StarForge Indiegogo campaign will the ending on Thu Nov 29 at 11:59PM PT. So pledge now!
http://www.indiegogo.com/starforge?c=home
http://www.youtube.com/watch?feature=player_embedded&v=OSmlrPcXumc#! (cant seem to embed)
StarForge is an awesome looking indie game currently being developed by CodeHatch. Co-Founders William Sworin and Steve Smolley with help form employee Nathan Franck a Programmer and Kevin Greenlee the Musician.
They started their Indiegogo campaign to help keep them on their feet while they develop their game for a year. Their original goal has been reached at $75,000CAD and they currently have raised over $119,711CAD and are the biggest gaming campaign of all time on indiegogo! All further pledges are going toward stretch goals such as Liquids & Lava and dynamic ecosystems. If you pledge now you?ll receive the game and a discount price of 50%.
I`m making this post to see if we can help them get too further stretch goals before the campaign is over. I?m going to copy over some of the information from the indiegogo campaign as I don?t think I can word it any better. I do not mean his post as spam just trying to help them out, But if I cant post sumthing like this please tell me and I will reword some of the more key features as I don?t mean for this to be plagiarism.
?StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.
We plan to release Starforge for Windows and Mac (with possible Linux support after Unity 4 is released).
Procedural Weapons - Infinite weapon possibilities await. Do you fancy a 3 barreled chaingun, with a chainsaw bayonet, and a flame thrower attached for good measure?
Procedural Infinite Voxel Terrain and Space - Dig an endless tunnel, fly out to the far reaches of space, and come back again. There are no set boundaries in StarForge, and the planet will procedurally generate each time you start a new game. Hide out in endless forests or harvest them. Mine to your heart's content and discover the different biomes.
Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, underground bases, trenches and much more. We are also working on making it all fully destructible.
Physics Sandbox - We are designing every object in the world to be fully dynamic. Watch as your bridges fall when you remove a support pillar, or your buildings collapse under their own weight and stress.
Physics Movement - Our movement model is designed closely around the real biomechanics of biped locomotion; it can simulate jumping, running, climbing, wall jumping, wall running, crawling and pretty much any other behavior all without the use of any state driven code.
Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, it will be placed on a palette. These pallets can then be put on transport trucks and shipped to your own warehouses to later be used for crafting. This will keep multiplayer games interesting as players will be forced to build road networks, warehouses, and transport trucks. Plus, they will have to protect it all from players acting as pirates or rival clans. You can also become a trader and try to find merchants to buy your goods at a high price.
Vehicles, Flight, Turrets, Furniture, Fences, ect. - We plan to support a lot of different content. So you can decorate your house, make your fort tough, or build an airstrip and fly a plane to your cloud base.
Multiplayer & SinglePlayer - We will have both modes playable in the game. Enjoy emergant gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Solidier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It's your world and you can do whatever you want in it.
Fort Wars & Fort Defense - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's "vat". If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures.? - (CodeHatch development team)
http://www.indiegogo.com/starforge?c=home
http://www.youtube.com/watch?feature=player_embedded&v=OSmlrPcXumc#! (cant seem to embed)
StarForge is an awesome looking indie game currently being developed by CodeHatch. Co-Founders William Sworin and Steve Smolley with help form employee Nathan Franck a Programmer and Kevin Greenlee the Musician.
They started their Indiegogo campaign to help keep them on their feet while they develop their game for a year. Their original goal has been reached at $75,000CAD and they currently have raised over $119,711CAD and are the biggest gaming campaign of all time on indiegogo! All further pledges are going toward stretch goals such as Liquids & Lava and dynamic ecosystems. If you pledge now you?ll receive the game and a discount price of 50%.
I`m making this post to see if we can help them get too further stretch goals before the campaign is over. I?m going to copy over some of the information from the indiegogo campaign as I don?t think I can word it any better. I do not mean his post as spam just trying to help them out, But if I cant post sumthing like this please tell me and I will reword some of the more key features as I don?t mean for this to be plagiarism.
?StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.
We plan to release Starforge for Windows and Mac (with possible Linux support after Unity 4 is released).
Procedural Weapons - Infinite weapon possibilities await. Do you fancy a 3 barreled chaingun, with a chainsaw bayonet, and a flame thrower attached for good measure?
Procedural Infinite Voxel Terrain and Space - Dig an endless tunnel, fly out to the far reaches of space, and come back again. There are no set boundaries in StarForge, and the planet will procedurally generate each time you start a new game. Hide out in endless forests or harvest them. Mine to your heart's content and discover the different biomes.
Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, underground bases, trenches and much more. We are also working on making it all fully destructible.
Physics Sandbox - We are designing every object in the world to be fully dynamic. Watch as your bridges fall when you remove a support pillar, or your buildings collapse under their own weight and stress.
Physics Movement - Our movement model is designed closely around the real biomechanics of biped locomotion; it can simulate jumping, running, climbing, wall jumping, wall running, crawling and pretty much any other behavior all without the use of any state driven code.
Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, it will be placed on a palette. These pallets can then be put on transport trucks and shipped to your own warehouses to later be used for crafting. This will keep multiplayer games interesting as players will be forced to build road networks, warehouses, and transport trucks. Plus, they will have to protect it all from players acting as pirates or rival clans. You can also become a trader and try to find merchants to buy your goods at a high price.
Vehicles, Flight, Turrets, Furniture, Fences, ect. - We plan to support a lot of different content. So you can decorate your house, make your fort tough, or build an airstrip and fly a plane to your cloud base.
Multiplayer & SinglePlayer - We will have both modes playable in the game. Enjoy emergant gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Solidier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It's your world and you can do whatever you want in it.
Fort Wars & Fort Defense - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's "vat". If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures.? - (CodeHatch development team)