Volafortis said:
I don't get why everyone thinks Void Rays are so epic. They can get shafted as long as the defender reacts quickly, and strategic retreats make VRs worthless. Terran have the easiest time countering them, as Vikings > Void Rays, and they have the most accessible/reliable AA units. Zerg have the toughest time, but all races fall equally to may Protoss chargelot warp rush.
What I do, is I build up barebones defenses, able to handle any rush, ad tech to charge, warp gates, and warp prisms as fast as possible. I then send my warp prism to the opponent mineral line, and warp in as many zealots as I can. (I try to have 5-6 warp gates to warp in about 6). They make short work of enemy resources, and they are stuck trying to wipe out a constantly evolving enemy that's constantly warping in directly to their base with a static number of resources. I also do the to all enemy expansions. They generally "GG" at that point.
Yeah, you're warp tactics is what a lot of people use, except they usually rush with that. Instead of getting charge and warp prisms, some people use a proxy pylon to do the same thing, but much earlier. It doesn't work very well if your opponent is good at defending the wall off. Also, warping has become so popular now that most terrans put up turrets.
But void rays can absolutely destroy everything as long as you don't let the beam reset. A mass of 3-4 void rays can destroy buildings faster than vikings can destroy void rays, not to mention you can use void rays to destroy the star ports, then no vikings can come out anymore, so you can just keep bringing in more void rays to clean up the vikings. But, you're right, vikings v void rays straight up will end up with vikings winning since there are always counters to everything. But void rays are the best units at destroying top tiered units and buildings, leaving only low tier units for the protoss to easily clean up with just about anything. Imo, void rays are so epic because they can literally destroy buildings within seconds, making them absolutely brutal in late games, especially for CC sniping, which is worth way more than those void rays. So even if you do destroy the void rays, the damage is already done. 3 VR for 1 CC is totally worth it in late games.
Edit: actually, not just late games, 3 VR for 1 CC is worth it even in mid games since it helps with the contain and map control. And obviously, VR rush is great for early games. http://www.youtube.com/watch?v=uuuV2kGfBtA