Pretty much what it says in the title. What are your favorite examples of story in video games that was also or only conveyed to the player through game mechanics or design? Do you have an idea for a connection that no game has ever done before (or done right)?
For example, I always think back fondly to Atelier Iris 2, a JRPG. You fight the main antagonist for most of the story three times over the course of the game. The simple but brilliant design choice? They didn't change his stats for these fights. He has always the same in all three fights.
Of course, he wipes the floor with you and your party in the first fight. You and your companions can barely hold him off during the second ecounter until a NPC comes in to end it. And the third time is a mano-a-mano battle between him and you, and you win.
This does not only establish him right from the start as an effective threat as a villan, but it also signalizes your growth during the course of your journey in a real way that affects the story, instead of just an abstract character-level that only the player can see.
Which connection of story and game design do you remember?
Are there examples of stories you made up in your own head purely because of certain game mechanics? Do you remember story that only the environment told to you? Any idea how this could be done better in the future? Please feel free to share.
For example, I always think back fondly to Atelier Iris 2, a JRPG. You fight the main antagonist for most of the story three times over the course of the game. The simple but brilliant design choice? They didn't change his stats for these fights. He has always the same in all three fights.
Of course, he wipes the floor with you and your party in the first fight. You and your companions can barely hold him off during the second ecounter until a NPC comes in to end it. And the third time is a mano-a-mano battle between him and you, and you win.
This does not only establish him right from the start as an effective threat as a villan, but it also signalizes your growth during the course of your journey in a real way that affects the story, instead of just an abstract character-level that only the player can see.
Which connection of story and game design do you remember?
Are there examples of stories you made up in your own head purely because of certain game mechanics? Do you remember story that only the environment told to you? Any idea how this could be done better in the future? Please feel free to share.