Star Wars: Shattered Galaxy

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PrinceOfShapeir

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Mar 27, 2011
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Graveyard Station was constructed in the asteroid belt that formed out of the ruins of the world Alderaan. For the past thousand years, it has been a major trading hub and safe haven for diplomats, refugees, merchants, and wanderers. Now in the darkness of a shattered galaxy, a galaxy with no Jedi and no Republic, it is one of the few places that still can be considered truly safe anymore.

To this station, a handful of individuals have found their way. Some among the refugee convoys from the Rim, others mercenaries or traders, or even crew of the station. Whatever brings them to the station, they will soon find that a great destiny awaits them, for better or worse. For within these individuals rest an untapped strength - the power of the Force.

A sense of unease has fallen over them, a sense of dread. Something dark is coming.

A thousand years ago, a small group of heroes fought, bled, and died opposing the tyrannical Empire that had replaced the democratic Republic that had preceded it, and they suceeded, returning the galaxy to peace and democracy. But all good things come to an end. In this New Republic's infancy, it faced a seemingly endless number of threats, from resurgent Imperials and pirate raiders to the depredations of the Yevetha and Ssi-Ruuk. Less than thirty years after the downfall of the Empire, a race known as the Yuuzhan Vong, equipped with strange biotechnology and a dogmatic, xenocidal dogma invaded the galaxy and left a swath of destruction in its wake.

That would not be the end of the new Republic's struggles. Invasion, rebellion, and civil war would plague the Republic for centuries. The constant fighting and destruction crippled the Republic's infrastructure, and slowly but surely the Republic's economy began its collapse. As the Republic's military began to be mothballed, the outer edges of the Republic became more and more autonomous, eventually becoming completely separate.

The Republic's downfall would, in the end, not be in a terrible apocalyptic war like the Clone Wars or the Yuuzhan Vong invasion, but in a slow death that took centuries. On city-worlds like Coruscant, prices on even basic necessities like food became too much to bear for many.

As the Republic died, so too did the Jedi Order. Within one hundred and fifty years, the Jedi ere nearly exterminated twice - first by the Empire, and then again by the Sith. While the Order endured and fought for long centuries against their ancient enemy, they would never wield the stabilizing influence they had once had in the Old Republic, until finally with the collapse of the Republic the Jedi Order ceased to exist. While individual Jedi endured, they were a dying breed, without the resources to properly train new apprentices, they were doomed to a slow extinction.

Ultimately, the Republic's collapse could not be averted. The wounds left by the Empire could have healed if they had been given some time of relative peace, but instead the wounds were only torn deeper by relentless powermongering. Approximately nine hundred years after the downfall of the Empire, the Republic finished its long, slow death. In its place rose nothing save hundreds of system and sector-states, each jockeying for power.

The Republic would meet its ultimate end as the prize in a war between the Core Powers - Duro, Corellia, and Kuat. In the battles that raged in its orbit, the world was desolated, the atmosphere choked with ash and dust clouds and much of the structures laid to waste. So died the Republic.

It has been a hundred years since then. A few powers have risen in the galaxy, but new states rise and fall on a daily basis. Now a terrible plague sweeps the galaxy leaving millions dead in its wake, and whispers speak of sinister powers rising in outer rim systems. War has become a fact of life for many people, and the bright light at the end of the tunnel is little more than laser fire.

The Galaxy needs heroes. More than that, it needs the Jedi. And they're nowhere to be found.

At this point, most of the galaxy is still ruled by small sector states, but several larger states have emerged. They are, as follows.

The People's United Republic of Kuat: The People's United Republic of Kuat (Often known as Kuat or The PURK) is a totalitarian, imperialist police state, currently the dominant power in the Core and the known Galaxy. It fields a larger fleet than any other known power. Recently, Kuat has opened its borders to refugees, and a torrent have begun pouring in, many stopping at Graveyard Station.

Confederation of Duro: The Confederation of Duro has become caught up in a war against the nearby Republic of Fondor, originally fighting over a small metal-rich world in contested space, it has blossomed into a full-scale galactic conflict that is sapping the strength of both powers. The internal politics are quite complex, the Confederation actually being a number of states joined together by common purpose. As the war rages on, rumors speak of growing plans for secession among several states.

Corellian League: The Corellian League would prefer to be left alone, maintaining an isolationist posture even more extreme in some ways than the Chiss. Almost no one is allowed to enter without the express permission of the Diktat, and departure from Corellian space is highly discouraged. Despite this, a considerable amount of smuggled goods come in and out of the planet.

Dac Alliance: The Dac Alliance is arguably the closest thing still remaining to the Republic of old. Devoting a significant percentage of its efforts to humanitarian efforts, the Dac Alliance maintains a policy of non-interference and open arms, allowing anyone into the Alliance that wishes to enter. They keep their opponents off by the strength of their mighty fleets, the titanic Mon Calamari Star Cruisers.

Thyferran Cartel: Thyferra is one of the smallest of the major powers, but they maintain their strength by having control of both Manaan and Thyferra, and thus having near-absolute control of bacta and kolto production. As a result, they are effectively unassailable, any attack on them resulting in an immediate stop of the flow of medicine.

The Chiss Ascendancy: The Chiss Ascendancy well predates the downfall of the Republic, and remain today much as they were a thousand years ago - isolationist, proud, and strong, with advanced, esoteric technologies. They have taken little notice or advantage of the current chaos, preferring to maintain their old stance.

Hutt Space: The Hutts operate more or less as they always have, only now they have little concern for Republic customs cruisers. They maintain their old borders, encompassing a considerable chunk of space, and have a potent battle fleet, but mostly just continue their practice of spice trading and criminal infiltration.

Republic of Fondor: The Republic of Fondor is nominally a democratic state, but has grown closer towards a military state as the war with Duro stretches on. The quality of life for its people has drastically fallen as more and more resources are focused on the construction of new warships to 'protect Fondor's interests.' A revolution seems to be on the horizon.

1: Don't be an idiot. I mean, it's not going to be a concern if you are, you just won't be accepted into the RP. But please, don't be an idiot.
2: I'd like to have some insight into your character's minds while they work. Some of you already put your characters thoughts into the post, italicized. I'd like it if all of you would do this.
3: The Dark Side is going to be a serious factor in this RP. It's not a toy. If I tell you that your character's behavior indicates that he's being seduced by the Dark Side, do not ignore me, and do -not- argue with me.
4: In general, don't ignore me or argue with me.
Name:
Age:
Gender:
Species: (No extremely esoteric races like Yuuzhan Vong or Neti)
Homeworld:
Profession: (Or what brings your character to Graveyard Station. Refugee, Mercenary, Crewer. No Jedi.)
Skills: (No Force Abilities)
Possessions: (No Lightsabers.)
Appearance: (I don't care if you describe, or have a picture, or both.)
Personality:
Personal History:

Name: Valeric Aq'la

Age: 62

Gender: Male

Species: Caamasi

Homeworld: Obroa-Skai

Profession: Refugee, formerly a Professor at the Obroan Institute for Archaeology.

Skills: Valeric is extremely learned about history in general and the Jedi in particular, having lead an archaeological expedition to the ancient Jedi strongholds on Tython and Ossus, and is considered a foremost expert on the Jedi, their downfall, their philosophy, and their abilities.

While no weakling, Valeric is no killer. He has a gentle heart and a kind nature, and has little training in self defense. However, he is physically fit and is welltrained in survival techniques.

Possessions: Valeric has very little to his name beyond the clothes on his back, a simple green robe and a bag with a datapad and several dozen datacards in it, containing Valeric's records from his journeys.

Appearance:


Personality: He is calm, composed, and pleasant. He rarely becomes overly emotional, but at the same time is friendly and kind, always ready to lend a helping hand. He craves knowledge for it's own sake.

Personal History: For the most part, Valeric's history is dull. He was born, he was raised, he went to a prestigious college and studied archaeology. He's gone on several well-known expeditions, most notably to Tython and Ossus and studied the Jedi Temples there. He was offworld when Obroa-Skai was attacked by the Duro Confederation, and found himself cut off with no resources. At the next opportunity, he hitched onto a refugee convoy and remained on it for some time until he reached what he seemed to sense was his destination - the titanic Graveyard Station. Here, he felt he would find his destiny.

Name: Prenlarr Lebeleb

Age: 27

Gender: Male

Species: Nimbanel

Profession: Crew (Specification: Engineering and repairs)

Skills: Engineering, information gathering, problem solving, and hacking or bypassing systems.
Appearance: His skin is pale pink to the point of almost having the skin tone of a human, with eyes which are the standard black and brown hair on either side. The top of his head is entirely bald and the hair on the sides come out resembling something closer to whiskers than actual facial hair.

He is relatively lean for a member of his species, though he by no means looks like he is starving (aka skinny but no ribs showing). Prenlarr is of the lower average height for a member of his species, standing at about 1.7 meters tall or 5.58 feet.

Personality: He is a dedicated engineer and loyal member of whatever group he is placed in. By nature of his species he is extremely inquisitive about others but secretive when it comes to himself. Prenlarr has his species' natural aptitude at solving logic based puzzles which makes him quite handy for hacking a code to a door or computer as well as bypassing the systems of a droid or repairing a ship.

Personal History: He grew up on his home planet of Nimban, living in the bureaucracy that ruled the clans for 19 years. It was during this time he had the values of his people instilled in him, he had been a part of teams that would have to solve the puzzles and equations used to determine how clan disputes would end, and like all on his planet, he had many a number of victories and losses.

As he grew up he looked for challenges that could always prove to be new, and he found this in engineering. It had started as mathematics, and eventually he was repairing droids as a way to help out his clan. Though he found that even if he changed the welding arm of an astromech it may still continue to malfunction. In figuring out why at a young age he became involved in the coding of these same droids and computers. He was soon an able hacker and repairman, gathering information for his clan while finding new ways to protect their own with the help of others.

At 19 it was time for Prenlarr to either become a bureaucrat or find somewhere else to work. He took a job with a caravan ship as a way to pay his fare off planet and asked to be let off at their destination. The destination was Graveyard Station, after a quick demonstration of his technical skills to the lead engineer, and some persuasion using information gathered from said demonstration, he was given a job. He has since worked past the initial distrust by his bosses for that incident and has been doing whatever repairs or programming that has been asked of him ever since. He occasionally takes an outside job if it seems particularly challenging to keep his skills sharp, but maintaining a space station with limited supplies is usually enough to keep him occupied most days. He is content with his current situation and it would take a lot to get him to leave his current position with the crew of the Graveyard as they call it.
Name: Marcus Krang (Nickname Marcus)
Age: 35
Gender: Male
Species: Nautolan
Homeworld: Glee Anselm
Profession: Salvager/Survivalist

Skills: Basic Engineering, Small/moderate Arms proficiency, Melee weapons proficiency,
Piloting, Survival

Possessions: Armed with a modified heavy blaster pistol so as to reduce the so called 'problems' of using a heavier type of pistol, is also armed with a small vibrosword which ended up as payment from one of his many salvage jobs throughout the sector. Also a recent collection of lightsaber parts, as well as an arm mounted comm unit which he tends to do most of his business propositions from, as well as access his credit accounts.

Appearance: With a simple green skin and dark eyes signature of his race, with his hair tendrils at a moderate length. Marcus is often found wearing Fiber Armor which is black, due to the simplicity and flexibility of it. Marcus himself is well built largely because the work of his profession demanding that he keep in good physical condition, and that he keep himself alert. He is as buff as his species body will allow, and isable to stand strong against his human counterparts. He also tends to wear robes to cover up the short vibroblade prize, as well has a heavy blaster pistol which to defend himself.

Personality: Marcus can best be described as a oppertunist. He has been long on the search for something worth his time to either make his next fortune, or perhaps just finding a way back home. Marcus himself knows he has enough skills to keep alive, but he just wishes that there was something more to the galaxy than simply surviving in these messy times.

Personal History: Marcus Krang, like all Nautolans, spent a majority of his time on Glee Anselm. While there, he learned all the necessities of survival and culture on his home planet. However, the life was ultimately found to just not be as good as Marcus thought it would be, especially as he listened and heard the galaxy outside the planet falling apart. Taking to the skies, Marcus took to learning how to make a living off the chaos of the galaxy, the many abandoned ships, planets, and space bases.

After 4 years of travelling the galaxy making a living, Marcus had learned many secrets of keeping alive, chief among those being able to use his blaster pistol extremely well, and also found that the short vibroblade was extremely effective against many smaller creatures, and the time to time surprised pirate or raider.

Marcus's most recent expedition got him a particular set of parts which he decided to take on his personal self after the salvage job. On this particular salvage job Marcus came across what he was quite certain to be the parts for lightsaber construction. With fewer and possibly no Jedi nor Sith roaming the universe, Marcus figured that he had come upon an extremely rare find. However, with the reputation which both groups held in the galaxy many times over, Marcus is not sure what he should even attempt to do with his treasured find.

After hitching a ride, Marcus went to Graveyard Station, hearing that perhaps the station is likely one of the few places where one could perhaps get a small breather from all the hell going on outside in the universe. Providing what help he finds that the station can afford, Marcus is looking for his next job. Though credits are not really an issue, he is more or less looking for something to keep him busy in the quiet graveyards of battles already past, rather than look at the ones that are still unfolding around the universe.
Name: Rana

Age: 26

Gender: Female

Species: Duro

Homeworld: Duro

Profession: Refugee

Skills: Good at negotiating and generally creating peace wherever needed. That said, she does have some basic firearms skills, and is strong enough to hold her own in a one-on-one fight with someone of equal size. However, her combat experience is limited.

Possessions: Primitive knife, dirty coat, small pouch for carrying credits.

Appearance: Rana is 1.8 meters tall, standing at a relatively normal height, though still somewhat short for her species. Her skin is a pale blue, and her eyes are a fierce red. She has a thick build, with stout limbs. She clothes herself in a brown, haggard jacket and cargo pants, lending to a very destitute look.

Personality: Rana does not care for abstract ideologies. She is very down to earth, more focused on the immediate problem (for her, often survival) than any long term consequences. Her general attitude is surprisingly upbeat, often able to find the upside to any given situation. This makes her more easily able to perform an action that others would perceive as selfish, as her ability to rationalize by finding a good reason to cling to is powerful. She is more than willing to steal if it makes her life easier, but to kill requires a very good reason. Rana also finds herself very prone to taking comments from others personally; sensitive to words more often than physical pain. Because of this, she will often lie to save face. She has a sense of self-worthlessness thanks to her recent history and long term poverty.

Personal History: Rana was born into a poor family huddling in some rancid corner of an orbital city above Duro. Life has always been tough for her and her family, and their lack of political power thanks to the Duran political system, which gave only large stockholders any political sway, has ensured that she remained crawling in the mud. The lack of both political and economic freedom drained any patriotism there could have been from her mind. Her family, however, was very loyal to their homeworld of Duro, as their weak minds found it easier to love the hand that beat them than to hate it. Rana, despite her poverty, was still given a basic education, but she is still very naﶥ and lacks knowledge in many subjects.

Her kin slowly died of starvation or health issues that could not be paid for over the years. By the time she was twenty-five, all but her mother had been picked off by the cruel hand of fate. When rumors of the confederation tearing itself apart in the near future came to light, Rana decided that enough was enough. She would flee with her mother to find a better life elsewhere. Her mother resisted the idea, not wishing to abandon the planet she loved so much, but Rana managed to convince her by claiming that they could return once things had settled down. In truth, Rana was allured by the need for adventure shared by most Duros.

Once Rana reached the station, she discovered that her lack of a skill set still put her in a nasty position. Legitimate work was impossible to find, so she had to join a Duros refugee gang to make a living. While she was in this gang, she brutalized merchants, broke into apartments, and mugged innocent people. This was very difficult for her, as this was ugly work, but she comforted herself with the phrase, "everyone has to make a living somehow." However, her self-disgust still managed to grow as her work went on.

Her fellow thugs taught her to use blaster weaponry to make her more efficient. After a few months of this dirty work, Rana was told to help kidnap some children to be sold into prostitution. This was the straw that broke the camel's back. Her "friends" threatened to kill her mother if she left, but she did not heed their warnings. Rana's mother was found dead a week later, her limbs severed and scattered across the station. Rather than retaliate, Rana went into hiding; she knew that reporting the gang to the guards would result in her part in their operations to be revealed. Now her days are spent hiding from her former companions, begging on the edges of markets. Ongoing investigations into some of her previous murders and thieveries have placed her as a suspect, and she is therefore not allowed to leave the station. She is trapped in a cage with lions.
Name: Ruu Dazon

Age: 32

Gender: Male

Species: Twi'lek

Homeworld: Tatooine

Profession: Small time crime lord

Skills: Keen intellect and proficiency with blades

Possessions: Always carries a small pouch of Giggledust, a blaster pistol and a vibroblade

Appearance: Ruu is very thin for a Twi'lek and to some, even appears to be borderline emaciated. His poor appearance has been caused by his addiction to the narcotic, Giggledust, a type of spice he sells. Despite his generally thin frame, he is quite muscular and sports a variety of black and dark blue tattoos on his dark orange skin.

Personality: Ruthless, yet personable would be a phrase most people would use to describe Ruu, as in general he is one of the most epithetic, kind and just plain nice people there are, but when people take his good nature as a sign of weakness and try to use him, he is ruthless in his dealings and thinks nothing of past ties to the individual he is destroying, be it an emotional or physical destruction, and he shows no remorse for any of his actions.

He is surprisingly free willed for a being that grew up as a slave, and as such, rules have never been his forte. Luckily, breaking rule is another knack of his, which is another reason he has succeeded so well in his field of business.

Personal History: Born into slavery to a mighty Hutt gangster on Tatooine, it was clear from the star that Ruu would never have an easy life. His master was an abusive scumbag and often ordered his slaves beaten and humiliated for his amusement, but despite all his mistreatment, Ruu stayed optimistic and never allowed his torments to make him bitter.

At the age of 22, the Hutt that owned Ruu spotted his servants keen intellect and saw that there was an opportunity to make some money out of the young Twi'lek, and so, Ruu was freed in the loosest sense of the word.

After five years of steady advancement through the Hutts criminal network, Ruu was finally given the break he had always dreamed of and was given the responsibility of running the narcotics trade in and around Graveyard station, however, the time in the Hutts crime family had made Ruu ambitious and after only a year of operations under the Hutts, Ruu ceased giving his old master a cut of his profits, exiled all those loyal to his tormentor and switched his narcotics supplier, in what went down as one of the most ambitious coups in the history of the Hutts.

This move did not go down well with the Hutts and Ruu has found himself the targets of many assassination attempts over the years, though his unnatural luck and skill have seen him through many tough spots in the past and will surely see him through more in the future.
Name: William

Age: 20

Gender: Male

Species: Echani

Homeworld: Graveyard station

Profession: Pickpocket, thief, thug whatever pays the bills

Skills: William learnt to keep out of sight from a young age to keep from people who were looking for him. He learnt to move quickly and quietly, however stealing food from the less wary soon proved a dangerous and risky business. As he grew he followed the maintenance teams observing them from afar. With a little intuition and close calls, screwing with the security systems became easier and easier. Of course on occasion there were some traditionalists who stuck to more primitive locking methods, but after stabbing at them with sharp objects he finally got the knack of how to pick a lock.
Possessions: A knife and a blaster

Appearance: Standing at 5 ft 11 inches with white hair and silver eyes. He is lean rather and has very little bulk to him, at a cursory glance you would likely miss them but his skin has knicks and scratches from his everyday activities.

Personality: Wary and aggressive. He tends to be quiet around people, but that's more due to a lack of friends, the people he deals with wouldn't call him talkative, but would say he was friendlier than most. However, there is a disturbing correlation between people who have mocked him and people who have woken up drugged and beaten.

That said he seems to have a soft spot for the less well off, many refugees have found him useful for procuring food and water from, well best not tell. This streak comes from his own upbringing where he too struggled.

Personal History: Brought to the station at an early age he found himself alone. Maybe too much time has passed or maybe he chose to forget, but in either case his parents are mystery to him. Perhaps he went missing, did they search for him, maybe they died? After a year of searching, he chose to stop caring. They were gone and he needed to survive, that's all there was. He spent his early life working with gangs and criminals. That didn't work out, he often found himself in hot water and decided he would work alone. That didn't work out well either, he then had criminals and security searching for him.
Eventually he landed in the refugee sector, where he took what he could from the supplies being handed round. It was easy game as many guards turned a blind eye to children taking food. However he grew up, supplies started being cut to the refugees. He had two choices, back to the gangs or go into business for himself. So he took up his own business, stealing supplies and selling them to refugees, with the occasional more specialised job. Of course even when he was young he understood what to and not to steal. Anything shiny, permanent, inedible was a big no. Food and water the evidence hid itself. A necklace, ores, that got you into a bind. If there was a buyer though, then it became someone else's problem then it suited him just fine.
However one day he found himself working for a refugee and he found himself working a hardened crooks game, breaking into warehouses, breaking jaws and scaring the shit out of merchants who couldn't pay up. Soon they became one of the gangs active on Graveyard. That was until the refugee who he worked for got caught. The gang tried to fill the vacuum and he left in the commotion.
Now he is looking for a way to ship out, unfortunately he has only ever known Graveyard Station, most of the universe he took a blind eye to. Where his next meal is coming from was always a bigger priority. Now though, he searches for a ship headed to Kuat.

Character Sheet Part 2 is in a few posts down.
 

blaze96

New member
Apr 9, 2008
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Name: Prenlarr Lebeleb

Age: 27

Gender: Male

Species: Nimbanel

Profession: Crew (Specification: Engineering and repairs)

Skills: Engineering, information gathering, problem solving, and hacking or bypassing systems.
Appearance: His skin is pale pink to the point of almost having the skin tone of a human, with eyes which are the standard black and brown hair on either side. The top of his head is entirely bald and the hair on the sides come out resembling something closer to whiskers than actual facial hair.

He is relatively lean for a member of his species, though he by no means looks like he is starving (aka skinny but no ribs showing). Prenlarr is of the lower average height for a member of his species, standing at about 1.7 meters tall or 5.58 feet.

Personality: He is a dedicated engineer and loyal member of whatever group he is placed in. By nature of his species he is extremely inquisitive about others but secretive when it comes to himself. Prenlarr has his species' natural aptitude at solving logic based puzzles which makes him quite handy for hacking a code to a door or computer as well as bypassing the systems of a droid or repairing a ship.

Personal History: He grew up on his home planet of Nimban, living in the bureaucracy that ruled the clans for 19 years. It was during this time he had the values of his people instilled in him, he had been a part of teams that would have to solve the puzzles and equations used to determine how clan disputes would end, and like all on his planet, he had many a number of victories and losses.

As he grew up he looked for challenges that could always prove to be new, and he found this in engineering. It had started as mathematics, and eventually he was repairing droids as a way to help out his clan. Though he found that even if he changed the welding arm of an astromech it may still continue to malfunction. In figuring out why at a young age he became involved in the coding of these same droids and computers. He was soon an able hacker and repairman, gathering information for his clan while finding new ways to protect their own with the help of others.

At 19 it was time for Prenlarr to either become a bureaucrat or find somewhere else to work. He took a job with a caravan ship as a way to pay his fare off planet and asked to be let off at their destination. The destination was Graveyard Station, after a quick demonstration of his technical skills to the lead engineer, and some persuasion using information gathered from said demonstration, he was given a job. He has since worked past the initial distrust by his bosses for that incident and has been doing whatever repairs or programming that has been asked of him ever since. He occasionally takes an outside job if it seems particularly challenging to keep his skills sharp, but maintaining a space station with limited supplies is usually enough to keep him occupied most days. He is content with his current situation and it would take a lot to get him to leave his current position with the crew of the Graveyard as they call it.
 

CJ1145

Elite Member
Jan 6, 2009
4,051
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41
Name: Kerrek Vashiz

Age: 32

Gender: Male

Species: Epicanthix/Human hybrid

Homeworld: Fondor

Profession: Amateur bounty hunter, and self-proclaimed master spy

Skills: Excellent shot with one-handed blasters, and a natural affinity for breaking into places where he didn't belong (not that this has worked well for him in the past).

Possessions: A single blaster pistol, cobbled together from various makes and models into a very distinct shape. A single set of basic clothes, and a thick brown duster coat that typically hangs over his shoulders. Owns a tiny lightsaber replica, which he keeps on a chain and wears as a necklace.

Appearance: Extremely tall, due to his Epicanthix genes, but thin and appearing almost scrappy for his height. Under his baggy clothes he keeps a startlingly fit physique, crafted through a rigorous workout, a little medicinal aid, and constantly running from the newest source of trouble. Has a dark tan complexion, with scruffy sideburns going down the side of his face. His hair is scraggly and combed back, coming down to the nape of his neck and is a sandy color. His eyes are a bright green, and seem very alert.

Personality: Very cocky when around other people, Kerrek is quick to boast about his own achievements and is always eager to make a name for himself. Somewhere deep down he feels a conscience nagging him to constantly do right, but he finds it hard and pointless to follow its advice when his world seems to be crumbling around him. Due to this misfortune, he has rather recently become very cynical of the world and has taken to a love of drinks to soothe his pains.

He tries his best to convince other people that he is a very selfish, very competent man, perfect to use as a bounty hunter or a killer for some other dirty job. But inside, he is very uncertain that he is either of those things.

Personal History: Kerrek was immediately dealt a bad hand at birth. His Human blood would grant him hatred from all sorts of alien species, but his Epicanthix mother guaranteed that he would never be fully accepted by other Humans, the only group he could be certain of acceptance from otherwise. Though he never bothered to check if this worldview was true, Kerrek grew certain of it from a very young age and became detached from his peers, instead of becoming their friend he became their business partner, doing odd jobs for them for some sort of payment.

This style of life continued well into his adulthood, where he had become estranged from even his own family by his choosing. With few options, he decided to join the military. Unfortunately, this was during a flare in hostilities with the Duro Confederacy, and Kerrek quickly found himself on the frontlines. Though he was overwhelmed by the horrors of war at first, he began to adjust to them, learning all the basics of war, and even began to socialize, forming bonds with his fellow soldiers.

This came to an abrupt and mysterious halt less than a year ago, when after a particularly brutal skirmish most of his unit was killed, crushed and atomized by the destruction of a munitions factory. While Kerrek was assumed to be among the dead, in fact he had fled the planet and his former life forever. Though he never told the travelers he met why, he was never afraid to tell them that he had grown sick of war, and preferred the private business, dealing out justice on his own terms. He traveled across the galaxy for 9 months, performing various contracts for various people of various moral character with various results. Though they tended to lean towards disaster. But at last, his easy life came to a halt when an encounter with Fondor soldiers on shore leave turned him from an MIA hero to an AWOL criminal, forcing him to flee to the last safe haven in the galaxy for him: Graveyard Station.
 

crudus

New member
Oct 20, 2008
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I am quite interested in this. I have a concept in my head but don't have time to write it up.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
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41
Name: Marcus Krang (Nickname Marcus)
Age: 35
Gender: Male
Species: Nautolan
Homeworld: Glee Anselm
Profession: Salvager/Survivalist

Skills: Basic Engineering, Small/moderate Arms proficiency, Melee weapons proficiency,
Piloting, Survival

Possessions: Armed with a modified heavy blaster pistol so as to reduce the so called 'problems' of using a heavier type of pistol, is also armed with a small vibrosword which ended up as payment from one of his many salvage jobs throughout the sector. Also a recent collection of lightsaber parts, as well as an arm mounted comm unit which he tends to do most of his business propositions from, as well as access his credit accounts.

Appearance: With a simple green skin and dark eyes signature of his race, with his hair tendrils at a moderate length. Marcus is often found wearing Fiber Armor which is black, due to the simplicity and flexibility of it. Marcus himself is well built largely because the work of his profession demanding that he keep in good physical condition, and that he keep himself alert. He is as buff as his species body will allow, and isable to stand strong against his human counterparts. He also tends to wear robes to cover up the short vibroblade prize, as well has a heavy blaster pistol which to defend himself.

Personality: Marcus can best be described as a oppertunist. He has been long on the search for something worth his time to either make his next fortune, or perhaps just finding a way back home. Marcus himself knows he has enough skills to keep alive, but he just wishes that there was something more to the galaxy than simply surviving in these messy times.

Personal History: Marcus Krang, like all Nautolans, spent a majority of his time on Glee Anselm. While there, he learned all the necessities of survival and culture on his home planet. However, the life was ultimately found to just not be as good as Marcus thought it would be, especially as he listened and heard the galaxy outside the planet falling apart. Taking to the skies, Marcus took to learning how to make a living off the chaos of the galaxy, the many abandoned ships, planets, and space bases.

After 4 years of travelling the galaxy making a living, Marcus had learned many secrets of keeping alive, chief among those being able to use his blaster pistol extremely well, and also found that the short vibroblade was extremely effective against many smaller creatures, and the time to time surprised pirate or raider.

Marcus's most recent expedition got him a particular set of parts which he decided to take on his personal self after the salvage job. On this particular salvage job Marcus came across what he was quite certain to be the parts for lightsaber construction. With fewer and possibly no Jedi nor Sith roaming the universe, Marcus figured that he had come upon an extremely rare find. However, with the reputation which both groups held in the galaxy many times over, Marcus is not sure what he should even attempt to do with his treasured find.

After hitching a ride, Marcus went to Graveyard Station, hearing that perhaps the station is likely one of the few places where one could perhaps get a small breather from all the hell going on outside in the universe. Providing what help he finds that the station can afford, Marcus is looking for his next job. Though credits are not really an issue, he is more or less looking for something to keep him busy in the quiet graveyards of battles already past, rather than look at the ones that are still unfolding around the universe.
 

Fishtie

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Sep 19, 2010
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Hmmm...

On the one hand I'm already in several RPs. On the other, I love this idea and Star Wars.

On one hand it's 2:30 in the morning. On the other, I'm only a third of the way through my Into The Woods soundtrack.

**** it

Name: Danlo

Age: 21

Gender: Male

Species: Codru-Ji

Homeworld: Agamar

Profession: Grocer (What? You heroes have to get your food somewhere.)

Skills: Danlo can understand quite a variety of languages and can speak most of them as well. He's also a moderately shrewd businessman and has above average strength. Obviously he knows quite a bit about food too.

Possessions: A small store located on the DC-42 deck of the lower 4th quad (I have no idea how places on Graveyard Station are designated), as well as a modest stock and good credit. He has recently acquired an old beat up defense blaster.

Appearance: Danlo still has heavily tanned skin for someone now living on a station. He's a red head who keeps his hair trimmed pretty short. Danlo is often comented on having a rather kind face which is accented by his brown eyes.

Danlo stands about average in height and his build is pretty well muscled, a holdover from his farm days.

Danlo tends to keep his clothing lightweight. In particular he often ends up wearing a vest without a shirt as it's easier to make additional arm holes.

Personality: Danlo is warm and friendly. A bit of an innocent, and trusting due to his young age. Danlo is still filled with the fire of youth and tends to act before he thinks, particularly against perceived injustice. However, Danlo tends to not look very far away, more often ignoring large distant matters for more immediate ones.

Personal History: Danlo's young life was quite the quiet one. He was born on Agamar in a large area of farms where a wide variety of species lived and worked. It was this kind of large family environment that caused him to learn the many languages that the many people had brought with them. It also fixed in his mind that all the races of the universe were basically equal if not the same.

After finishing his metamorphosis Danlo worked hard on his family farm for quite a while. However, he was ultimately struck by wanderlust and wanted to get out and see the universe.

Taking everything that was his, Danlo bid his family and friends goodbye and at the age of 18 set off. After a rather short stint of bumming around various ships, Danlo found his funds running low and himself at a space station called Graveyard Station.

Danlo needed to do some kind of work and quickly noticed something. Plenty of ships brought food to the station, and plenty of people ate it; but the actual distribution was pretty arduous in places. So Danlo set up a small business buying and selling food and other goods. He has recently gotten an actual shop of his own.

Notes: For the record, Danlo is lower-right hand dominant.

Alright, likely to be edited in response to criticism. Good night.
 

PrinceOfShapeir

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Mar 27, 2011
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Fish, why are you playing a -grocer-?

Name: Dyos
Age: 24
Gender: Male
Species: Codru-Ji
Homeworld: Munto Codru
Profession: Doctor

Skills: Impressive medical skills and a wide knowledge of the anatomy of all species.

Possessions: Laser Scalpel, Needle and thread, Simple Brown Tunic and gloves, many Bacta Patches and Bacta Injections.

Appearance: Dyos is 1.5 metres tall with a slightly athletic build. He has dark bown eyes and hair which he prefers to keep short. All four of his arms are totally covered by long brown gloves and he wears a simple brown tunic with a belt to hold his possesions. His face is human like except for the long pointed ears and elongated mouth.

Personality: Dyos is a caring compassionate man hardened from many years of hiding. He willing gives Medical attention to anyone who needs it and has on occasion waved the fees to the desperate families he has met. His is fiercly protective of his son and will refuse to help anyone who disrespects him.

Personal History: Dyos was a respected doctor for his clan on Munto Codru. He had a wonderful life because of his lucrative position and had a loving wife Celik and a darling son Larra who was still in wyrwulf state. The Clans of Munto Codru ofter staged kidnapping to gain money or power. Being a doctor was a noble profession on Munto Codru but lacked status, during on of these mock kidnappings his wife Celik was minding the Clan leaders wyrwulfs as she often did and the kidnappers disposed of her in their haste. The loss of his wife torn a hole in Dyos' heart and he could not bear to go on. The lack of status meant to every single being on his planet his wife's life was worthless and everyone around continued on with their lives as if it was perfectly fine that this occured. Dyos could not stand to continue his life on this planet so he packed up his medical supplies and left with his son leaving all the memories and pain behind.

Dyos spent many moths working as a ship doctor for big frieght ships ,small smuggler ships even as a personal doctor on a cruiser. After many months he finally found his way to the Graveyard Station where he now works as a Doctor's assistant.He now spends most of his days helping to save people's lives and training his canine son in the ways of medicine and surgery.
Name: Rec Sira
Age: 34 standard years
Species: Miraluka
Gender: Male
Homeworld: Tatooine

Appearance: Rec stands at average height for a Miraluka, though his physique is definitely above average; he is distinctly muscular as a result of his profession and training. His short brown hair is usually covered by his armour's helmet, and his eye-sockets are protected by a wide silver band wrapped around his head. What little skin you see of Rec past the helmet, armour and headband is slightly lighter than most human skin.

Rec can usually be seen wearing his standard body armour. The armour is composed of metal plating over a fabric underlay: it incorporates torso protection; light armour across all four limbs; combat boots; heavy gloves, into which Rec's pair of vibroblades are built; and a couple of holsters for his ranged weapons.

Personality: Rec does what he does for a living, rather than for glory or personal gain. He has no interest in killing anything or anyone purely for the sake of the kill or the reward offered, although he has had to take lives in his line of work in order to complete certain jobs. Rec's chief ideal in regards to combat is "shoot them if they shoot at you".

When not out on the hunt, Rec is generally a laidback kind of person, though if provoked he will not hesitate to teach someone a lesson in manners and leave them alive.

Profession: Big Game Hunter
Skills: Rec knows his way around weapons: he prefers to work with a sniper rifle at range and his vibroblades in melee, sometimes using one blade and his blaster pistol in combination. He also knows how to patch a man back up and get him on his feet again.

Possessions: Rec has a pair of knuckle-plate vibroblades built into his armour, used in close-quarter situations with his prey or climbing particularly large targets. He carries a heavy blaster pistol and sniper rifle for taking down a foe from a distance, and wears medium-toughness armour to retain speed and flexibility as well as a decent level of protection. In addition, Rec has a large medpac for use in case of injuries or wounded.

Personal History: Rec has been quoted as saying he was "born with a blaster in his hand". From an early age he was taught the skills his father, a hunter like himself, had known, and over the years of his youth he quickly made a few close friends in the same profession. These people, a group of five - Rec inclusive - soon followed him when he left his birth-world of Tatooine with his parents' blessing and a small starship he had earned with the proceeds of his hunts.

Rec and his followers traveled the galaxy for the next decade, seeking out the biggest and most difficult challenges to hone their skills and avoiding many a brush with the multitude of states vying for power. Felucia and Kashyyyk were the two locations Rec wished to visit, spending five years on each of the two worlds to fully search the planets for something to hunt, kill and sell to obtain cash and fuel for their ship. After Kashyyyk had been thoroughly scoured for anything worth selling, Rec was of the impression that perhaps going it alone with no-one but his friends to back him up was not the way to go, especially since two of their number had died in the course of their work. They needed some form of employment. But he didn't like the idea of joining up with any of the states that were at edge with one another: he didn't want to take a risk that big and end up on the losing team.

A short debate later, Rec offered to give the rest of the group his ship and they would part ways. Having little to no piloting skill, he requested that in exchange, they drop him off somewhere where he could either learn how to pilot a ship himself, or meet up with someone who could provide that service. A droid would be no good, since mechanical beings have no connection to the Force. As such, he wouldn't know if a droid companion was present. With the terms agreed, Rec was dropped off on Graveyard Station with little more than a fair bit of money, his weapons and armour and the intention to make a new name for himself doing what he knew how to do: hunt and kill the biggest things in the galaxy.

Notes: Rec is fluent in Miralukese (his native language), Basic and Huttese.
Name: Lucen Kass

Age: 35

Gender: Male

Species: Iridonian (Zabrak)

Homeworld: Iridonia

Profession: Freelance smuggler, former soldier

Skills: Kass has military training, as well as instruction in the Iridonian martial arts. He is an excellent shot and excels in close combat scenarios. He is also a decently skilled pilot from years spend on the fringe in the Screaming Mynock.

Possessions: Although he prefers to travel light when conducting business, Kass keeps his custom-made heavy blaster pistol in a holster strapped to his thigh at all times. He also carries a commlink for communication between himself and his ship.

Appearance: Kass is a Zabrak of average build, standing at about 5'9. His body is toned by strong, lean muscles that inconspicuously blend into his frame. In addition, he has pale tan skin, no hair, brown eyes, and black Iridonian tribal tattoos decorating his face[1]. The vestigial horns that crown his skull are arranged in a row that completes a semicircle through the front and around the side, with a few more horns populating the space inside this semicircle. The horns are relatively short in length, which isn't completely out of the norm for a Zabrak.

Kass is usually seen in light full-body armor. The lining is black, while the plates of armor are a scratched, battle damaged grey. He also sports a holster containing a custom blaster pistol.

Personality: Kass is a charismatic individual, at least, charismatic enough to make deals turn his way and to keep the crew of his ship under control. Pessimistic by nature, he expects the worst to come out of every scenario and prepares appropriately for it. Due to the events of his life, he can be a very bitter individual and significantly rough around the edges. Very few things tend to impress or shock him. When the situation calls for it, he can have a very dry and morbid sense of humor.

Personal History: Born on a harsh world in an even harsher galaxy, Lucen Kass knew from day one that he had to fight to survive. He was born and raised on Iridonia, the tough and rugged homeworld of the Iridonian race. As with all Iridonians, Kass was taught from the day he could walk to be a warrior. He was trained in the trademark Iridonian martial arts as well as the use of basic firearms. Because Iridonia was just outside of the jurisdiction of the major galactic factions, the planet was forced to become self-sufficient. In a galaxy where resources were hard to come by, that meant living a life of poverty and depravity. Crime was commonplace despite the militaristic style of government and police present on Iridonia.

To his disdain, Kass was conscripted into the military the day he became of age. This was the case with all able-bodied Iridonians. Training was harsh and brutal, with a washout rate a bit higher than in most other militaries. Despite the difficulties, Kass made his way through and left training a soldier. Begrudgingly he served his tour of duty, which was mainly composed of patrols and frequent raids of homes belonging to suspected dissidents. With every day he spend in service, he came to despise his homeworld more and more. Something had to change.

After a while, Kass was pulled into an underground resistance network by some like-minded soldiers. They met in secret, often during what little free time their positions offered. The Iridonian Movement for the Restoration of Democracy, often referred to as the Restoration, was in a position to begin a full-scale uprising against the current regime and extended a hand to Kass. With no love for the system that raised him, he accepted.

The resulting rebellion was relatively short lived, but bloody. Kass fought valiantly with the Restoration, helping them make important initial gains. The Restoration managed to gain control of vital cities all across Iridonia, but as time went on, the leadership began to crumble from internal conflict. This led to widespread disorganization amongst Restoration ranks. The Iridonian government wasted no time in pressing this advantage, crushing the insurrection city by city. Martial law was declared in the cities that the military "liberated" from Restoration control. Summary executions were commonplace. Homes of insurrectionists were burned to the ground, their occupants executed. Kass watched in horror as their aim to restore freedom to Iridonia did the exact opposite. It justified a complete and total government takeover after the final defeat of the Restoration.

Disillusioned by the failure of their rebellion and the now completely totalitarian regime in control of Iridonia, Kass pooled together resources to obtain a used Corellian freighter named the Screaming Mynock and fled the planet, narrowly escaping execution by government troops. He managed to secure a position smuggling goods in the very lucrative Galactic Black Market and assembled a ragtag crew of assorted misfits. For years, Kass made his living off running blockades and delivering contraband for the highest bidder. Life aboard the Mynock wasn't luxurious, but it was sure as hell better than what most of the Galaxy had to offer. One day, Kass was offered a job to deliver contraband to a client who was based in Graveyard Station, a space station in the ruins of Alderaan. What the cargo was didn't concern Kass. The crew of the Screaming Mynock had flown for weeks without a worthwhile job, and the payment offered for this delivery was too good to pass up. After obtaining the items, the Mynock set course for Graveyard Station.
Name: Joseph Knaake
Age: 21
Gender: Male
Species: Human
Homeworld: Tatooine
Profession: Trooper for the PURK (Lance Corporal or equal to it)
Skills: Not much, proficient in Computer Hacking, A good shot with his standard issue blaster rifle
Possessions: Armor, 700 Credits, Blaster Rifle, Pendant
Appearance: Blond, shorn hair, taller then most of his species, a decent build thanks to training with PURK, Electric blue eyes, and to put it bluntly, he's been seen been followed by a few women. Against his will.
Personality: Joseph has been described as awkward around his fellow troopers and around the opposite sex, in a firefight he can be depended on from covering the left flank, to placing a thermal detonator strategically to take out an enemy position. Beyond that, he prefers to stay in his bunk unless ordered out, which is often. He is quick to defend any other member in the PURK military in a Cantina fight and ask questions later, which has kept him at the rank he is and not where he should be. He gives 100% on drills and live fire exercises , and has been noted by his superiors that he is able to over power most stronger species short of a wookie in stressful situations.
Personal History: Joseph grew up a slave on the desert planet of Tatooine. Being traded between Hutts was a common occurrence to him until he had snuck aboard a merchant craft bound for the inner systems, where he was quickly dumped off and lived for several years as a street tenders assistant. Where he worked happily for most of his childhood. Then, when he was of age. He was conscripted into the PURK military where he was sent out to a disturbance near the rim of the PURK systems, where in several reports he was noted as having saved and entire family caught in the cross fire by throwing a live thermal detonator out of the window of their apartment. After several different skirmishes, some on duty, others not, he then found himself stationed at Grave Yard Station, helping funnel refugees into the PURK systems.
 

crudus

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Oct 20, 2008
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Name: Dani Nerus
Age: 23
Gender: Female
Species: Zeltron
Homeworld: Zeltros
Profession: Bounty Hunter
Skills: Social skills, melee weapon specialization, small firearm profiency
Possessions: Vibroblade, light blaster pistol
Appearance:
Personality: She is a very curious and somewhat naïve individual. So much so it led to her leaving Zeltros for an indefinite amount of time.
Personal History: Ever since she was born, she could feel the emotions of those around her. Because of this, she would feel any pain she induced on others. She sought to understand why people would want to fight in wars. She figured the best/safest way would be a bounty hunter rather than a mercenary. Most of the time she would seduce her way up to her target rather than fight, although there were times she has had to.

Note: this is the bare bones of my character sheet. Let me know if anything is wrong.
 

Fishtie

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Sep 19, 2010
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PrinceOfShapeir said:
Fish, why are you playing a -grocer-?
You seem to be posting that with a derogatory tone. Are you saying that a grocer isn't good enough to be in your RP?

Alright, seriously...

Reason 1: Because grocers exist in the Star Wars universe and therefore I can make one as my character. Not everyone in the universe is a gun slinging hero you know. Also, there was nothing in your intro post that indicated that I couldn't. If that changes then I will remover or change my character in accordance. In other words, because I could.

Reason 2: Because I'm awesome enough to make it work. (excuse my bragging for a moment please)

Reason 3: (possibly the real reason) Because if I read the implications of your intro post correctly then these characters have the force within them. Now what is important about this is; look at the other characters for a moment. I'll wait...

Every one of them is a talented combatant or practically a genius in their field. Heroes of the age everyone of them. Yet one of the major aspects of the force is that it does not favor beings based on strength, skill, or exploits. In choosing those who are blessed by it the force regards all people as naturally equal be they Bounty Hunter, archeologist, farmboy, pilot, or dare I say grocer.

I'm just trying to drive that point home a little bit.

It really galls me that the modern popular image of a jedi is as a badass warrior wielding as many lightsabers as possible despite the fact that such skills should traditionally be the least of a jedi's.

But I could rant on. (I won't at the moment)

The point I'm trying to make with both this character and this post is that, if handled right, a character can be something simple and mundane like a grocer and still be legitimate as a main character and/or as a jedi. Not every hero needs a trench coat.

Reason 4: It's just not something I see very often. I thought it would be something different.

Reason 5: It seemed like a really great idea at 2:30am.

So there you have a little peak into the mind of Fishtie. Enjoyed what you saw?
 

Emurlahn

New member
Jan 13, 2010
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Place for one more?

Starting to making a sheet now.

Edit: drop that, I can't gather myself enough to make a sheet.
 

PrinceOfShapeir

New member
Mar 27, 2011
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Fishtie said:
PrinceOfShapeir said:
Fish, why are you playing a -grocer-?
You seem to be posting that with a derogatory tone. Are you saying that a grocer isn't good enough to be in your RP?

Alright, seriously...

Reason 1: Because grocers exist in the Star Wars universe and therefore I can make one as my character. Not everyone in the universe is a gun slinging hero you know. Also, there was nothing in your intro post that indicated that I couldn't. If that changes then I will remover or change my character in accordance. In other words, because I could.

Reason 2: Because I'm awesome enough to make it work. (excuse my bragging for a moment please)

Reason 3: (possibly the real reason) Because if I read the implications of your intro post correctly then these characters have the force within them. Now what is important about this is; look at the other characters for a moment. I'll wait...

Every one of them is a talented combatant or practically a genius in their field. Heroes of the age everyone of them. Yet one of the major aspects of the force is that it does not favor beings based on strength, skill, or exploits. In choosing those who are blessed by it the force regards all people as naturally equal be they Bounty Hunter, archeologist, farmboy, pilot, or dare I say grocer.

I'm just trying to drive that point home a little bit.

It really galls me that the modern popular image of a jedi is as a badass warrior wielding as many lightsabers as possible despite the fact that such skills should traditionally be the least of a jedi's.

But I could rant on. (I won't at the moment)

The point I'm trying to make with both this character and this post is that, if handled right, a character can be something simple and mundane like a grocer and still be legitimate as a main character and/or as a jedi. Not every hero needs a trench coat.

Reason 4: It's just not something I see very often. I thought it would be something different.

Reason 5: It seemed like a really great idea at 2:30am.

So there you have a little peak into the mind of Fishtie. Enjoyed what you saw?
Don't get sensitive. I'm not saying playing a humble character that isn't an axe-murdering nut is a bad thing, but your character is -completely useless-. Seriously, what is he going to do in the early stages of the RP, if, say, the party is attacked by a pack of thugs?

You seem to be confusing 'humble' with 'helpless'. Your character is not just a simple grocer, he's -completely boring-. I mean look at him. He has nothing interesting in his backstory, no useful skills, nothing. Luke Skywalker might have been a simple moisture farmer, but even he at least had interesting skills, what with bullseyeing wamp rats from his T-16 and whining about heading down to the Tochi Station to pick up some power converters.

I mean, it's your character, do what you want with him. But when time for the RP to start rolls around, it's a good bet I'm going to pick characters I actually find interesting, and probably not the characters that are incredibly dull - which includes both a grocer with no background traits and no skills and the trenchcoat-wearing bounty hunters.
 

CJ1145

Elite Member
Jan 6, 2009
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PrinceOfShapeir said:
and the trenchcoat-wearing bounty hunters.
=(

I was going more for a deconstruction of the generic bounty hunter...
 

Souldemon8

Elite Member
Nov 30, 2009
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Hey can I get a reserve. I havent been back to the fourms in a long time and this looks like the perfect RP to get me back into the groove.
 

The Hairminator

How about no?
Mar 17, 2009
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41
This will serve as a placeholder for a character that I have in my head already, but that I will write down when I'm less tired.
 

PrinceOfShapeir

New member
Mar 27, 2011
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No, no reserves. This RP will take several days to start, but I'm not going to start reserving for anyone.
 

CJ1145

Elite Member
Jan 6, 2009
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PrinceOfShapeir said:
No, no reserves. This RP will take several days to start, but I'm not going to start reserving for anyone.
But seriously, if my guy is boring enough to not get picked could you let me know? I could pretty easily come up with something else.
 

PrinceOfShapeir

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I don't like him. He's extremely cliche.

While I'm at it, Crudus, your character is frankly nonsensical. A curious, somewhat naive bounty hunter? Why is she a bounty hunter? She has problems controlling her empathic abilities, okay, why is she doing a job that often calls for violence?
 

CJ1145

Elite Member
Jan 6, 2009
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OK, here's a different guy.

Name: Shekk Dul

Age: 34

Gender: Male

Species: Zabrak

Homeworld: Iridonia

Profession: Bodyguard to small-time band "Blue Sliders"

Skills: Excellent freestyle brawler, and trained in Iridonian martial arts; also a persistent haggler

Possessions: Single civilian-issue blaster pistol, a pair of brass knuckles, and a set of bulkhead gray clothing. Also keeps a padded blue-gray vest on in the event a mischievous concert-goer attempts to stab him.

Appearance: A physically imposing and frightening man that stands at 2 meters with a physique to match. His skin is a light brown, with a pattern of facial markings that give a vague impression of a Gundark. He lacks hair entirely, and has two rows of sharp, medium-size horns, sharp to a point. His eyes are a deep orange color. His arms are a tad longer than normal, the right one sporting a burn mark on the forearm.

Personality: Shekk, like many Zabraks, is a very focused individual, rarely diverting his attention from his job of protecting his employers. He would be described by some, however, as bloodthirsty, and never backs down from a fight. Indeed he seems to love it, particularly hand to hand combat, by far his most proficient field. Despite this, he retains a strict code of honor and never attacks someone until they directly assault him, or become an obvious threat to his employers.

He takes pleasure in few things besides fighting, and food is one of them. He is an aspiring chef and delights in preparing food for himself and the band whenever he can, though calling it a skill would be misleading.

Personal History: Shekk was born on Iridonia into an average Zabrak family. From early on he was drilled with the long and proud history of his people, and taught to be proud of his ancestry as a Zabrak. He was taught in the martial arts that all children were required to learn on Iridonia; it was in these classes that his personality began to develop. He found he had a great love for the sparring sessions with his peers, and as time passed he became better and better at it.

Through his teenage years his primary focus was in his training to become a better fighter. He dreamed of becoming a professional fighter, going to great arenas all around the galaxy, fighting for fame and prizes. His parents were aware of his dream, and attempted to steer him toward a more practical use of his abilities, or better yet to drop the idea entirely and pursue a more sensible career, such as a weaponsmith.

Eventually, Shekk relented and went looking for a more realistic job; shortly after his 20th birthday, he was relaxing in a cantina and watching the band play when he accidentally knocked over the drink of the individual next to him. This just so happened to be a large Wookiee, who immediately attempted to rip Shekk's arms off to repay him. In a quick bout, Shekk drunkenly stumbled away from the Wookiee's berserker rage, using various objects in the cantina to bludgeon the attacker, until finally a barstool to the head followed by a back-kick knocked him out.

The entire patronage erupted in applause and cheers, and before leaving Shekk was stopped by the band, who introduced themselves as the Blue Sliders, who had agreed that after the last three shows erupted into violence they needed someone to keep the house calm, through a little violence of his own, and that Shekk was perfect for the job. The Zabrak agreed immediately, and within three weeks the band and their new bodyguard had left Iridonia to tour the galaxy and spread their music.

For fourteen years this went on; the Blue Sliders played while Shekk brutalized any would-be dissenters, rioters, or ruckus-raisers. The group and he became the best of friends, and came to trust each other immensely. After becoming something of a hit with their newest release, the band decided they would like a change of pace and pick a concert location that was relatively safe for their next stop: Graveyard Station.

Is this more to your liking?