hope that more people have headsets, that is my hope atleast.
Point is: Do you think that games with a strategic aspect of gameplay should try to organize groups so that people can work together rather than going lonewolf? If so how do you think devs should go about it?
(Sorry if there is spelling and grammar mistakes, Im Danish so english isn't my first language)
Edit: This made me think about the upcomeing SOCOM game. Do you think that it will fall upon the same destiny as Battlefield? (i know they are different, but it is possible)